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Cart #peyafipki-0 | 2025-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Controls:

  • Shoot: X
  • Bomb: Z
  • Every 10 tangarine gives you a free life
  • Avoid the seagulls and chunky guys

Created by: H&E
Special thanks to @LazyDevsAcademy

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1 comment


Cart #sweetnana-4 | 2025-12-02 | Code ▽ | Embed ▽ | No License
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Just a tiny 2048 clone. I was heavily inspired by Add Town from Peter Mosevich. Check it out here
I really wanted to try my hand at doing a similar game.

Consider this a game jam style game as I don't intend to do much more on it from here on. I wanted to practice my LUA, especially tables, and this was a perfect little project for it.

EDIT: Yeah... Well I kinda worked more on it. Lol.


Why "Sweet Nan"?
I was playing with the idea of your grandmother sneaking you sweet treats from out of her handbag/purse.

[ Continue Reading.. ]

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10 comments


Hey, all! I'm working on a pico-8 project with the specific intention of learning how to implement an ECS archetecture from scratch. Right now, I"m working on a rendering system with z-indexing for one thing to draw over another. I essentially do this by sorting the array of drawable objects by that value, then printing it. Works really well! Except when it crashes 10% of the time I run it.

When it crashes, it does so at the last function of my code with the following error:

Now, this is very confusing for me, because as far as I can tell there shouldn't be any situation where the "Z" value on any of the drawable things should be nil.
Sorry in advance for the lack of good comments in my code, I'm not so much looking for an answer as much as some direction. It's so weird to me that this is only happening occasionally, and really just any direction would be appreciated!

Cart #zawuhizeyu-0 | 2025-11-21 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

3 comments


Cart #alleycat-0 | 2025-11-21 | Embed ▽ | License: CC4-BY-NC-SA
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I am making a typing game in pico-8, however when I press the enter and p keys it always brings me to the pause menu. Is there a way to prevent this?

1 comment


In all my tests I don't see big difference between btn or btnp in solving what it is supposed to solve.

function _init()
  cntx = 0
  cnto = 0
end
function _update()
	if (btn(4,0)) cntx += 1
	if (btnp(5,0)) cnto += 1 
end
function _draw()
 cls()
 print("x: "..tostr(cntx))
 print("o: "..tostr(cnto))
end

I keep pressed Z(4) or X(5) for some time to see the differences.
It's clear that pressing Z(4) is advancing faster, but X(5) is advancing, even if a bit slower.

Actually I have to take a global variable that detect when the button is not pressed in order to reset its state.

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2 comments


Quack

Cart #mr_duckman-0 | 2025-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • 🅾️(z) to run
  • ❎(x) to jump
  • ⬅️ to move left
  • ➡️ to move right
  • esc (esc) to regret

Made by

  • Jacob Milham
  • Trevor Tavolacci
  • Nova Wise
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Can you please keep keyboard shortcuts in step with other functionality? So that the final product a heavy keyboard user can still use and enjoy? For gfx I understand (but even there it would be awesome to have the option).

For instance, close a window or pod;

appdata/system>open widgets.pod

--this opens a pod that I can manipulate with keyboard but cant close without mouse :(   

BTW, Picotron can be run without a desktop by holding down both CNTRL keys during boot :)

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Bars | Quick & Customizable!

Easy to use, very self-explanatory!

bar(x,y,w,val,vmax,cmap,cfp)
x: The x-position.
y: The y-position.
w: The width of the bar.
val: The value.
vmax: The maximum value.
cmap: The color map. ({1,2...})
cfp: A custom fill pattern. (optional)

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Cart #up_north-0 | 2025-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simulation of a very specific experience

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3 comments


No matter the name I specify in the filename, the command 'printh' always rename it adding a p8l extension.

Is it possible to force the name to be exactly the one I give?

Ex. printh("something", "my_file.txt") ---> it generates a my_file.txt.p8l, but I want a my_file.txt

7 comments


Cart #honeycrisp_giraffes-3 | 2025-11-29 | Code ▽ | Embed ▽ | No License
3

20NOV2025
Am currently working through a block pusher prototype.
You're a giraffe trying to eat apples.
There are baby giraffes too, which can only eat out of small trees.

25NOV2025
I've been adding some more levels.
I find the hunters (tiles that shoot) are very limiting when designing levels, but I think (or hope) that if I keep iterating I'll find some hidden mechanic that I didn't realize existed.

25NOV2025
Found a bug where trees would actually stop hunters line of sight.
Also added another level.

29NOV2025
Added more levels

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3 comments


(422 chars)

function _init()
	srand()
	x,y,dx,dy={},{},{},{}
	for i=1,6 do
		add(x,rnd(480))
		add(y,rnd(270))
		add(dx,rnd()>0.5 and rnd()*2+1 or rnd()*2-3)
		add(dy,rnd()>0.5 and rnd()*2+1 or rnd()*2-3)
	end
end

function _draw()
	cls()
	for i=1,6 do
		if x[i]~=mid(1,480,x[i]) then dx[i]*=-1 end
		if y[i]~=mid(1,270,y[i]) then dy[i]*=-1 end	
		x[i]+=dx[i]
		y[i]+=dy[i]
		for j=i+1,6 do
			line(x[i],y[i],x[j],y[j])
		end
	end
end
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1 comment


gercekten minik bebegim icin gercekten minik bir oyun, ilk deneme.

Cart #lover11nov-0 | 2025-11-20 | Code ▽ | Embed ▽ | No License

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Cart #squizm_skirmish-2 | 2025-11-20 | Code ▽ | Embed ▽ | No License


Cart #squizm_skirmish-0 | 2025-11-19 | Code ▽ | Embed ▽ | No License

WIP tabletop skirmish test

0 comments


Cart #vikings_rpg-5 | 2025-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Vikings RPG

Hello everyone, Vikings is a text based RPG where you get stronger to defeat the dragon on day 35.
On this journey you will upgrade your equipment, fight goblins, demons and ogres balancing your character stats and modifiers.

How to play

First of all, check quests and other menus, especially character training and shop.
Also check out the workbench menu, after upgrading it in the house, you will find some powerful artifacts there.

Stats

How defense works

In general, defense decreases damage taken, but NOT LINEARLY.
The defense works in combination with the attacker strength. If the strength is twice the defense, the damage is doubled.

[ Continue Reading.. ]

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4 comments


Cart #bugagazimo-0 | 2025-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello friends this is my first game ever that i realy think is worth to share. have fun in this pit ball remake:D

Edit: there are 3 lvl to beat for the WIN.

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6 comments


Cart #hojijehahi-0 | 2025-12-11 | Code ▽ | Embed ▽ | No License

0 comments


Cart #platonic_solids_viewer-0 | 2025-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Hi everyone!

This project is my second started but first finished.
I have always liked the shape of RPG dice. The only dice that is not a platonic solid is the d10, so I never modeled it. In hindsight, I wish I did and added it as a bonus shape. Oh well.
I will use more OOP in my next project.

Feel free to comment!

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Cart #sezesoroji-0 | 2025-11-18 | Code ▽ | Embed ▽ | No License

0 comments




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