05/21/2026 - I made (what I think is) an improved version of this game that you can find here.
another update 11/3/2025
-fixed move list cancel and re-add bug (I hope)
Updated 11/3/2025
-Added "continue" option by using cartdata save! No more need to complete all 10 rounds in one sitting
-Couple UI tweaks
-Added some rudimentary SFX.
Updated 10/30/2025
-High Score no longer updated when in "easy" mode (0 dealer cards).
-Set the player starting money to $10 and bet increments to $5 to keep the total possible number lower
-On the wager screen right arrow will double your wager and left will halve it (rounding up to the nearest multiple of $5). This is to make it easier to set larger wagers.
Objective: Finish 10 rounds with as much money as possible. Your goal is to use a limited number of "shifts" to rearrange a 5x5 grid of cards, and then pick a 5-card poker hand (one row or column) that can beat the dealer's best possible hand.
Choose Difficulty: On the home screen, choose how many hidden the dealer gets to start each round:
Easy (0 Cards): The dealer has to choose one of the hands from the grid that you did not pick
Normal (1 Card): The dealer makes their hand using 6 cards (5 from the grid + 1 hole card).
Hard (2 Cards): The dealer makes their hand using 7 cards (5 from the grid + 2 hole cards).
Place Your Wager: At the start of each round, you're dealt a 5x5 grid. You must place your wager (min $10) before you see your randomly generated moves list.
Use Your Moves: You must use all the moves in your list, but you can use them in any order. To use a move:
Select a move from your list (e.g., "➡️: 2").
Select the row or column you want to apply it to.
The cards in that line will shift, wrapping around the grid.
Pick Your Hand: After all moves are used select any single row or any single column to play as your 5-card hard. The dealer checks every remaining row and column and combines the best hand with their hidden hole cards (if any) to make the best possible 5-card poker hand.
Game Over: The game ends after 10 rounds or if you run out of money. If you make it through all 10 rounds, your final score is your total money.

Overview
Alien Escape is a tense, retro‑sci‑fi rescue game where a lone ship must beam stranded aliens aboard a fleeing mothership while dodging hostile hazards from the Earthlings.
As planetary tensions escalated, many alien communities scrambled to escape Earth. What began as cautious evacuation turned violent: panicked militias, militarized cleanup teams, and opportunistic scavengers now hunt anything that looks offworld. Your ship is part of a ragged rescue effort ferrying refugees to a departing mothership. Each sortie is a race against time and a human response determined to stop the evacuation.
- Controls
- Up/Down/Right/Left: Moves ship
- X Button: Activates tractor beam

This is my first Pico-8 game.
1.Press the Z key to charge power,
2.and press Z again to swing the bat.
3.Timing is key!
这是我的第一款Pico8游戏,
1.按下Z键开始蓄力
2.再次按Z挥动球棍
3.抓住时机!
Feel free to follow me!
以下是一些我的社交媒体帐号,欢迎关注我!
B站:https://space.bilibili.com/594165
红书:https://www.xiaohongshu.com/user/profile/5c15d962000000000601138c
微博:https://weibo.com/u/2430677903
X:https://x.com/Mifen1213
I found this rare port of the ill-conceived movie tie-in video game for the infamous flop "Halloween III: Season of the Witch." Definitely feels like the programmer (I doubt there was more than one) had to finish this on a deadline. An interesting oddity, albeit not a very fun one. Perhaps I'll wear my Silver Shamrock mask during my next playthru (as the instructions strongly urge you to do)...
Distributed by LJN games.

Kinda sorta working on a pico8 headless system for development on the go on a virtual or something.
From debian, I did got a rudimentary framebuffer converted to color as ASCII at low res.
My backup is converting files to html+J's from headless.
Fb display (displaying but not clearing even though it says it does.)
Hi folks. I recently finished a fun little side-scrolling space shooter called SPACE GOOSE, and I wanted to share it with y'all here.
This version is missing the title screen (had to move it into a separate cart for tokens) and therefore a few secrets, but is otherwise 100% playable.
You can download it from itch.io here as well, with the title screen included.
Enjoy!

RoboEscape
This is my second Picotron game. It is a remake of my original Robo-Escape game for the Pico-8 System
Link To Pico8 Cart
Story:
You are a robot that has just infiltrated an enemy space-station and stolen vital intelligence from the enemy and now you must escape the space station and return the enemy-intel to your commanders. However, there are other robots programmed to attack you on sight. The cart contains the story in the introduction pages, selectable from the main menu.
Navigate to the final exit-teleporter through doors and teleporters as well as dodging and destroying enemy robots and other traps along the way.

Metroidvania with original Prince of Persia gameplay
Find 6 fontains to open sacred DOOR!
Controls:
=========
ARROWS:
-
<>: run left|right
-
^v on edge: climb up|down
-
v: sit (rest next to fires)
- <> while sitting: crawl
X: jump forward
X while running: big jump
Z: small safe step
Z while falling: grab ledges
Z while climbing: hang on
=========
Tutorial walkthrough:
To start the tutotial: sit on bed and press Z.
=========
This is fully playable demo.
World has 54 rooms, 8 upgrades, 6(?) fountains and some enemies.
In time there'll be total of 144 rooms...
I've got a lot of plans!
Yours, Makhatma
=========
UPDATE:
- 6 new items to find and use
- revorked menu
- updated map
- fight system (must find sword)
=========
SPOILERS!!! - Full map (no items):
[hidden]

Hiya, I'm now working on a game that's gunna need lots of randomised characters. I'm currently trying to make a simple form that generates the traits I want people to have, which I can expand on later. The below code works fine in creating a name, but it seems very inefficient (especially as I want to have way more options than this). Is there a simpler way I could basically pick traits off a list like this?
name1gen=flr(rnd(4))
if name1gen==1 then
firstname="john"
elseif name1gen==2 then
firstname="jim"
elseif name1gen==3 then
firstname="samantha"
else firstname="timothy"
end
name2gen=flr(rnd(4))
if name2gen==1 then
lastname=" johnson"
elseif name2gen==2 then
lastname=" smith"
elseif name2gen==3 then
lastname=" andrews"
else lastname=" hunt"
end

So no current documentation for the p8asm language is out yet I'll develop more of the language and release documentation then! Sorry @Ret, your user pops up in the language!
Example Code
@func create_obj data
@var obj {}
@call set obj.x data[1]
@call set obj.y data[2]
@call set obj.sp data[3]
@Ret obj
@endfunc
@var player, create_obj({64,64,1})
@func _update
@endfunc
@func _draw
@call spr player.sp player.x player.y
@endfunc |
If you're trying to play on your phone and you don't see a play button in the middle of the image above, try turning your phone sideways. That usually works!
Here it is. The first official Crimson and Gold shop game!
Controls
x - shoot
o - special ability
Overview
You just got a piercing and now it needs to heal.
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[16x16] |
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[16x16] |






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