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Cart #rock_life-2 | 2025-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Rock Life

enjoy all the perks and see what a rock can do.
thanks to hwd2002 for... well you will see.
Do not restart the game, no matter what happens or what seamed to have happend...
Changelog:

  • Version 1.33: Added 33 achivments to get, some are rare or even legendary. Can you find them all?

have fun

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9 comments


YOU ARE A HORSE

collect the cantaloupes scattered across the field.
you have 45 seconds

arrow keys to move

ctrl+r to restart

Cart #yewemodoye-0 | 2025-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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good luck

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now you can play!
hit the mouse and defend the crops!

Cart #hitmouse-1 | 2025-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zofoyepimu-0 | 2025-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello guys,it was my first game^
maybe I will update it later..

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Cart #cyboxer-0 | 2025-10-20 | Code ▽ | Embed ▽ | No License
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In this funny game you will defeat robots and math will help you with it!!!

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Description

Work in progress! There's not much here but a player, item, and enemy!

Cart #jumpguymini-0 | 2025-10-20 | Code ▽ | Embed ▽ | No License

0 comments


Description

Survive as long as you can! Battle a boss on wave 5

Controls

D-pad -- move

Cart #bulletsahoy-0 | 2025-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #dewigefuzo-0 | 2025-10-20 | Code ▽ | Embed ▽ | No License

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Cart #ant_n_mouse_house-0 | 2025-10-20 | Code ▽ | Embed ▽ | No License
9

An ant simulator on PICO-8.

(This project is dedicated to the memory of all the fearless ants who lost their lives upon invading my home. May they rest in peace. 🥀)

Background

I created this project with the goal of simulating the way real-life ants find and gather food. It's fascinating that while individual ants have limited intelligence and simple behavior, they're extremely proficient at solving problems and adapting to changing conditions when acting as a group.

This all came about when I had some ants invading my house in May 2025, which simultaneously triggered both frustration and fascination as I tried to figure out how they kept getting in, even as I plugged up various tiny crevices they were entering through. I don't like killing things, but I eventually had to resort to using poison bait traps to keep them out of my home. While the fascination sparked by that experience is what inspired this project, I've come to feel it's also given me a way to honor the ants as living beings that I share the planet with (despite the killing). Maybe that's silly, but I think it's important to have a certain level of reverence for all life, and to contemplate the ways in which we're all interconnected.

[ Continue Reading.. ]

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5 comments


Has anyone tried this on STEAM? I am loving it, highly recommended, especially using LOSSLESS scaling to scale up.

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Cart #hitnumbers-0 | 2025-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #customdesktop-2 | 2025-11-29 | Embed ▽ | License: CC4-BY-NC-SA
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Custom Desktop for picotron, also allows custom env inputs!
This also allows you to setup multiple desktops (with env inputs), change your default desktop directory, get spaces in filenames and hide file extensions!

This custom desktop also allows support for iconbase v4+ (seemingly doesn't function on newer picotron versions, iconbase is unable to update the icons before the default desktop runs)!

Add this to /appdata/system/startup.lua to get it to run immediately, e.g:
create_process("/galaktiskPicotron/tweaks/desktop.p64")

Readme:
Custom env() can override the settings if needed!

Customisability:

Options

Stored in "/appdata/galaktiskTweaks/filenav/", acts as the default!

[ Continue Reading.. ]

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Hi all:)
I've recently started developing a shooter in pico8 and i'm loving it:)

This is my first post form my new setup. Hopefully i manage to be consistent at this and i'll look back at this in this 5 years and be happy about the games and friends i made along the line:)

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Cart #jodazowine-0 | 2025-10-19 | Code ▽ | Embed ▽ | No License
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Cart #physics_demo-0 | 2025-10-19 | Embed ▽ | License: CC4-BY-NC-SA
2

A small, well-documented cart designed to show some of the very basics of physics simulation in code.

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2 comments


Refreshed with final version! 5th september 2026 with more levels and now with bones that allow you to reduce gravity affection and jump safer!!

Cart #pistonv14-0 | 2026-09-06 | Code ▽ | Embed ▽ | No License
1

original post: Beta version of our first platformer, done by 8 years old Noa!

new version, now with life counter and end of game, plus hearts for life.

first refresh: Refreshed with more levels. We are still working on it!

Refresh september the 6th: some minor bugs fixed

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Cart #bubblemadness-1 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello Pico-8 players! Today I’ll be releasing Bubble Madness 0.2 sooner than I expected. It turns out it wasn’t that difficult to include the two new stages and the new game mode I wanted, so here is version 0.2 with the following changes:

2 new stages:

  • Cosmic Calamity: A space-themed map where you must dodge meteors and space junk that is attracted by a planet.
  • Between Trams: A map set between two mountains, with rail tracks where trams pass at different speeds. The goal is to dodge the trams to win.

In addition to that, I added a new game mode that features random stages each round. The player can choose which stages will be included. (To switch between choosing the mode or choosing the map/number of rounds, you must press the X button.)

[ Continue Reading.. ]

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Hey,guys! I recently discovered Pico with a friend and we've started toward building games together.
I noticed VSCode had no support for Pico-8, so built an extension I'd like to share.

PICO-8 Enhanced for VS Code

PICO-8
VS Code
License

> 🎮 Complete PICO-8 development support for Visual Studio Code

Turn VS Code into a powerful PICO-8 IDE with comprehensive API documentation, intelligent code completion, beautiful syntax highlighting, and more!

Perfect for fantasy console game development with PICO-8.

🌟 Why This Extension?

  • 📚 850+ lines of comprehensive PICO-8 API documentation
  • 💡 Smart IntelliSense for all PICO-8 functions
  • 🎨 Beautiful syntax highlighting tailored for .p8 files

[ Continue Reading.. ]

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Cart #zubakumope-0 | 2025-10-19 | Code ▽ | Embed ▽ | No License

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Hi everyone.
I've searched the BBS and the documentation, but I can't find a way to tell which key was pressed in Picotron, something similar to pico8's stat(31) that returns the last character read from the keyboard. I know you can query each key with key() and keyp(), but I wanted to know if there's a method that directly returns the character or key that was read.
Thank you!
Best regards,

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