Here's a dice rolling tool to help out with dnd, or wherever you need some dice!
8/19/25 updates: added a roll history feature, so you can check on past rolls! Also added a grand total sum of all dice rolled, regardless of dice type.
8/26/25 update: added a hope/fear die feature for Daggerheart if you roll 2 D12s
I finished a second game for PICO-8.
This endless hopper just came to me as a smol idea that I could make and for the most part it works as intended.
If you get a bonus life, just consider how lucky you are.
Take Timothy S. Frog on a leap across a very large pond. Directions point you where you want to jump and x sends you flying off to the next lily pad (hopefully).
Enjoy.
--edit
--v.1.1 fixed some typos
UPDATED VERSION
1.1.0 (August 13th 2025)
New stuff:
- Camera shakes upon collisions
- Trees in the foreground
- Organic shadows
- Z/C works for jumping
- "Sabre Dance" as background music
Fixed Bugs:
- The player no longer jumps upon starting a round
- Collision is more accurate
Known flaws:
- The road markings become uneven after a while
Can you put on the best dang fireworks show this desert's ever seen?! Prep the field during the day by building mortars and clearing obstacles. When the night comes, it's time to light up the sky! Aim your fireworks at targets to supercharge them and earn stars. If your show is really good, you'll make it to the grand finale!
Features:
- Mini day/night cycle taking advantage of PICO-8's "hidden" palette
- Choose among 3 types of procedurally generated backgrounds to give your show a spectacular backdrop
- "Realistic" weather system (i.e. cute puffy clouds!)
- Cactuses
- Fireworks!
hi there!
i do not seem to be able to use store() whatsoever
i have these lines sitting in the body of my main.lua:
store("/desktop/hi.pod", {a=1, b=2})
store("hi.pod", {a=1, b=2}) |
line 1 does not write to /desktop
line 2 does not write to either /ram/cart or the cwd where the terminal i ran from is
if i execute the line in the terminal via ?share(...), it creates the files as expected.
i have mounted the cart using -u as well.
am i missing something?

Hello all,
This is my first post on the BBS! Happy to be here.
I started making some helper utilities for myself, as I was starting to make a game I noticed that I needed a lot of scaffolding to get going with my vision.
I am hoping to expand upon this and make an entity component system for a zombie game I have in my head.
Anyways, here's a little cart I made with some helper functions.
I feel very strongly about staying within the PICO-8 system and using the editor tools, as I forces me to not nest functions too deeply.
Some of what's in the cart:
Some basic table operations I find myself doing on occasion (filter, transpose, etc)
Some coroutine wrappers and helpers; coloop can take a function and some items, and process in batches for instance
In two separate projects I've used fetch() to grab a secondary map file, and then used mset/mget to get/set tiles on that file and the default 0.map file, which has caused the graphics and map data to corrupt permanently in some way.
1. Short Circuit
I used Picotron to make a game for the GMTK Game Jam called Short Circuit. In it, I draw walls in the map editor with a basic sprite and then use a function during runtime to replace these sprites with ones that are shifted upward to look 3D:


Multiple times during this jam I would suddenly get an "Out of Memory" error when trying to run my cart even though it was fine for the past couple hours. I would reset Picotron, and suddenly all my sprite data for the cart would be empty (even if I opened it externally), and my map files would be empty and broken. Upon trying to launch the game I would get this error:
.png)
<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<title>MunchRex — Playable HTML</title>
<style>
html,body{height:100%;margin:0;background:#0b1220;display:flex;align-items:center;justify-content:center}
canvas{image-rendering:pixelated;border:8px solid #081018; background:#7ec850}
ui{position:fixed;left:10px;top:10px;color:#cfe;border-radius:6px;padding:6px;font-family:monospace}
a{color:#9ff}
</style>
</head>
<body>
<canvas id="game" width="128" height="96"></canvas>
<div id="ui">MunchRex — Save as HTML & open. Controls: ← → | Z jump | X gulp | C tail/stomp<br/>Press Enter to Start</div>
<script>
/*
MunchRex — compact browser export
- 128x96 logical resolution (scaled by browser)
- Player: little T-rex (16x12 pixel sprite drawn from arrays)
I originally made a cover of this on pico8, and learned about picotron after.
Suffice to say, I much prefer the latter, 8 channels makes such a difference.
You can see the original pico-8 version here

-- Spotlight Lander Demo --
----- Arcade, Space, Classic -----
--------- Pico-8 game [0002] ---------
controls:
Up/Left/Right - Thrust
X - Restart
The Goal:
**Successfully land the lunar lander module by searching for the landing pad and adjusting your thrust to have a successful touchdown!
I created the game loop of this game by following a PDF tutorial resource created by Dylan Bennett and posted on his itch.io
Dylan Bennett - Gamedev_with_PICO-8_1
description
This game took slightly longer to develop than my first Pico-8 game due to unavoidable personal reasons, however, I'm super excited to finally get it out!
This is a tower defense game to liven up a festival!
Supports both mouse and button controls.
Mouse Controls
- Click – Place a shop
- Mouse Wheel – Select a shop
Button Controls
- Arrow Keys – Move cursor
- Z / C – Place a shop
- X / V (Hold + Up/Down) – Change shop selection
The range of aroma differs depending on the shop.
Preferences also vary by age (child/adult) and gender (male/female).
|
|
[8x8] |

I just had to make this!
This is my version of a Galton Board. This toy demonstrates the Central Limit Theorem (CLT). As I understand it, the CLT is simply the tendency for a series of random events to converge into a bell curve! It is a useful concept in statistics that is borrowed from probability. It is also relevant in AI and machine learning, where bell curves can be used to model deviations (from an average), error, or noise
Controls are listed in the cartridge
If you are interested in the math side of things, there are basically three layers:
- Every time a particle hits one of the fixtures, a coin flip occurs, sending the particle left or right randomly. This happens up to 9 times, depending on where the particle started
We got some rain in my town today and I was looking at it while having a smoke.
Got inspired to make this small demo of falling rain and ripples.
I tackled this using an object oriented approach with Lua metatables.
Hope this helps anyone that wants to get started with OO in pico8 or anyone looking to add some rain to their game.
Feedback is always appreciated and I'm happy to answer any questions.

ChangeLog
1.0.1 Adds:
More News
New Game Added!
1.0.1-hotfix Adds:
Adds Ability to Launch
Bernie And the Wax Museum
1.0.2 Adds:
Overbold
More News
Removed Red Circle on News Icon
1.0.2-Hotfix Adds:
Ability to see new news
I'll Add your game if You request it.
There will be more news in later versions

As an experiment, I wanted to see if GPT-5 could code a Pico-8 game and I'm honestly pretty terrified. This was generated in a single shot with the prompt "Write a Pico-8 version of Asteroids." The only bug fixing I did was to clean up the header, change the update rate from 60 to 30, and reverse the direction of rotation of the ship.
We are so cooked.





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