![]() |
[8x8] |
How to Play
Use the left and right buttons to move the clown, and catch the balls before they hit the ground!
Balls will turn from red to green to blue, and then the clown will have a chance to launch them into the air for bonus points!
Launch enough balls into the air to activate a bonus round! Catch as many as you can, but don't worry about dropping any! After the bonus round, the game will get slightly faster!
MyMinUI

I've just discovered MyMinUI, a custom firmware for my original RG 35XX... that has native PICO-8!
Note: MyMinUI is a fork of MinUI, a custom firmware much more people know about. MyMinUI is also available for some other handhelds: Miyoo Mini (and Plus), SJGAM M21 and GameConsole R36s.
Instalation
If you want to install MyMinUI on a SD card and try it for yourself, I have some tips for you. First, grab the latest release and unzip it (don't delete the zip file, you will need it).
The instalation is pretty standard custom firmware stuff, and is well documented in the README.txt file. If you have any doubts, leave a comment below and I will try to help.
Now, for my tips... We will change a few files in your SD card - same card and partition where you copied some files from PICO-8 (Raspberry Pi's version) during the instalation process.


--Flappy Bird Game Test--
--------- My first Pico-8 game ---------
controls:
UP - Flap
X - Restart

I created the game loop of this game by following a PDF tutorial resource created by Dylan Bennett and posted on his itch.io
Dylan Bennett - Gamedev_with_PICO-8_1
description
This game was a quick one day project where I focussed on learning the basics of Pico8 development and the Lua programming language to make a game!
I used the PDF tutorial to create the basic framework of the game then remixed it with original code and ideas such as the parallax cave background, water, player sprite, snow particles, and other changes.



Hey!
I made a small game called Drunk. It's a short idle survival thing about alcoholism and its consequenses, takes like 5 minutes to play.
You got to survive a year, keep balance between health, money and how drunk you are. If you sober up too much, life gets really hard, game over. If you drink too much, liver gives up, game over.
Drinks go down automatically, you just pick what to drink and how to spend money.
Just patched some stuff!
Main menu now has instructions and info about auto-drinking.
Added sound when picking drinks, tremor shakes even more now.
Fixed some bugs, lose screen has better text and some graphics.
Arrow keys + X, that's all the controls.




this is my first game im trying to figure out how to upload stuff
work in progress hope you like it somewhat
-
tucker
-log 0
8/7/2025
i added the base alpha version of the game
with only simple menus maps and driving available-log 1
8/8/2025
i added laps and gui for said laps
aswell as making the cars base speed and boost slightly faster via feedback
i am soon to add the lap stats to menu and map selections
*edit laps is broken asf easy fix ill do it later- log 2
8/17/2025
i did a partially fixed the sprite rotation and tbh i dont understand this at all and am using ai to help me completly with this, ima take a long time to actually take time to understand this stuff and at a later date i will actually fix this and make it in a way that isnt me just trying to update and work on my game more, thanks to the guy who commented about this in the foum comment for giving me a reason to do this and not feed the ai system ( i cant see the name from the post editor).
- log 2



Learning my way around Pico-8. For graphical / game-like platforms, Conway's Game of Life serves as my Hello World. This was fun to put together. There are two different scales and you can adjust the speed of the simulation.
If I was going to take this further, I'd probably add an editor as well… that's half the fun, anyway.


This is my attempt at cloning the "Balloon Trip" mode (Game Mode C) from Nintendo's Balloon Fight for Pico-8. While I use the word "clone," I haven’t studied the original game in detail, just played it a lot since the late '80s. And later also Balloon Kid on the Game Boy. Great games!
Like all good ideas, this turned out to be much more work than I originally expected! And as usual, I could change the small things forever. But I should be making better sounds and music. Damn music!
I relied heavily on Denote by @bikibird, since I can only "see" music in the form of sheet music. My brain just doesn’t click with trackers, so making music directly in the Pico-8 tracker (and all other trackers) is really difficult for me. Sorry about the mess on that department. :/


To those who do not know, here are the controls.
Z/C = [O]
X = [X]
Arrow Keys = [^][v][<][>]

This game is meant to be a demake of another game I've made, but you don't need to play the other game to play this one.
This game takes blackjack, but gives many twists!
You can either play classic blackjack, going to 21, nothing special, or you can do many different modes!

Mode List:
21 game - Classic blackjack, going to 21.
31 game - Classic blackjack, but going to 31!
2=21 - Swaps the ace mechanic to the 2 card, where it can also be 21. Goes to 41.
⌛Can you save you and your friends before time truly runs out?⌛
This is my entry for the 2025 GMTK Jam, theme "Loop"! It's an action puzzler that twists familiar block-pushing type puzzle games!
Controls
🔫 Z/O: Fire Time Bullet
🏃♀️Arrows: Move
You can reset the level or skip to the next from the pause menu (Enter).
I hope you enjoy!
If you'd like, you can follow me on itch or all the places here!
Update 1.1
Fixed enemies spawning unfairly close to player.
Let me know if the spawn distance works!
added some comments. To make my spaghetti easier to read.
How to play

Use the directional buttons to maneuver the cube to the yellow pellets.
Each pellet collected gives you a point, and adds a new enemy to the screen.
If you run into an enemy, you lose.
Try to get as many points as you can!
About the game
This is my first finished PICO-8 game!

This game has many different game speeds / modes to choose from to fit your playstyle.
For those who have downloaded the cart, and are running it on their own copy PICO-8


Just a little silly demo I hacked together to demonstrate an effect like the eyes from the robots of a certain popular tv show. It only uses a single sprite, and the animation is performed with the unused color indices of the robot sprite. Please excuse the programmer art! This effect can be adapted to many other things. Feel free to use the code or art or whatever in your own thing.
