

Hey!
I made a small game called Drunk. It's a short idle survival thing about alcoholism and its consequenses, takes like 5 minutes to play.
You got to survive a year, keep balance between health, money and how drunk you are. If you sober up too much, life gets really hard, game over. If you drink too much, liver gives up, game over.
Drinks go down automatically, you just pick what to drink and how to spend money.
Just patched some stuff!
Main menu now has instructions and info about auto-drinking.
Added sound when picking drinks, tremor shakes even more now.
Fixed some bugs, lose screen has better text and some graphics.
Arrow keys + X, that's all the controls.




this is my first game im trying to figure out how to upload stuff
work in progress hope you like it somewhat
-
tucker
-log 0
8/7/2025
i added the base alpha version of the game
with only simple menus maps and driving available-log 1
8/8/2025
i added laps and gui for said laps
aswell as making the cars base speed and boost slightly faster via feedback
i am soon to add the lap stats to menu and map selections
*edit laps is broken asf easy fix ill do it later- log 2
8/17/2025
i did a partially fixed the sprite rotation and tbh i dont understand this at all and am using ai to help me completly with this, ima take a long time to actually take time to understand this stuff and at a later date i will actually fix this and make it in a way that isnt me just trying to update and work on my game more, thanks to the guy who commented about this in the foum comment for giving me a reason to do this and not feed the ai system ( i cant see the name from the post editor).
- log 2



Learning my way around Pico-8. For graphical / game-like platforms, Conway's Game of Life serves as my Hello World. This was fun to put together. There are two different scales and you can adjust the speed of the simulation.
If I was going to take this further, I'd probably add an editor as well… that's half the fun, anyway.


This is my attempt at cloning the "Balloon Trip" mode (Game Mode C) from Nintendo's Balloon Fight for Pico-8. While I use the word "clone," I haven’t studied the original game in detail, just played it a lot since the late '80s. And later also Balloon Kid on the Game Boy. Great games!
Like all good ideas, this turned out to be much more work than I originally expected! And as usual, I could change the small things forever. But I should be making better sounds and music. Damn music!
I relied heavily on Denote by @bikibird, since I can only "see" music in the form of sheet music. My brain just doesn’t click with trackers, so making music directly in the Pico-8 tracker (and all other trackers) is really difficult for me. Sorry about the mess on that department. :/


To those who do not know, here are the controls.
Z/C = [O]
X = [X]
Arrow Keys = [^][v][<][>]

This game is meant to be a demake of another game I've made, but you don't need to play the other game to play this one.
This game takes blackjack, but gives many twists!
You can either play classic blackjack, going to 21, nothing special, or you can do many different modes!

Mode List:
21 game - Classic blackjack, going to 21.
31 game - Classic blackjack, but going to 31!
2=21 - Swaps the ace mechanic to the 2 card, where it can also be 21. Goes to 41.
⌛Can you save you and your friends before time truly runs out?⌛
This is my entry for the 2025 GMTK Jam, theme "Loop"! It's an action puzzler that twists familiar block-pushing type puzzle games!
Controls
🔫 Z/O: Fire Time Bullet
🏃♀️Arrows: Move
You can reset the level or skip to the next from the pause menu (Enter).
I hope you enjoy!
If you'd like, you can follow me on itch or all the places here!
Update 1.1
Fixed enemies spawning unfairly close to player.
Let me know if the spawn distance works!
added some comments. To make my spaghetti easier to read.
How to play

Use the directional buttons to maneuver the cube to the yellow pellets.
Each pellet collected gives you a point, and adds a new enemy to the screen.
If you run into an enemy, you lose.
Try to get as many points as you can!
About the game
This is my first finished PICO-8 game!

This game has many different game speeds / modes to choose from to fit your playstyle.
For those who have downloaded the cart, and are running it on their own copy PICO-8


Just a little silly demo I hacked together to demonstrate an effect like the eyes from the robots of a certain popular tv show. It only uses a single sprite, and the animation is performed with the unused color indices of the robot sprite. Please excuse the programmer art! This effect can be adapted to many other things. Feel free to use the code or art or whatever in your own thing.

Landing Game
What is this game about?
In this little game you controll a little ball-rocket that is trying to land safely on the surface. Your goal is to reach the H on the ground without beeing too fast or running out of fuel!
You got here 3 level to play through with the option to replay the game in an instant. Your starting point is randomly generated.
Controlls
Z/C to confirm (O)
Y/V to cancel/go to title (X)
Left/Right Arrow Key to move Left or Right.
Up Arrow Key to slow down the fall/fly higher
Future Plans
- Adding more Level
- different challenges
Why did I create this game?
I wanted to create a little but simple project with pico-8 to get to know the engine.
