I am messing around with my first game! I did not follow a tutorial and just kind of made it up along the way. This is mostly a rhythm game. The idea is that the rings will stack and make soothing music (although the music does not sound great yet haha). Let me know what you think!
Jump over rings. That's it.



I made a digital deck of cards (no joker) with all the cards and easy expandability
I made this because I wanted to make a blackjack game but was having trouble with the card logic, so I made this.
Use your left and right arrow keys to change cards
Feel free to use as long as you give credit!
UPDATE: I fixed the issue where both an Ace and a 1 card appeared, and added a little animation
UPDATE: Fixed animations
UPDATE: Press Z/X to get arandom card




i played beginner's guide and got inspired to make something with some sort of meaning.
have fun. :D
-Squee (or really TheWall)

FlappyPONG.V1
This is a pong game, with flappy bird movement. I made it for the #60minutejam. Press 'X' to jump after count down and 'C' (circle) to pause game at anytime. Collect blue collectibles to improve your score. I hope you enjoy the game as much as I enjoyed making it! It's a simple game and I plan to expand on it further if possible.
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Kingdom 8 is a minimalist strategy game created for Abyssal’s Pixel Game Jam #12, developed entirely using the fantasy console PICO-8. In a fragile medieval realm, you wear the crown — and every decision may tip the balance between popularity, military strength, and loyalty. Choose wisely... or face downfall.
Designed under strict creative constraints, Kingdom 8 embraces the nostalgic 8-bit look and feel. With just 128x128 pixels, 16-color palette, and 4 sound channels, PICO-8 forces designers to strip ideas down to their core — and this game takes full advantage of that.
Controls: Use arrow keys to navigate through your advisors and Z/X to make decisions.
You’ll interact with 4 royal advisors, each bringing their unique perspective to the throne room. Although the full lore includes 6 distinct figures, the current build focuses on the core dynamics between the available characters.



Star Wars Unlimited Counter is a tool for tracking base damage and other game conditions in the SWU trading card game.
Features include:
• Base selection from the current base cards in SWU.
• Leader selection from the current leader cards in SWU.
• Base HP and Damage tracking for both players.
• Tracking which player has initiative.
• Base and leader Epic Action tracking.
• Tracking acquisition and use of the force.
• Game timer for tracking duration of a game up to 99 minutes.
• Persistent win/loss record keeping for each leader.
More information about Star Wars Unlimited can be found at https://starwarsunlimited.com/
Metabola
The Blobs are having a hard time finding the Way Out...
Help the Blobs reach the Way Out safely throughout the forty-nine levels of Metabola. Be careful, because the Blobs will give you a hard time when you touch them; and be quick, because time is running out...
Controls
- Left or Right Buttons to walk left or right, and to look left or right.
- Up or Down Buttons to look up or down.
- O Button to jump.
- X Button to remove the tile you are looking at, or place a tile at where you are looking at if there is empty space.
- X Button when looking at a door to enter the door.
- You can restart or leave a level from the pause menu.




ABOUT
I have created a mahjong-style game.
You use tiles numbered 1 to 9 and a blank tile (white), aiming to form sets of three identical tiles.
It’s similar to games like Ponjan or Donjara.
Original inspiration:
https://archive.org/details/MSXFAN198901/page/n53/mode/2up
Game Progress (SUUJANG)
The game is single-player, with the other three players (COM1–COM3) controlled by the computer.
You can choose between 8-round matches or 16-round matches.
At the start of each round, the round’s bonus tile (yakuhai) and dealer (East/oya) are displayed.
Press the X key to start the game.
Rules of SUUJANG
- Drawing (tsumo) is automatic. When discarding a tile, select it with the left/right arrow keys and discard with X key.
Missing Jewel
Missing Jewel is a mini-game inspired by a board game my daughter loves.
I created this simplified version in PICO-8 so she could practice playing on her own — and now you can too!
How to Play
At the top of the screen, a forger displays a collection of 5 gems, each with different shapes and colors.
On the bottom row, you’ll see your personal collection of 5 gems.
Each round, the forger will “accidentally” leave out either a shape or a color from your collection.
🕒 You have 10 seconds to spot what’s missing — and click on the shape or color that doesn't appear in the forger’s set.
💡 The forger isn’t so bad: he’ll let you know whether his mistake is in the shape or the color category.

This game is the first I made with Marave Goyave, a game collective comprised of @Scotaire, @ghettobastler and us, during a private game jam. It was made in 48-ish hours around the theme retro arcade game with a twist.


This is my first Celeste mod, taking place on the mysterious midnight mountain, where the light seems to be missing. Can you help bring back the light?
Thank you to Swordy (https://www.lexaloffle.com/bbs/?uid=69779) for making the music, adding the cool fade-in title screen, and reworking the message code, Lord Snek (https://www.lexaloffle.com/bbs/?uid=44915) for removing evercore keys, the evercore team for making mods like this possible with the evercore base cart (https://github.com/CelesteClassic/evercore), and finally Maddy and Noel for making such an awesome game 10 years ago to this day.
Now with fixed keys & fixed True Summit.
Now with fixed True Summit Message and True Summit exit bug.

