

i played beginner's guide and got inspired to make something with some sort of meaning.
have fun. :D
-Squee (or really TheWall)



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Hi! This is a pause menu template you can use as is or as a jumping off point. It allows you to shut down Picotron(useful for exports) and control the volume. It has support for sub menus and custom actions. It can also be controlled by two players, which is important for STEAM to like your game. It consists of four parts of which you only need to use three.
init_pause_menu()
initializes all the important stuff, use it to customize your pause menu. All menu elements consist of a title and a corresponding action. e.g.:{"Exit","EXIT"}
.
it also declares a new global calledgame_paused
. Use it to halt the execution of other update functions. Sadly we can't just stop the execution of the program due to our custom menu behavior. Use this function in your _init()
FlappyPONG.V1
This is a pong game, with flappy bird movement. I made it for the #60minutejam. Press 'X' to jump after count down and 'C' (circle) to pause game at anytime. Collect blue collectibles to improve your score. I hope you enjoy the game as much as I enjoyed making it! It's a simple game and I plan to expand on it further if possible.
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Kingdom 8 is a minimalist strategy game created for Abyssal’s Pixel Game Jam #12, developed entirely using the fantasy console PICO-8. In a fragile medieval realm, you wear the crown — and every decision may tip the balance between popularity, military strength, and loyalty. Choose wisely... or face downfall.
Designed under strict creative constraints, Kingdom 8 embraces the nostalgic 8-bit look and feel. With just 128x128 pixels, 16-color palette, and 4 sound channels, PICO-8 forces designers to strip ideas down to their core — and this game takes full advantage of that.
Controls: Use arrow keys to navigate through your advisors and Z/X to make decisions.
You’ll interact with 4 royal advisors, each bringing their unique perspective to the throne room. Although the full lore includes 6 distinct figures, the current build focuses on the core dynamics between the available characters.



Since the latest versions of Picotron, most programs are not executable on the terminal (by typing : 'run' )
This displays errors (runtime error - attempt to call a nil value (global 'update_title' ...)) but, on the other hand, opening it with the shortcut (Ctrl-Run) works?!
And I can no longer drag PNG images into the 'pngframe' or 'importpng' applications; this also displays an error. I wonder if it's my computer that needs updating or if it was the new version of Picotron that was causing this ?
Star Wars Unlimited Counter is a tool for tracking base damage and other game conditions in the SWU trading card game.
Features include:
• Base selection from the current base cards in SWU.
• Leader selection from the current leader cards in SWU.
• Base HP and Damage tracking for both players.
• Tracking which player has initiative.
• Base and leader Epic Action tracking.
• Tracking acquisition and use of the force.
• Game timer for tracking duration of a game up to 99 minutes.
• Persistent win/loss record keeping for each leader.
More information about Star Wars Unlimited can be found at https://starwarsunlimited.com/
Version: 0.2.0h3
Tested Platforms: Windows install, Windows portable
Reproduction steps:
- On host OS, disable all audio devices
- Run Picotron
- Navigate to the Sound workspace
- Double-click on an Instrument slot, or press Tab twice
- Picotron hard crashes to host
- On host OS, enable any audio device
- Run Picotron
- Navigate to the Sound workspace
- Double-click on an Instrument slot, or press Tab twice
- No crash, Instrument view loads correctly
Summary:
By not having any audio devices enabled on the host OS, Picotron crashes when trying to load an Instrument. If the user then enables at least one host audio device, Picotron no longer crashes when opening the Instrument view.
Metabola
The Blobs are having a hard time finding the Way Out...
Help the Blobs reach the Way Out safely throughout the forty-nine levels of Metabola. Be careful, because the Blobs will give you a hard time when you touch them; and be quick, because time is running out...
Controls
- Left or Right Buttons to walk left or right, and to look left or right.
- Up or Down Buttons to look up or down.
- O Button to jump.
- X Button to remove the tile you are looking at, or place a tile at where you are looking at if there is empty space.
- X Button when looking at a door to enter the door.
- You can restart or leave a level from the pause menu.




ABOUT
I have created a mahjong-style game.
You use tiles numbered 1 to 9 and a blank tile (white), aiming to form sets of three identical tiles.
It’s similar to games like Ponjan or Donjara.
Original inspiration:
https://archive.org/details/MSXFAN198901/page/n53/mode/2up
Game Progress (SUUJANG)
The game is single-player, with the other three players (COM1–COM3) controlled by the computer.
You can choose between 8-round matches or 16-round matches.
At the start of each round, the round’s bonus tile (yakuhai) and dealer (East/oya) are displayed.
Press the X key to start the game.
Rules of SUUJANG
- Drawing (tsumo) is automatic. When discarding a tile, select it with the left/right arrow keys and discard with X key.
Missing Jewel
Missing Jewel is a mini-game inspired by a board game my daughter loves.
I created this simplified version in PICO-8 so she could practice playing on her own — and now you can too!
How to Play
At the top of the screen, a forger displays a collection of 5 gems, each with different shapes and colors.
On the bottom row, you’ll see your personal collection of 5 gems.
Each round, the forger will “accidentally” leave out either a shape or a color from your collection.
π You have 10 seconds to spot what’s missing — and click on the shape or color that doesn't appear in the forger’s set.
π‘ The forger isn’t so bad: he’ll let you know whether his mistake is in the shape or the color category.