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Cart #aylakadam_space_shooter-0 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Hey everyone!
I'm excited to share my very first game made with PICO-8 — a fast-paced arcade-style space shooter.

🎮 How to Play:
Z – Start the game

Arrow Keys – Move

X – Shoot

💥 Objective:
Shoot down the incoming red asteroid squares to earn points.
But be careful — one touch and you're done! ☠️

🔋 Power-Ups:
There are 2 power-ups to help you survive longer and score higher:

⚡ Lightning – Temporarily increases your movement speed

🔫 Rapid Fire – Temporarily boosts your firing rate

🏆 Goal:
Survive as long as you can and get the highest score possible!

I’d love to hear your thoughts, feedback, or see your high scores.
Feel free to remix the game if you’d like to build on it.

👉 Hope you enjoy playing!

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0 comments


Cart #zemohoseye-0 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Controls:

  • Use up key to jump
  • Use o to skip text
  • Use x to restart

Game was made following tutorial "Game Development with PICO-8" by Dylan Bennet, but I also added my own stuff and music.

It has a bug: cave stops generating after getting 5000 score. If you know hot to fix it please tell me.

Hope you enjoy

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Cart #bae_the_bee-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29

Meet Bae, the bee!

Guide Bae through a beautiful garden avoiding dangerous threats and collecting as many flowers as you can.

  • Use the up and down keys or your mouse to guide Bae

In this game I implemented a few features I've been learning recently, such as mouse controls, random events, multilanguage, sprite rotation and bitwise operations. So not only was this a fun little project to work in, it also helped me become a slightly better Pico 8 developer!

I hope you guys like it <3

Oh, and there might be a secret mode hidden somewhere, idk...

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10 comments


Hey all, I managed to hack together a (sort of) storylet system today.

Here's a super pared-down example of how my storylet tables look right now:

goldcheck = {
 text="wow you sure have a lot of gold!",
 failtext="wow you sure are poor",
 condition = function() return gold > 50 end
}

But I would PREFER to have something like this:

goldcheck = {
 text="wow you sure have a lot of gold!",
 failtext="wow you sure are poor",
 condition = gold > 50
}

In the first one I can find out if the condition returns true using 'if goldcheck:condition()' but I feel like having to type all those functions annd returns and ends is going to bloat the token count pretty quickly and it's not too nice to look at.

But the problem with the comndition NOT being explicitly defined as a function is, as I'm sure you've guessed, that 'gold > 50' gets evaluated once when the table is created then 'goldcheck.condition' always returns true no matter what the 'gold' variable changes to.

Is there any way to achieve what I want?

2 comments


Cart #kogosasute-2 | 2025-08-09 | Code ▽ | Embed ▽ | No License
3

Easy and fun version of golf solitaire.

Gamplay has mouse controls, but I've also added button controls mainly intended for miyoo mini plus and other hand held devices. Standard Pico-8 controls are ❎ = x-key and 🅾️ = c-key on keyboard.

The game starts with 7 columns of cards, each containing 5 cards, while the remaining cards form the stockpile. The objective is to remove all the cards from the columns by playing cards that are one rank higher or lower than the top card on the foundation, regardless of suit.

In this version, you can "turn the corner," allowing to place an Ace on a King and vice versa. Additionally, Queens can be placed on Kings, making it easier to continue chains. When no more moves are possible from the columns, you can draw a card from the stockpile to reset the foundation and continue playing. The game is won when all cards are moved to the foundation, and lost if no moves are possible and the stockpile is empty.

[ Continue Reading.. ]

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2 comments


Cart #dead_service-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dead Service

This is a small adventure game i've made for the Stop Killing Games community jam.
It's a point'n'click adventure game about a person striving to change the world for the better by paying local programmer pigeons to program a server for a closing down MMO. Very deep stuff.
Hope you have a kick out of it!

The game is made using a SCUMM-8 framework by Liquidream.

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11 comments


My puzzle game is ready for release! Play with your food through 50 levels, and try to solve them with the lowest possible moves!

Aim: Slide food (and something else?) around in order to reunite the olives! As the game progresses, you will have to micromanage your food so that everyone is satisfied :>

Current Features:

  • Level select screen
  • Saves data between playthroughs
  • Moves total and moves shown for each level

Possible Future Features:

  • Level editor
  • Accessibility update
  • More levels and mechanics
  • New modes
  • Daily levels

Have fun!

Cart #taramasalata-4 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Btw, if you encounter bugs or have feedback, good and bad, send them below. I would really appreciate it :>

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6 comments


Cart #mosidiyewe-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Implemented a number of improvements. Still nailing down ai, and that's a long road. Improved UI and campaign mode mechanics. New system of modular character design for a ton of new units with unique looks while saving sprite space. Still need to flesh out campaign levels and do some polishing to the splash screen and menu ui. Thanks for looking!

0 comments


Cart #dodgecube99-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my latest PICO-8 game—a simple yet intense shooter inspired by the infamous “Cube Rush” stage from Gradius III (Stage 9).

How to Play:

  • Dodge all 99 incoming cubes!
  • Controls: (Arrow keys = Move, Z = Retry, X = Debug mode)

Features:

  • A heartfelt homage to the legendary (and traumatizing) Cube Rush of Gradius III’s stage 9.
  • New twist: you earn points by moving—so standing still is not the way to a high score!
  • Go for a high score by skillfully dodging as many cubes as you can.
  • Arcade Mode: For those seeking a real challenge, I’ve also included an “Arcade mode” with brutal, Gradius III-level difficulty—try it if you dare!

[ Continue Reading.. ]

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0 comments


Cart #lazu-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Lazu

This is a port of the board game Azul by Michael Kiesling!

Currently you can only play using the mouse, it would be nice to eventually add regular controls for users/devices that can't use mouse :/ oh well.

Controls

  • Mouse: hover over and click things
  • Click on the button under a player in "Player Select" to toggle them On/Off and between a local player or CPU.

Rules

The game is broken up into 2 phases, Factory Offer & Wall-Tiling/Scoring.

Factory Offer

At the start of each round all factories will have 4 tiles available for players. The number of factories depends on the number of players, 5 for 2 player, 7 for 3 player, and 9 for 4 player.

[ Continue Reading.. ]

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0 comments


Cart #pinata_surgeon-1 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

OH NO! The cumpleaños start soon, but the piñata's guts are all scrambled up! Put them in the right place before it's too late (actually don't sweat it, you can take your time).

)

Controls:
> arrows - move around
> o/x - pick up (in settings you can change if you want to hold the button or trigger it)
(you can pick up both sides of a gut to move it back and forth)

There are 32 for now (I have space for 32 more). I would like to make an infinite mode, but I would have to clean up the code first.

Game inspired by Dino Sort

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8 comments


Cart #yobakrubo-0 | 2025-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How come do you create a dount spawner?, i used some code about random tiling but im not sure how to make it like clear the tiles and change it every 10 seocnds or so, here's my code, thanks in advance:
--dount generation--
function place_dounts()
for x=0,15 do
for y=0,15 do
--random tiles picking)
local sp = rnd(6)

if rnd(1)<.1 then
mset(x,y,sp)
end
end--yaxis
end--xais
end--function

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2 comments


The Pixelated Dead

Cart #jeffulicnypixelateddead-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Survive the Zombie Apocalypse! Find food and water and return to the safe house to continue on to the next day. Each day brings more zombies and harder to find resources.

Arrow keys to move. If you find the axe, it will be used automatically when you run into a zombie. The axe is only good for 10 attacks.

2
4 comments


Dak vs The Empire

Cart #jeffulicnydak-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Take on the Empire all by yourself! Survive as many wave of Tie Fighters, and Tie Interceptors as you can. Watch out for the Death Star!

Left and Right Arrow Keys to move, X to shoot.

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4 comments


DFA: Death From Above

Cart #jeffulicnydfa-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Old-school, Galaxian style shooter. Command ships will drop power ups. How long can you last?

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so how do u add or make a dount spawner i made a few sprites and i would like to use liek 4 tiles (started 1 day ago) i didnt upload my cartridge cuz i use education only thanks for the help anyone who reads this

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Cart #teziyikiyi-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #zan02-1 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Hey folks!

I'm proud to release v1.0 of my spin on the classic Snake... Snek Vs.

Game has 3 game modes to select from:

  • Redux - A spin on the classic game where everything will only update as you press directions, including rival movement.
  • Original - Classic snake movement.
  • PvP - Classic snake movement with 2 human players

You can also configure:

  • Number of Snakes. (2-4 depending on game mode)
  • The speed at which the game updates. (changes snake speed)
  • The score goal.
  • Snake starting length.
  • Snake growth per collection.

Finally, you can also change the background colour while in game using button o.
Option available are:

[ Continue Reading.. ]

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2 comments


Cart #alicechess1-0 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Alice Chess

50 Alice Chess Mate-in-2 puzzles

About Alice Chess Mate-in-2

Alice chess is a chess variant played on 2 boards. What is cool is that there is no fairy-stockfish engine for it. Therefore, these puzzles are custom built using an experimental engine made by ubdip over at pychess.org. These are very fun once you understand how to play.

How to play Alice Chess

from chessvariants.com :

*The standard game of Alice Chess is played using two boards, A and B. All pieces move as in standard chess. The normal array is on board A; board B starts empty.

The rules are very simple. In turn, each player makes a single move on either board following these three rules:

[ Continue Reading.. ]

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