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Cart #treeversion2-0 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an old project I uploaded to Itch a while ago. I polished it a bit and added a day and night cycle. The objective of the game is to grow a tree!

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Hi,
this is my second upload.

Zabformer is a very basic platformer demo. I made the platform collisions and jump logic myself and to put it lightly, they aren't very efficient.

In the future I would like to expand this game into infinite platformer, but in order to do that I would need to modify the code for scalability. I will come back to this project when I get better at coding.

Controls:
Up - jump (press duration increases jump power)
X - reset (only on end screen)

Have fun guys!

Cart #zabformer-0 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #targetpractice-0 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hi everyone!
This is the first game I made in PICO-8 that I was proud of. The first version didn't use any sprites and had even less sound effects. After making the game a bit better looking(it is still very basic) I think it is worth sharing.

Target Practice as the name suggest is a game about shooting targets.
When you hit a target you get one point and extra time.
When the time runs out - game over.
The goal is to get the highest score possible within the time limit.

Controls:
Up - go up
Down - go down
X - shoot
Z - restart on game over

The game is really simple, but I hope you will enjoy it!

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Cart #snake_decay-0 | 2025-07-16 | Code ▽ | Embed ▽ | No License
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The theme for the Stop Killing Games Game Jam was ‘Limited Lifetime’ so I added a twist to the classic Snake game.

The tail slowly decays over time, so eating not only makes you grow, it keeps you alive!

Wait too long without eating and your tail starts to fall off, leaving hazards behind. Try eating one and you’ll decay even faster!

Touching your own tail doesn’t mean game over but you'll cut right though it!

Let me know what's your highest score

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Cart #six_weeks_notice-1 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Six Weeks Notice

“A low-lift offboarding experience at scale.”

You gave two weeks.
Leadership countered with six.

Now you’re deep in your strategic exit phase—navigating stakeholder expectations, optimizing legacy transfer impact, and trying not to cry into your corporate-issued mug.

This 1-bit desk simulator captures the emotional dissonance of pretending to care while already mentally gone.
Based on a true story.

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Cart #flare_play-5 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello!

This is a special version dedicated to the latest mini-game in my first game "Keep the Mood On" (https://www.lexaloffle.com/bbs/?pid=keep_the_mood_on-0)

Your mission: land the aircraft as smoothly and as precisely as possible using the cockpit instruments — especially the glide slope.
After each landing, you'll receive a score — and of course, your goal is to get the highest one!

The higher the difficulty you choose, the more turbulence will shake the aircraft... but the better your difficulty bonus will be in the final score calculation.

Hope the game brings you lots of fun!

Steven Pie

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AxoDodge

A Dodger Mod

Cart #axododger-2 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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original

dodger is by shirtman, and it's their first ever game on pico8. go show them some love: Dodger by shirtman

intro

dodge bullet :o (but now its deltarune)

features

  • an original cover of Rude Buster from Deltarune
  • added my classic stuff like themes
  • new gamemode that slows down the player to raise difficulty
  • grazing (from deltarune) has been added
  • you can now hold (x) to slow down for precision
  • infinite waves (though good luck surviving that long)

controls

the main menu shows it off

conclusion

I am once again telling you to GO PLAY THE ORIGINAL CART PLEASE

[ Continue Reading.. ]

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Heres my first pico 8 game VII I very much enjoyed using the pico tool to create it

Cart #tmd_vii-0 | 2025-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mcg_wip_stationrun-3 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

Hello again, everyone! I've added another fun little work-in-progress toy to my larger space exploration epic to go along with my Galaxy Generator and Endless Ships! toys. This one I'm calling Station Run!, as it's your basic run-and-gun platformer. Highlights of this toy include procedurally-generated levels and fast, fluid player controls.

Your objective is simple: travel down through all ten levels on a randomly-generated space station to claim victory. Keep running into robots and getting shot by other people to claim defeat.

[ Continue Reading.. ]

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chat i made a website

AxoMods

for all your torture as a pico8 mod needs

(also it has better descriptions and stuff in it so yeah)

all mods will go up here first though so dont get too excited

yea idk why i made this but whatever

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Cart #picododger1-0 | 2025-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first ever game made inside Pico-8!

How To Play

Controls: Up/Down/Left/Right to move.

You play as the Yellow Square. Earn score by collecting Orbs. For every 5 score, A red square will spawn in the middle and bounce off the borders of the screen. The goal of the game is to collect as many Orbs as you can without touching the red squares.

Some Development Backstory

I originally wanted my first Pico-8 game to be a basic platformer. I then proceeded to find out the hard way just how difficult that was for someone just starting out and learning the ropes of the engine. I had to make something a bit simpler.

[ Continue Reading.. ]

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Cart #cursedvolumeslider-1 | 2025-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Don't mind the code quality, I just wanted to make this idea as quickly as possible. I've always loved cursed UI ideas and thought it would be really funny to have a volume slider where you dragged the box while the slider stayed in place, and so here it is.

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Cart #gudekabiki-3 | 2025-07-16 | Code ▽ | Embed ▽ | No License
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Here's my attempt at making a 2048 game for Pico-8. I had to release it before it ended up in the ever-expanding pile of "almost complete" games. It should be mostly complete. There could be more sounds or music, but it's already fun as is. I'm by no means an expert on the game, so if I missed something obvious, please let me know.

So, 2048 with five different game types.
Original game by Gabrielle Cirulli.
Sound effects by Gruber.
Everything else you can blame me.

EDIT/UPDATE: Fixed a bug in the center text function. P8SCII characters like the ❎ and 🅾️ symbols were incorrectly treated as 4px-wide, causing misaligned text.

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Cart #boxes_v8-0 | 2025-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dufuyafado-0 | 2025-07-15 | Code ▽ | Embed ▽ | No License

Small little puzzle game using my old algorithm for generating levels

  • Move with arrows
  • press X to "undo"
  • try to get to the treasurechest
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Cart #f1manager2025v1-1 | 2025-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #paha120002_wayoftheninja-11 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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press z to block and x for shoot

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Hey everyone, I was just wondering for a potential multicart project:

How would I pass data from one cart to another, mainly a base cart for things like high score or level unlocks?

Thanks in advance.

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Cart #plastic_sprocket-0 | 2025-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First full game in Pico-8(and first publicly published game ever).

A shot at a turn-based, procedurally generated, stealth game.

Music by Robby Duguay

Disclaimer:
Any resemblance to existing works—real, fictional, or tactical—is entirely intentional. Dense Adder knows exactly what he’s doing.

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Cart #kates_fish_demo_v1-0 | 2025-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pretty basic demo showing off schools of fish ~ basically just combining particles and finite state machines to make them either group or scatter at different moments. There's no game but you can tap the glass!

Feel free to break this off and use it like a library in your own projects!!

My biggest personal breakthrough here was adding 'parent' relationships into my lil OOP setup so that each fish can live within the school object and inherit behavior-modifying values from the hive-mind while still acting independently in certain scenarios :)

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