I suck at describing anything, hence the beautiful diagram provided. I've been taking cracks here and there trying to break it down, get the little bits and pieces of this working before diving into the whole thing to very mixed results.
Current issue is getting (and understanding) those fancy squares to move and loop along a designated path.
Yes, I was consumed by the ro-sham-bo minigame brainrot that were in a handful of GBA games. Some guidance would be much appreciated
Because the thing™ didn't upload



Hey! This is my first Pico-8 game.
I was using Dylan Bennet’s ( @MBoffin) zine Game Dev with Pico-8 and following the first tutorial to develop a version of Cave Diver in Pico-8. After experimenting with the theme a bit, I decided to create this little game. I hope you enjoy it!



Hiiii I'm new here so consider this my introduction ~ I made this lil strategy RPG over the last month or so as my first tiny game dev project! It began life as an Advance Wars demake but there's also some mechanics inspired by stuff like FE and Into the Breach, ie permadeath and a perk shop. Let me know if you find any bugs or if there's anything counterintuitive that needs a dialog explainer :)

this post is specifically referring to flashing between two colors at 60FPS.
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the best way to get an exact grey is 3+14, rather than what i thought: 0+7
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color 8 is the most red color even if you have color mixing, its just 8+8
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the colors in pico-8's secret pallete are all recreatable in color mixing with acuracies all over 90%. however, colors 138, and 142, both cannot be recreated without causing an eyesore.
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there are 14 shades of eyesoreless gray. (19 total)
- the color you get from mixing green and blue in most digital software is recreated with colors 11 and 12, being, green and blue. this does not go for red+green or red+blue.
Watching a tiny virtual version of everyone favorite DJ, Roastboi27 as he goes about his day.
Controls:
Arrow keys to shove RB's enclosure around
Z to speak to him
X to mute the game
This is my first pico 8 game! It's fairly basic but i think it's fun, I'll be making more games soon, this software is very fun lol

This is basically a half-assed demake of Wingnuts tmporal navigator, and my first time coding ever. YIPPIEEE!
(The time I did the first steps to a javascript course on codecamp does not count ahahaheh)
If you look at my code you will find Some Horrors Indeed. Once I figured out how to have multiple bullets exist at once I went "okay let's try to make everything else with just what I now know" as a personal challenge.
I was advised to use voids, inverse functions for sin and cos, atan... and I am sure all of those suggestions were good, but I wanted to figure out if I could get enemies to target me without any of that.
The result is code that works well enough and I don't wanna look at ever again in my life, WOOHOO! I'll take it for my first project eheheh.

