Watching a tiny virtual version of everyone favorite DJ, Roastboi27 as he goes about his day.
Controls:
Arrow keys to shove RB's enclosure around
Z to speak to him
X to mute the game
This is my first pico 8 game! It's fairly basic but i think it's fun, I'll be making more games soon, this software is very fun lol
This is basically a half-assed demake of Wingnuts tmporal navigator, and my first time coding ever. YIPPIEEE!
(The time I did the first steps to a javascript course on codecamp does not count ahahaheh)
If you look at my code you will find Some Horrors Indeed. Once I figured out how to have multiple bullets exist at once I went "okay let's try to make everything else with just what I now know" as a personal challenge.
I was advised to use voids, inverse functions for sin and cos, atan... and I am sure all of those suggestions were good, but I wanted to figure out if I could get enemies to target me without any of that.
The result is code that works well enough and I don't wanna look at ever again in my life, WOOHOO! I'll take it for my first project eheheh.


Description
Phil and Dil simply wanted to go on a walk, but got roped together with...a rope! Fortunately, Phil and Dil trust each other with their lives and know that the other would never carelessly lead them to a spiky death. Use your noggin and the power of the friendship to reach teh end!
(Just) 'Trust Me Bro' is a short puzzle platformer, where puzzles arise from smartly using the ability to keep Phil and Dil's positions relative to each other.
Controls
Z/O - jump
X - swap bro
LEFT/RIGHT - move left/right
UP - climb ladders
DOWN - freeze/unfreeze the rope
When the rope is 'frozen' Phil and Dil move as one being and the bro selected does not matter







There are, uh, dinosaurs, and, well, you have to, you know, sort them out.
This one took me a while! I've never managed to make a whole game about dinosaurs before, which for a die-hard life-long dinosaur nut and chronic game maker is kind of absurd. But here we are and I'm really happy with this one. There's a set of authored puzzles, an infinite-mode that generates random puzzles, and a daily challenge so folks can hopefully have fun doing the same random puzzle each day. I had a really good time making the art for this one.










I made a re-make/de-make of Advance Wars for the GBA! Currently there is only 1 map (primarily due to compile size -u-)
I plan on optimizing things later and potentially adding a CPU player, SFX and other stuff. Before cutting out some un-used functions it compiled with 8180/8192 bytes, so I've got a lot of optimizing to do ;u;
Controls:
(It's local co-op so both players will need to use the same controls, so be nice :p)
- Arrow keys - move cursor
- O (z) - select unit/base or end turn
- X - Cancel
Goals:
- Use Land, Air, and Naval units to attack your opponent. (Some units are better/worst against each-other. you can check the Advance Wars GBA units wiki for more info -u-;)
- Use infantry or mech units to capture buildings (move on a building you don't own and select capture).
- Captured buildings will give you additional funds each round.
- Bases(Land), Ports(Naval), and Air-ports(Air) can create units.
- Select an empty space to end the turn, or exit to the stage select screen.
- Capture the opponent's HQ to Win.
This has been a very therapeutic project for me. I worked at a shitty tech workplace for years and almost entirely lost the passion of programming due to burnout, but plucking away at this helped me re-gain that spark I used to have. I've always aspired to do game dev, and actually getting this into a working state feels incredible >u< like i can actually make cool things~ Also, working on a lil 11.5" 15 year old netbook running Anti-X has been charming. Tiny computer for tiny game :p
I've always loved Fire emblem and playing Advance Wars for the first time recently really inspired me to start this. I like organizing data like all of the unit damage and stuff, so it was a delight making the structure for all the units and terrain/bases. When it comes time for optimizing it may become less readable, but I always strive for clean data structures UwU.
Enjoy!
hello habaybi,
today is my first of series of a number of carts i will be releasing in the near future.
Lore Game
THere is many lore for you to find in this one
How to play
PIco-8 is blessed with compact controller layout, so you should figure it out :P
Why did game relase???
This is not low quality. Quite the contrary. These games are a veritable trainwreck of creativity.


Hey, all! This is just a little drag racing game that I crafted. It pits two racers against each other. One racer is controlled by a rudimentary “AI” and the other is driven by the player. The goal is to win all the points away from your opponent. This is done through a system where racers that are slower have the chance to take more points away from racers that are faster.
There is just one mechanic in the race and that’s boost. Boost amount is hidden from sight, so you’ll have to play by feel and gut.
You can read more about the story behind the game here: Formula Blob Home.
Thanks for give this a look and have fun Blobbing Out!


A small text editor i made, has a few features
and probably some bugs too
also i wanted to do a clipboard save/load system but im on edu version and it's broken there
(btw the font is called 'Small Fonts' in windows)
Overview:
Neural Trainer is a game where you manually calibrate a neural network and apply it to classic arcade-style games. Adjust weights and biases in real time to train your neural net and conquer each level!
Each neuron in the network has knobs representing its weights and bias.
Rotate the knobs to tune how strongly each input affects the neuron's output.
Goal:
- Score more than 15 points to complete each level
Controls:
Menu:
- During game, press "Enter" and then select "Return to Menu"
Neural Network:
- Use the ⬆️,➡️,⬇️,⬅️ to navigate through nodes
- Press ❎ to enter/leave knob mode.
## Shroompeter
This is a game I created and submitted for Jame Gam #49.
The title is pronounced as shroom + trumpeter.
Instruction
There are 6 types of symbols that will appear on the screen.
You just have to press the correct button that is currently active.
If you got the symbol wrong, you will automatically lose the game.
Controls
I use PICO-8 for this game, so there is automatically mapping for each keys.
Up arrow key - as is
Down arrow key - as is
Left arrow key - as is
Right arrow key - as is
Circle - z
Cross - x