Hi all,
I added some new levels to Nemo 2 by Seimon ( @mooon). I have ~20~ 30 new levels, but I expect to update this cartridge over the next few days to 100 levels.
I respected the authorship of the game, and just added my name as a level creator. Mainly my wife played through all the levels and wanted to continue this amazing game, sooo... ;)
I was also thinking about potentially doing some level difficulty calibration. Would be keen to hear your ideas.
Cheers,
Hugo Sereno Ferreira


This is the first game I finished with Pico-8!
You are a bird avoiding red bullets and collecting sparks.
The sparks give you more score based on how fast they are going.
You can press X to dash, this gives enhanced mobility but no invulnerability. You may dash again when the bird turns black from being gray again.
You can only take three hits, good luck!

Pico3D is a powerful and fast 3D engine for pico-8. It aims to make 3D rendering as easy and accessible as possible. The engine comes in the form of functions. The main one being draw3d(...), that takes a large set of inputs and parameters and outputs a complete 3D render.
Pico3D documentation: https://drive.google.com/file/d/12Pk3I02xKy9S6b5hwFmr43ppXQLS7jYm/view?usp=drive_link
Pico3D standalone
Example of a render
esdf or arrow keys to move in relative directions
qw or x plus arrow keys to move up or down
mouse or z plus arroy keys to look around
hi, complete beginner programmer here, this is literally my first time ever trying something like this, so please don't be too rude about the mess i've made
all i want is for the cannonball that appears when you press x to actually keep going and not just stop when it exits. i thought the _update function should make it repeat until it stops? there is probably something incredibly obvious i'm missing, but i can't see it. granted, i have started feeling quite overwhelmed after working on this for about 1-2 hours, and frustrated, seeing as this was the first time i've felt like i had some actual momentum in gaining some coding skills
anyone see what the issue is?


Heartstealer
A (really) short game made following this YT tutorial
All sprites are hand pixelled by me, some were heavily inspired by the tutorial.
。゚•┈୨♡୧┈•。゚
Controls
- Arrow keys - Movement
- x - menu
Nose 1.2
Your son celebrates his birthday, and you need to get to him fast! (You also forgot a present)
Controls:
- X to jump
- C for special action (once unlocked)
- ? + ? + ?
- ? + ? + ?
- ? + ? + ? + ?
- e̶̦͙̫̔̎r̷̬̺̣͛̿r̸͇̜͍̊͝ō̶̰͇͖r̷̗͌ for unlockable mode
About:
I forgot to enable the checkpoints befor i publish, sorry for the people who had to play that version :(
a classic platformer game with many secrets, built upon my "engine" so you might find similarities with other
platformers I've made. Will update it based on feedback. Thanks in advance. :)





Colony Rescue
Save the people of X-117 before it's too late!




Save colonists by using your lander to carry them to space in this Lander rogue-lite. But be careful, each person saved increases fuel requirements to escape. Also, the orbiter is damaged and you will have to scavenge parts from the colony to repair your rescue craft.
Controls:
- Up to thrust
- Left/Right to maneuver
- X does everything else
- Descend and land on the platform, then ascend to the top of the screen to reach orbit
- Soft landings only
- One life
- Manage fuel while landing and in orbit
This is my first Pico-8 game, based off the lander sample in the Pico-8 gamedev starter magazine.
Any feedback is appreciated.
Colony Rescue v1.4



Snooper Runner
A Tiny Snooper Fan Game

Snooper if you have never heard of them, are an amazing little punk band from Nashville who have a really creative sound and visual identity. Their music videos always involve quirky characters and they even incorporate home-made props and puppets into their live performances.
I had the thought that their music and characters would translate really well to a video game so I whipped a little something up!
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Pong, but 3D! You can find the game on my profile or here -> https://www.lexaloffle.com/bbs/?tid=149625
A small game I made with Pico3D, a 3d engine I am making for pico 8. Its pong, but 3D!
controlls:
⬆️ player 1 paddle up
⬇️ player 1 paddle down
➡️ or mouse 1 move camera forward
⬅️ or mouse 2 move camera backwards
e player 2 paddle up
d player 2 paddle down
❎ restart game
🅾️+❎ turn on ai for player 2
🅾️+⬆️ move camera up
🅾️+⬇️ move camera down
🅾️+⬅️ move camera left
🅾️+➡️ move camera right
can also use mouse.