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Cart #pig_2_player-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My first game completely made on my own.
Only game 1 is in right now,the code started to feel a little messy might move on from this one
Learned lots more about dealing with graphics and sounds with this one still a lot to learn though and some sounds
i just couldnt get to work
was also a good practice making the state machine but would like to find a way thats not a giant IF statement

player 2 is labeled as ai for now maybe ill come back to this just to practice coding ai

-----RULES------
set score to win this is what player score must be to win, you will win when you bank points over that score
on your turn roll the die as many times as you like, bank when you want to add points to your score and pass your turn
if you ever roll a 1 your points from the turn are lost and your turn is passed

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3 comments


Cart #wieczu_curling-0 | 2025-06-13 | Code ▽ | Embed ▽ | No License


An experiment in implementing curling stone physics in Pico8.

No randomness, no sweeping, no CPU opponent.

Controls

Move the target position with cursors, and press ❎ to throw the stone

Use 🅾️+❎+left/right to switch rotation.

Use 🅾️+cursors to look around the sheet

Use 🅾️+❎+up/down to zoom in/out

Cheers!

0 comments


Cart #frontline-2 | 2025-06-13 | Code ▽ | Embed ▽ | No License
12

Rules

  • Capture the opponent flag to improve your score
  • When you reach the flag, a clone of your path is recorded, added to the team and you swith team.
  • You loose a life when hit, if timer reach zero or if any opponent reach your flag

Controls

  • <x> shoot ( you can aim up or down )
  • <c> jump

Experiment

This is a prototype I made to test an idea I had for a long time.
Fighting against my clone turned out to be more fun than I expected, so I'm sharing the cart here.
There's an armory mode where you can try out some special weapons I made but I don't think that's the best direction to expand the game. In the end, I was more interested in level features like activable doors or combat drones.

[ Continue Reading.. ]

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2 comments


Cart #picovation-0 | 2024-02-06 | Code ▽ | Embed ▽ | No License
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A PICO-8 demake of "I'm on Observation Duty"

Here you will need to watch the cameras for several locations and check that no anomalies have occurred. Can you survive from midnight to 6 AM?

📣 WARNING: This game contains loud and potentially disturbing sound effects.

🕹️ Controls

  • ← / → — Switch cameras
  • Z — Open anomaly report menu
  • X — Close anomaly report menu

When the anomaly report menu is open:

  • ← / → — Switch menu pages
  • ↑ / ↓ — Navigate menu options
  • Z — Send a report

📡 How to send a report

If you notice an anomaly:

  1. Make sure you're on the camera where the anomaly occurred.
  2. Open the anomaly report menu (press Z).
  3. Use the arrow keys to select the correct anomaly type from the 8 available options.
  4. Press Z again to send the report.

There are 3 different cameras and over 60 unique anomalies to discover!

💡 Hints

  • ⏱️ 1 in-game minute = 1 real second
  • 🎧 Some anomalies occur with sound
  • ❌ If you miss 4 or more anomalies, you will lose
  • 🚨 Every mistake can lead to a new anomaly
  • 🕵️ Some anomalies can be very sneaky, so this is a test of your attentiveness!

This is our first project on PICO-8, so if you have any suggestions, or you notice any bugs, please write about it in the comments.

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2 comments


For PICO-8 0.2.68 with Mac OS Sequioa 15.5, if I try to use my game controller it keeps on connecting and reconnecting after a few moments of not pressing a button. I get the red notification that pops up from the bottom of the screen in PICO-8.

Meanwhile, the controller works well for games hosted on lexaloffle (no disconnection notif etc), as well as other games or button press testers. So it seems to be isolated with the PICO-8 app itself only.

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1 comment


Cart #iraleste-0 | 2025-06-13 | Code ▽ | Embed ▽ | No License
3


Yo, it's ya boy IRAGAMES and i made a celeste mod! i did not edit levels 23 to 30 so you are going to have to deal with that. Anyway i hope you enjoy!

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3 comments


Cart #jogmihum-0 | 2025-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #realkaileste-0 | 2025-06-13 | Code ▽ | Embed ▽ | No License
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Kaileste

It was only a demo

Good luck
(:

Shoutout

This mod was made with the help of Gloomy Castrel.

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1 comment


Scoundrel

A Single Player Rogue-Like Card Game by Zach Gage and Kurt Bieg

Cart #zujopiriki-0 | 2025-06-12 | Code ▽ | Embed ▽ | No License
4


When a friend of mine taught me how to play Scoundrel, my first instinct was to teach the game to everyone around me. Unfortunately, there is a lot of math involved. It's certainly not a card game for your average mom or dad, little cousin or buddy on the job site.

I really love this game, and I really want more people to love it too. That's why I decided to make a video game version of it. All of the tedious math is done for you so you can just enjoy the game.

I hope you love it as much as I do.

4
2 comments


Cart #motunifigi-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Would you look at that, I made a game from an idea I had while trying to learn PICO-8 (because I still can't manage Godot fully =S)

Enjoy... if you can.

0 comments


Cart #jeyudipp-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Cart #viaje_freson-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #bitfield-1 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A small bitfield implementation. This lets you store 32 individual bits per number.
Here's an example of how you might use it with cartdata:

cartdata "mygame"

--loading
for i=0, 20 do
  bf.t[i]=dget(i)
end

--setting some flags
bf[100]=true
bf[101]=false

--saving
for i=0, 20 do
  dset(i, bf.t[i])
end

Will add an expanded version for setting arbitrary sized datums soon. Usage is quite simple.

0 comments


Hello. If I paid for access to Pico 8, can I legally share my game videos on YouTube of me playing titles released on Pico 8 by splore?

Greetings

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8 comments


Cart #spacegame444-4 | 2025-06-12 | Code ▽ | Embed ▽ | No License
3

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Cart #onewheeler_01-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


My first platformer idea. Please comment any improvements I should make!

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1 comment


Cart #xd_pong_1-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

X-Dimensional Pong

This is pong in 1, 2, and 3 dimensions! I made this as a brief challenge for myself.

1-Dimensional Pong

Linear pong has players sending the ball back and forth only in one dimension. Don't let the ball leave the screen and don't hit your button before the ball enters your color zone.

  • 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
  • 2 players: VS match where the first player to 7 points wins.
  • Tip: The closer the ball is to the edge of the screen when you send it back, the faster it will go. High risk, high reward.

2-Dimensional Pong

The classic pong experience.

  • 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.

[ Continue Reading.. ]

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0 comments


Cart #evemeows_picobrained_1-0 | 2025-06-10 | Code ▽ | Embed ▽ | No License
1

PicoBrained

A small, configurable brainf*ck code editor, interpreter and visualiser, while only using the default Pico8 scheme.

Picobrained is a...

Code editor

Code interpreter

Code visualiser

Configurable code editor

And yes, the configuration persists, even if you reset the console!

Clipboard

The editor fully supports pasing and copying to your clipboard.
The catch is that the Pico8 needs you to press Ctrl+V while the console is focused to have access to your latest clipboard entry.

[ Continue Reading.. ]

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1 comment


Cart #icaveman_hourglass-0 | 2025-06-10 | Code ▽ | Embed ▽ | No License
2


Just a little something I made for fun :)
There is no interactivity, just an hourglass that lasts for about 16 seconds, so that I could make a gif out of it.

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Hi, it looks like keyconfig is not saved. I keep changing player 2 ⭕ and ❌ buttons to G and H keys but no matter what at each reboot (Win 11) they're back to TAB & Q keys. In fact no matter which keys I used the button_keys part in config.txt is always filled with 0's. Yet Pico-8 (0.2.6b) says "saved config.". On the other hand if I set show_fps to 1 I do get fps shown so this is the intended config.txt I guess.

1 comment




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