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Cart #iraleste-0 | 2025-06-13 | Code ▽ | Embed ▽ | No License
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Yo, it's ya boy IRAGAMES and i made a celeste mod! i did not edit levels 23 to 30 so you are going to have to deal with that. Anyway i hope you enjoy!

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Cart #jogmihum-0 | 2025-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #realkaileste-0 | 2025-06-13 | Code ▽ | Embed ▽ | No License
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Kaileste

It was only a demo

Good luck
(:

Shoutout

This mod was made with the help of Gloomy Castrel.

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Scoundrel

A Single Player Rogue-Like Card Game by Zach Gage and Kurt Bieg

Cart #zujopiriki-0 | 2025-06-12 | Code ▽ | Embed ▽ | No License
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When a friend of mine taught me how to play Scoundrel, my first instinct was to teach the game to everyone around me. Unfortunately, there is a lot of math involved. It's certainly not a card game for your average mom or dad, little cousin or buddy on the job site.

I really love this game, and I really want more people to love it too. That's why I decided to make a video game version of it. All of the tedious math is done for you so you can just enjoy the game.

I hope you love it as much as I do.

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Cart #motunifigi-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Would you look at that, I made a game from an idea I had while trying to learn PICO-8 (because I still can't manage Godot fully =S)

Enjoy... if you can.

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Cart #jeyudipp-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #viaje_freson-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #bitfield-1 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A small bitfield implementation. This lets you store 32 individual bits per number.
Here's an example of how you might use it with cartdata:

cartdata "mygame"

--loading
for i=0, 20 do
  bf.t[i]=dget(i)
end

--setting some flags
bf[100]=true
bf[101]=false

--saving
for i=0, 20 do
  dset(i, bf.t[i])
end

Will add an expanded version for setting arbitrary sized datums soon. Usage is quite simple.

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Hello. If I paid for access to Pico 8, can I legally share my game videos on YouTube of me playing titles released on Pico 8 by splore?

Greetings

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Cart #spacegame444-4 | 2025-06-12 | Code ▽ | Embed ▽ | No License
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Cart #onewheeler_01-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first platformer idea. Please comment any improvements I should make!

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Cart #xd_pong_1-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X-Dimensional Pong

This is pong in 1, 2, and 3 dimensions! I made this as a brief challenge for myself.

1-Dimensional Pong

Linear pong has players sending the ball back and forth only in one dimension. Don't let the ball leave the screen and don't hit your button before the ball enters your color zone.

  • 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
  • 2 players: VS match where the first player to 7 points wins.
  • Tip: The closer the ball is to the edge of the screen when you send it back, the faster it will go. High risk, high reward.

2-Dimensional Pong

The classic pong experience.

  • 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.

[ Continue Reading.. ]

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Cart #evemeows_picobrained_1-0 | 2025-06-10 | Code ▽ | Embed ▽ | No License
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PicoBrained

A small, configurable brainf*ck code editor, interpreter and visualiser, while only using the default Pico8 scheme.

Picobrained is a...

Code editor

Code interpreter

Code visualiser

Configurable code editor

And yes, the configuration persists, even if you reset the console!

Clipboard

The editor fully supports pasing and copying to your clipboard.
The catch is that the Pico8 needs you to press Ctrl+V while the console is focused to have access to your latest clipboard entry.

[ Continue Reading.. ]

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Cart #icaveman_hourglass-0 | 2025-06-10 | Code ▽ | Embed ▽ | No License
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Just a little something I made for fun :)
There is no interactivity, just an hourglass that lasts for about 16 seconds, so that I could make a gif out of it.

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Hi, it looks like keyconfig is not saved. I keep changing player 2 ⭕ and ❌ buttons to G and H keys but no matter what at each reboot (Win 11) they're back to TAB & Q keys. In fact no matter which keys I used the button_keys part in config.txt is always filled with 0's. Yet Pico-8 (0.2.6b) says "saved config.". On the other hand if I set show_fps to 1 I do get fps shown so this is the intended config.txt I guess.

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Cart #makeaquilt-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

WIP version of a generative patchwork quilt maker.

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Cart #fifubakopa-3 | 2025-06-29 | Code ▽ | Embed ▽ | No License

Work in progress of new paddle with friends game. The goal is to have autonomous paddlers to hang out on a lake.

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Cart #hoktipong-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pong Game

first game in PICO-8 it took me 4 days

Controls

P1

UP, Down: up, down arrow keys

P2

UP, Down: E, D keys

Reset

X Button

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Cart #rpsf_091b-0 | 2025-06-09 | Code ▽ | Embed ▽ | No License
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RPSF BATTLE v0.91b

A turn-based card game where players take turns selecting one of four cards—Rock, Paper, Scissors, or Foam—and choose an action: attack, sacrifice, or rest. The goal is to eliminate all opponent cards through strategy, upgrades, and timing.

Rock beats Scissors? Scissors beat Paper? Paper beats Rock?
Actually... Rock deals 2 damage to Scissors, and Scissors has 2 health by default—so yes, Rock usually kills it. But outcomes depend on stats, which can evolve during the match.

Each card has three stats: ♥ (health), ★ (bonus attack power), and ✽ (cut damage dealt to attackers).

Attacks end turns. Sacrifices don’t. Rest ends turn and only heals (+♥) if the card has exactly 1 HP.

[ Continue Reading.. ]

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Cart #paperplane-1 | 2025-06-12 | Code ▽ | Embed ▽ | No License
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Untitled Paperplane Game

DESC

Untitled Paperplane Game is a relaxing paper airplane with challenges, easy and tight controls, and a multiplier system to keep you entertained for hours (or 30 min).

CONTROLS

Left to pull up
Right to dive down

THE "challenges" IN QUESTION

Updrafts: give you a lil boost up into the air, but watch out! might push you into a..
Bird: they decrease your height and throw off your nose.
Wind Gust: the wind current doesn't like you so he tries to push you down!

MULTIPLIER SYSTEM

The closer you are to the ground, the higher your airtime multiplier!

DEV COMMENTARY

I wanna say thank you to all who helped me shape this game the way it is today,
(especially @lucatron for his bird tweetcart where I got the idea to do so)
and I wanna thank YOU for playing. Comment your airtime and God bless you. <3

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