Scoundrel
A Single Player Rogue-Like Card Game by Zach Gage and Kurt Bieg
When a friend of mine taught me how to play Scoundrel, my first instinct was to teach the game to everyone around me. Unfortunately, there is a lot of math involved. It's certainly not a card game for your average mom or dad, little cousin or buddy on the job site.
I really love this game, and I really want more people to love it too. That's why I decided to make a video game version of it. All of the tedious math is done for you so you can just enjoy the game.
I hope you love it as much as I do.



A small bitfield implementation. This lets you store 32 individual bits per number.
Here's an example of how you might use it with cartdata:
cartdata "mygame" --loading for i=0, 20 do bf.t[i]=dget(i) end --setting some flags bf[100]=true bf[101]=false --saving for i=0, 20 do dset(i, bf.t[i]) end |
Will add an expanded version for setting arbitrary sized datums soon. Usage is quite simple.


X-Dimensional Pong
This is pong in 1, 2, and 3 dimensions! I made this as a brief challenge for myself.
1-Dimensional Pong
Linear pong has players sending the ball back and forth only in one dimension. Don't let the ball leave the screen and don't hit your button before the ball enters your color zone.
- 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
- 2 players: VS match where the first player to 7 points wins.
- Tip: The closer the ball is to the edge of the screen when you send it back, the faster it will go. High risk, high reward.
2-Dimensional Pong
The classic pong experience.
- 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
PicoBrained
A small, configurable brainf*ck code editor, interpreter and visualiser, while only using the default Pico8 scheme.
Picobrained is a...
Code editor

Code interpreter

Code visualiser

Configurable code editor

And yes, the configuration persists, even if you reset the console!
Clipboard
The editor fully supports pasing and copying to your clipboard.
The catch is that the Pico8 needs you to press Ctrl+V while the console is focused to have access to your latest clipboard entry.

Hi, it looks like keyconfig is not saved. I keep changing player 2 ⭕ and ❌ buttons to G and H keys but no matter what at each reboot (Win 11) they're back to TAB & Q keys. In fact no matter which keys I used the button_keys part in config.txt is always filled with 0's. Yet Pico-8 (0.2.6b) says "saved config.". On the other hand if I set show_fps to 1 I do get fps shown so this is the intended config.txt I guess.

RPSF BATTLE v0.91b
A turn-based card game where players take turns selecting one of four cards—Rock, Paper, Scissors, or Foam—and choose an action: attack, sacrifice, or rest. The goal is to eliminate all opponent cards through strategy, upgrades, and timing.
Rock beats Scissors? Scissors beat Paper? Paper beats Rock?
Actually... Rock deals 2 damage to Scissors, and Scissors has 2 health by default—so yes, Rock usually kills it. But outcomes depend on stats, which can evolve during the match.
Each card has three stats: ♥ (health), ★ (bonus attack power), and ✽ (cut damage dealt to attackers).
Attacks end turns. Sacrifices don’t. Rest ends turn and only heals (+♥) if the card has exactly 1 HP.
Untitled Paperplane Game
DESC
Untitled Paperplane Game is a relaxing paper airplane with challenges, easy and tight controls, and a multiplier system to keep you entertained for hours (or 30 min).
CONTROLS
Left to pull up
Right to dive down
THE "challenges" IN QUESTION
Updrafts: give you a lil boost up into the air, but watch out! might push you into a..
Bird: they decrease your height and throw off your nose.
Wind Gust: the wind current doesn't like you so he tries to push you down!
MULTIPLIER SYSTEM
The closer you are to the ground, the higher your airtime multiplier!
DEV COMMENTARY
I wanna say thank you to all who helped me shape this game the way it is today,
(especially @lucatron for his bird tweetcart where I got the idea to do so)
and I wanna thank YOU for playing. Comment your airtime and God bless you. <3




