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Cart #kidokodude-0 | 2025-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first Pico-8 game. Use the arrow keys to move the guy around and eat the donuts before the time runs out.
Also, LMK if there are any bugs I need to fix, I didn't really do any play testing

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Cart #crypt_achie-8 | 2025-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome great adventurers! As you know lately we had troubles with the crypt of the old Lich King! His tomb attracted nearby goblin tribes and they set up camp on the many levels. We ask you to go and clean it up, find their boss so we can rest assured once again. The Lich? Don’t worry he was defeated decades ago, only bones remained.

Now, gather you party and go onwards!

v6 uploaded
[hidden]
Changed v6:

  • Changed: Monk rework: Now after attack has a chance to attack again
  • Changed: Druid now LEARNS summon
  • Changed: New default party, swordsman, wizard, ranger
  • Fixed: Swordsman healing +1 from all sources
  • Fixed: Infinite chain sparks
  • Fixed: Issues arising from monk multi attack
  • Fixed: Some typo
  • Fixed: Spell pickup showing 199 potions picked up

Changed v5:

  • Revert debug boss hp

Changed v4:

  • Player character limit of 12

Changed v3:

  • Wizards actually learn the spells they start with
    • spells now showcased as number-number, first is scrolls, second is learned
    • learned spells reset each room
  • Monk should be only able to hit 3 distinct enemies
  • Fixed monk so it won't try to pickup multiple treasures
  • Fixed acid potion causing a crash
  • Enemies are now auto selected for attacks
  • Characters should not be able to heal over their max health, showed in () on gui (starting value)
  • Summons are now able to pickup treasure, if you want
  • Status now is over the entity sprite.

Changed v2:

  • Summons do no longer count as players in terms of room generation (they do not trigger new enemy spawns)
  • Entity selector bug (hopefully) fixed when a large chunk of enemies die.
  • Summons can now pick up scrolls and potions.

[ Continue Reading.. ]

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Cart #jirobififa-0 | 2025-02-22 | Code ▽ | Embed ▽ | No License


Press the action button during a jump to perform a trick! Tricks damage Mama Snowboarding Bear and make her run away!

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playing with bitplanes

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Cart #kibisofuti-0 | 2025-02-22 | Embed ▽ | License: CC4-BY-NC-SA
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Playing Instructions

On the menu screen, use dead left and right to select a game mode.. Press X to start the game.

Cart #vegetables-0 | 2025-02-22 | Code ▽ | Embed ▽ | No License
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The object of the game is to make lines of three or more matching vegetables. To do so, you can swap the position of any two vegetables on the play screen by holding down fire and pushing in a direction. When there are no valid moves left then the board is shuffled – until you run out of shuffles, then it’s game over!

Match three vegetables and they are removed from the board, with new shapes dropping down to replace them. Occasionally an immovable block will be dropped. These can only be removed by strategically dropping them until a line of three or more immovable blocks is made. Match four shapes in a row to destroy a full row or line and match five to destroy all matching shapes and get an extra shuffle.

[ Continue Reading.. ]

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Cart #symbols1-0 | 2025-02-22 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #inputbtn01-7 | 2025-03-11 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #headache100-0 | 2025-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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100 Headaches

100 extremely difficult mate in 2 chess puzzles.
Based on the book 100 Headachingly Hard Mate In Two Chess Puzzles by Sam Loyd by Martin B. Justesen.

Gameplay

It is white to move on every puzzle. But the player ALSO makes black's move rather than a computer-automated response. That way, you can try out different moves for black to prove to yourself that it is, indeed, mate in 2.

Scoring

Plus 5 for every correct move. Minus 1 for every wrong move. Only on unsolved puzzles. Once a puzzle is completed, you can replay it as many times as you like and not lose/gain points.

Navigation

All progress is automatically saved. There is a handy 'map' of all 100 puzzles and you are free to jump to any number you like.

[ Continue Reading.. ]

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Cart #swapshot-0 | 2025-02-22 | Code ▽ | Embed ▽ | No License

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Super Realistic Paracute Simulator

This is my first game for Picotron. It's a port of a game I did for Ludum Dare some years ago.

Your goal is to avoid the rockets as long as possible and collect the stars. Hopefully you're not afraid of height!

Highscore is not saved yet.

0.6:

  • Added sprite "animation" when moving left or right.

The code most likely is a mess, please ignore!

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Cart #bonefall-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Skeleton King has risen, and his undead army has terrorized the land for centuries. Armed with only your sword and a relentless will, you must shatter their ranks, break through their defenses, and ascend to the throne room to face the unseen king. No one has ever survived his wrath—will you be the first to claim vengeance?

⚔BLADE MASTER⚔

Master the Blade, Command the Ball!
Slash with the ball’s movement to guide it, or strike against it to change its angle. Every move is a step closer to victory—wield your sword wisely!

🧃JUICE EVERYWHERE🧃

Crunch bones, deflect the orb, and watch bones rain down! Every hit is packed with satisfying feedback, screen-shaking impacts, and visceral chaos. Get ready to make a mess!

🦴MEET THE BONES🦴

Smash the skeleton army and carve your path to the royal family.

🤫SECRET🤫

Congratulations, Hero!
You’ve unlocked the Perfect Hit! Press X/V/M just before the ball strikes to activate the Mighty Sword and earn extra points. But beware—mastering this powerful technique takes skill and timing. Use it wisely!

Credits
Bruno Riba: https://brunoriba.itch.io/
Funflower Team: https://funflower.itch.io/
Special thanks to Lazy Devs for the tutorial series: https://www.youtube.com/@LazyDevs

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Is there any way to bind arrow keys to WASD in pico 8, like you can in Picotron? I understand that Picotron has to deal with text input as-well as other controls, but given how common a WASD control scheme is, I feel like there should be some compromise, especially give that, if the cart doesn't rely on text input, there should be no code or gameplay changes needed if Picotron just remapped the btn(0) to btn(3) functions to WASD.

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Cart #plue-1 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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World's fastest 2 player single stick bullet hell roguelike
Get a new upgrade every 10 seconds

Originally a Ludum Dare 51 entry, theme: Every 10 seconds.
This version includes:

  • New title screen designed by aniseako
  • Better late-game homing (it scales with bullet speed now)
  • Health bar is now at the top of the screen
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Forgive me if this suggestion isn't applicable, I'm new to music creation in Picotron and still learning what can be done with it in general. I realise what I'm suggesting could probably be achieved with code, too.

Could we have a repeat counter so we may repeat patterns a certain amount of times and break out to the next pattern number? Perhaps like this:

Right now we have to copy/paste patterns that we want repeating a few times but not infinitely, which creates pattern duplicates and wastes pattern slots.

To keep backwards compatibility the repeat counter can default to empty (infinite) but when you add a number it counts down when played, eventually breaking out to the next pattern when it hits zero.

That way we can carry out this kind of example:
Intro (Pattern 00), verse (pattern 01), chorus (pattern 02), verse (pattern 01), chorus (pattern 02), outro (pattern 03)

For simplicity, the repeat point should go only to the most recent repeat start point. I realise this may still require some pattern duplication, but at least keeps things backwards compatible and simple.

[ Continue Reading.. ]

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Cart #canoematch-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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uh... hi?

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Are there any plans for a picotron education edition, like there was for the Pico 8? Either that or a version of picotron that runs in your browser, being purchased in the same way as normal picotron? I know that you can run individual carts in a browser, but I'm wondering about a full port, whether it's an education edition, or something else.

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Cart #jsoon-0 | 2025-02-20 | Embed ▽ | License: CC4-BY-NC-SA
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A simple JSON parser for Picotron!

I think someone else uploaded one of these. But the more the merrier, right?

Currently the web version doesn't do anything. But if you load it and run it from the terminal, it'll run through some test cases and print out the results. (Not sure how to get it to do that on web - if anyone knows, I'm all ears!)

Limitations:

  • Escape characters in strings not supported
  • Exponents in numbers not supported
  • Null values in arrays are excluded from the array - a limitation of table.insert. But nulls do weird things to arrays anyway, so maybe that's a good thing?
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Cart #nisarikite-0 | 2025-02-20 | Code ▽ | Embed ▽ | No License
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