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I recently uploaded a few Pico-8 games to itch.io and different people have told me different keys work for their computer, all on windows. Is there a way to make sure that no matter which computer you run a Pico-8 game on, the keys will always be the same?

Thanks,

Enzo

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draw= function {
line(10,10,10,10);

};

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< START
<
< So I started getting into game development a little over a week ago, and I have alot of questions about this place and the fantasy consoles.
< To start out for context of what I've learned so far, I'm gonna link two videos. I've done most of the built in tutorials for game maker and
< the latest one was the "My first arena shooter tutorial". The first link is gonna be footage of what the finished tutorial project is supposed to
< look like a little about how it works, then the second clip is gonna be what I made and what I added and figured out (largely through brute
< trial and error) to do on my own. I have to record on my phone cuz I'm rocking a sweet 2011 macbook air and the appersoft recording
< software I'm used to using on other computers cuts the framerate down into a quarter of what it's supposed to be.
<
< [This is the tutorial version of the game] (https://drive.google.com/file/d/1hmiQXs0R1nHapy-cj6Iv2gzJ830rgd4M/view?usp=sharing)

[ Continue Reading.. ]

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// Promo video by m7kenji with music by Kyohei Fujita

Shibuya Pixel Art 2020 is accepting submissions until the end of June, and this year there is a new category for 128x128 games! Lexaloffle is sponsoring the game category with a prize (a Picade Cabinet), and by offering a limited number of PICO-8 licenses to participants.

Similar to a game jam, entries should be based on one or more of the following themes: Shibuya, AI, Humanity, Game and/or Landscape. Unlike typical game jams, existing work can be adapted or reused, as long as it did not win a previous contest. You can find previous winning entries for 2018 and 2019.

[ Continue Reading.. ]

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mini, a short game i made.

Cart #wuyuziribo-0 | 2020-05-09 | Embed ▽ | No License

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I released a game onto itch.io for the first time!

https://enzogray.itch.io/tumbleblox

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Stay Home

Cart #payebajufi-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game about social distancing during the Coronavirus pandemic. It was coded for Ludum Dare 46.

Mainly coded from the experience of being in lockdown in the UK.

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Cart #byjoveludum46-1 | 2020-04-20 | Code ▽ | Embed ▽ | No License

By Jove

My Ludum 46 Compo Entry

Concept

Travel the jovian moons trading to make a profit

Notes

Unfinished, but technically playable. Was right up to the finish line 0_o

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A walking simulator, made in collaboration with a 7 year old, and using a simulation of a quantum computer.

Apache 2.0 licensed.

Cart #fredventure-3 | 2020-04-15 | Code ▽ | Embed ▽ | No License

1 comment


Cart #bubblewrapgirl-0 | 2020-04-13 | Code ▽ | Embed ▽ | No License
3

Just trialling on how to make a platform game, next up is to try and see how to code her to shoot water from her

3
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Cart #su_at_park-1 | 2020-04-13 | Code ▽ | Embed ▽ | No License
2

A game for toddlers to play with basic movements
Inspired by my daughter at park

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is there fnaf pico8

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What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?

-- typewriter

dialogue = {d1={
	l1="qwertyuiop",
	l2="asdfghjkl",
	l3="zxcvbnm"}}
c_text_1 = "."
c_text_2 = "."
c_text_3 = "."
c_dia = 1

function typewriter(string,wait)
	if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then
		sfx(0)
		frame = 0
	end
end
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Cart #pizugajuka-2 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Added new death screen info

Cart #pizugajuka-1 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Fixed a text placement issue

Cart #pizugajuka-0 | 2020-04-06 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

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I'm new here... figuring things out

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Once again using Dylan Bennett's Game Development with PICO-8 as the backbone, I've rolled out a new project based on his "Lander" recipe. Presenting Red Planet Mission:

Cart #yasodahiba-0 | 2020-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I've tweaked the sprites, added a start screen (with art!), and managed to put together menu and gameplay themes.

I couldn't figure out how to randomize the star background each time you start up the game, but I'll keep trying.

It's quite exciting to have put all the features of PICO-8 to use in a cart! The next step is to do something using my own code next time.

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I sampled PICO-8 for the first time this weekend. Being a rank novice at programming, I have little idea of what I'm doing. Luckily, given the abundance of PICO-8 resources here and elsewhere, I'm learning quickly!

Here is my first attempt at a game: a barely modified version of Cave Diver from Dylan Bennett's Game Development with PICO-8. I give you: Bat Cave!

Cart #dasanidez-0 | 2020-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

It leaves a bit to be desired as a "game," but in terms of newbie accomplishments, I'm pretty proud of figuring out how to insert a title screen. That will certainly come in handy later.

Here's to producing better games in the future!

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Title.

How can I change my username on the BBS?

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