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// Promo video by m7kenji with music by Kyohei Fujita

Shibuya Pixel Art 2020 is accepting submissions until the end of June, and this year there is a new category for 128x128 games! Lexaloffle is sponsoring the game category with a prize (a Picade Cabinet), and by offering a limited number of PICO-8 licenses to participants.

Similar to a game jam, entries should be based on one or more of the following themes: Shibuya, AI, Humanity, Game and/or Landscape. Unlike typical game jams, existing work can be adapted or reused, as long as it did not win a previous contest. You can find previous winning entries for 2018 and 2019.

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mini, a short game i made.

Cart #wuyuziribo-0 | 2020-05-09 | Embed ▽ | No License

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I released a game onto itch.io for the first time!

https://enzogray.itch.io/tumbleblox

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Stay Home

Cart #payebajufi-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game about social distancing during the Coronavirus pandemic. It was coded for Ludum Dare 46.

Mainly coded from the experience of being in lockdown in the UK.

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Cart #byjoveludum46-1 | 2020-04-20 | Code ▽ | Embed ▽ | No License

By Jove

My Ludum 46 Compo Entry

Concept

Travel the jovian moons trading to make a profit

Notes

Unfinished, but technically playable. Was right up to the finish line 0_o

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A walking simulator, made in collaboration with a 7 year old, and using a simulation of a quantum computer.

Apache 2.0 licensed.

Cart #fredventure-3 | 2020-04-15 | Code ▽ | Embed ▽ | No License

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Cart #bubblewrapgirl-0 | 2020-04-13 | Code ▽ | Embed ▽ | No License
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Just trialling on how to make a platform game, next up is to try and see how to code her to shoot water from her

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Cart #su_at_park-1 | 2020-04-13 | Code ▽ | Embed ▽ | No License
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A game for toddlers to play with basic movements
Inspired by my daughter at park

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is there fnaf pico8

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What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?

-- typewriter

dialogue = {d1={
	l1="qwertyuiop",
	l2="asdfghjkl",
	l3="zxcvbnm"}}
c_text_1 = "."
c_text_2 = "."
c_text_3 = "."
c_dia = 1

function typewriter(string,wait)
	if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then
		sfx(0)
		frame = 0
	end
end
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Cart #pizugajuka-2 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Added new death screen info

Cart #pizugajuka-1 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Fixed a text placement issue

Cart #pizugajuka-0 | 2020-04-06 | Code ▽ | Embed ▽ | No License

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I'm new here... figuring things out

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Once again using Dylan Bennett's Game Development with PICO-8 as the backbone, I've rolled out a new project based on his "Lander" recipe. Presenting Red Planet Mission:

Cart #yasodahiba-0 | 2020-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I've tweaked the sprites, added a start screen (with art!), and managed to put together menu and gameplay themes.

I couldn't figure out how to randomize the star background each time you start up the game, but I'll keep trying.

It's quite exciting to have put all the features of PICO-8 to use in a cart! The next step is to do something using my own code next time.

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I sampled PICO-8 for the first time this weekend. Being a rank novice at programming, I have little idea of what I'm doing. Luckily, given the abundance of PICO-8 resources here and elsewhere, I'm learning quickly!

Here is my first attempt at a game: a barely modified version of Cave Diver from Dylan Bennett's Game Development with PICO-8. I give you: Bat Cave!

Cart #dasanidez-0 | 2020-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It leaves a bit to be desired as a "game," but in terms of newbie accomplishments, I'm pretty proud of figuring out how to insert a title screen. That will certainly come in handy later.

Here's to producing better games in the future!

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Title.

How can I change my username on the BBS?

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Cart #numberwang-0 | 2020-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Been putting this together rather rapidly. Not only am I fast running out of tokens with no room for polish, I'm finding the gameplay a bit dull.

The idea is that you can only attack on higher ground. Same for the monsters. This is sort of interesting because it leads to a fair bit of dancing around to find a spot where you can attack. But I'm honestly just back-tracking whenever I meet a monster. Changing the numbers as a result of attacks keeps me and the monsters moving, but not in a way I find interesting.

I tried bigger maps with scrolling, but a grid of numbers trundling along is a great source of motion sickness. This idea seems better suited for a much smaller map. I'd probably make more use of the spells by virtue of accidentally looking at them.

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How to make a game???

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Hello, im new to Pico 8.

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