
What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?
-- typewriter dialogue = {d1={ l1="qwertyuiop", l2="asdfghjkl", l3="zxcvbnm"}} c_text_1 = "." c_text_2 = "." c_text_3 = "." c_dia = 1 function typewriter(string,wait) if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then sfx(0) frame = 0 end end |


Once again using Dylan Bennett's Game Development with PICO-8 as the backbone, I've rolled out a new project based on his "Lander" recipe. Presenting Red Planet Mission:


I've tweaked the sprites, added a start screen (with art!), and managed to put together menu and gameplay themes.
I couldn't figure out how to randomize the star background each time you start up the game, but I'll keep trying.
It's quite exciting to have put all the features of PICO-8 to use in a cart! The next step is to do something using my own code next time.
I sampled PICO-8 for the first time this weekend. Being a rank novice at programming, I have little idea of what I'm doing. Luckily, given the abundance of PICO-8 resources here and elsewhere, I'm learning quickly!
Here is my first attempt at a game: a barely modified version of Cave Diver from Dylan Bennett's Game Development with PICO-8. I give you: Bat Cave!
It leaves a bit to be desired as a "game," but in terms of newbie accomplishments, I'm pretty proud of figuring out how to insert a title screen. That will certainly come in handy later.
Here's to producing better games in the future!



Been putting this together rather rapidly. Not only am I fast running out of tokens with no room for polish, I'm finding the gameplay a bit dull.
The idea is that you can only attack on higher ground. Same for the monsters. This is sort of interesting because it leads to a fair bit of dancing around to find a spot where you can attack. But I'm honestly just back-tracking whenever I meet a monster. Changing the numbers as a result of attacks keeps me and the monsters moving, but not in a way I find interesting.
I tried bigger maps with scrolling, but a grid of numbers trundling along is a great source of motion sickness. This idea seems better suited for a much smaller map. I'd probably make more use of the spells by virtue of accidentally looking at them.


Hello!
This is my first game with Pico-8.
I followed Dylan Bennet's lunar lander tutorial in the Pico-8 gamedev zine and kept plussing it.
Hope you enjoy!
Hello.
I've just made a thing. It's a little utility to add "progressive web app" type features to PICO-8 html exports.
That gives you the benefits of a web delivered app that can be "installed" on your device and should even work offline. The tool gently tweaks the exported html, then adds a service worker (for caching); a manifest and icons for presentation. Google's Lighthouse audit tool seems reasonably happy with the result and my brief testing seems to show that it works.
The project lives on GitHub.
Your game, on your homescreen, available anywhere.
It's only the beginning, and very much a work in progress.
Have fun, let me know if you have any issues.
I love what you can do with PICO-8.
Cheers.
L
Hey, i'm new to pico 8, been really enjoying making games in it. I was wondering does anyone know if it is at all possible to release and sell pico 8 games on steam? even if through the usual methods such as steam labs. If not if anyone has any further knowledge around this subject it would be greatly appreciated. Thanks