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Cart #cube-0 | 2019-05-14 | Code ▽ | Embed ▽ | No License

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Phew!

Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!

It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!

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Cart #modelr_jam-0 | 2019-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made in 48h for the first ZJam

Roberto Serrano
@highlandbert

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Cart #zekekasiyo-0 | 2019-05-10 | Code ▽ | Embed ▽ | No License
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Cart #canukeepup-0 | 2019-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #bugorajeka-0 | 2019-04-25 | Code ▽ | Embed ▽ | No License

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Cart #depejugjo-0 | 2019-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Just a test upload for my Midterm in class

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Retail Sales Training - Jumpmaster Learning is a training institute which offers courses like soft skills training, data analytics. with a good placement support.
visit:https://www.jumpmasterlearning.com/

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Cart #fiwayemeso-0 | 2019-03-29 | Code ▽ | Embed ▽ | No License

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Cart #yokuhmoyu-0 | 2019-03-25 | Embed ▽ | No License

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I have figured out a very effective and token-saving method of creating scenes.

First, create a scene array called scnr(scene-running) and a variable called scn(for scene id). start it at 1

scnr={}
scn=1

inside of that array we create functions with comments to tell which is what

--[[_init]]--
scnr={
 --scene splash
 function() 
  --some stuff here
 end,

 --scene title
 function()
  --some title stuff here
 end
}

then inside _draw() we simply do:

--[[_draw]]--
scnr[scn]()

Let me know if you guys know of another method thats more efficient.

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Cart #gabinopiya-0 | 2019-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first attempt to do a card game in pico8.
Entirely done on my pocket chip device during my two week vacation in egypt sitting by the pool watching the blue sky.
Sounds crazy? Yes, i guess.

Have fun!

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My first Pico 8 game - simple vertical "scrolling" space shooter.

Cart #rajnrig-0 | 2019-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I back now

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Cart #truchet-0 | 2019-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

First demo with Pico-8 and Truchet tiles using a table of functions to emulate a switch/case statment. Just some simple algorithmic drawing based on some webGL stuff Ive done.

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