

Phew!
Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!

It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!


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I have figured out a very effective and token-saving method of creating scenes.
First, create a scene array called scnr(scene-running) and a variable called scn(for scene id). start it at 1
scnr={} scn=1 |
inside of that array we create functions with comments to tell which is what
--[[_init]]-- scnr={ --scene splash function() --some stuff here end, --scene title function() --some title stuff here end } |
then inside _draw() we simply do:
--[[_draw]]-- scnr[scn]() |
Let me know if you guys know of another method thats more efficient.