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I have figured out a very effective and token-saving method of creating scenes.
First, create a scene array called scnr(scene-running) and a variable called scn(for scene id). start it at 1
scnr={} scn=1 |
inside of that array we create functions with comments to tell which is what
--[[_init]]-- scnr={ --scene splash function() --some stuff here end, --scene title function() --some title stuff here end } |
then inside _draw() we simply do:
--[[_draw]]-- scnr[scn]() |
Let me know if you guys know of another method thats more efficient.

I spent some time today updating and streamlining my hardware concept for a Pico-8 console. I have a couple of people helping me make a 3D-Printable model for the case and plate, so this project might take shape fairly soon.
Once complete, I intend to share the files, along with a QWERTY version of the keycap template.
