This is some really good stuff, certainly worth a dig. It's the kind of thing I've been trying to get into with dynamic level generation, eventually. There's a lot of ways to apply these principles, too!
https://www.rockpapershotgun.com/2017/03/10/how-unexplored-generates-great-roguelike-dungeons/

I was thinking the other day about how the remote lakes in the mountains near my house are stocked with fish by dropping them out of planes and helicopters. What a strange experience that must be for a fish! So I decided to make a little game about it.
So far there's no real goal, you just fly each fish into the lake and stock it up with happy, swimming fishes. I haven't decided yet whether I'll add a more concrete goal or keep it as is. Not totally happy with the helicopter sprite yet, either.
As a spinoff to TTF fonts by @RythmLynx, I created some bitmap fonts (in various typefaces) because I could map them to both OEM and Windows 1252 (which also includes ISO 8859-1) for use in text editors. I have FON font files for only Windows right now (until someone converts them to the Linux types and tests them).
UPDATE: DejaVu TrueType fonts have been added to the collection.
Screenshot of the same p8 file open in Sublime Text, Notepad++, and PICO-8.
Fonts and more details on the Github page:

In Fathom your mission is to penetrate the enemies secret lair buried deep inside a volcano and retrieve the stolen plans. Collect USB drives of enemy plans for bonus points on each level.
Your agent is armed with only his glide suit and his wits in this hardcore platformer.
Arrow Keys or D-PAD to move.
Z or B button to Jump - press again to glide slowly.
While gliding, press X or the A button to boost briefly upwards.
Get to the bottom of each level to get to the next.
Good luck! Feedback welcome.






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