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Cart #6233 | 2012-05-21 | Embed ▽ | No License

Just for fun. I'm trying to make some actors Mario-kart style from Voxatron actors. More karts will follow, while crappiness is being removed ;)

2 comments


Ok today I done a quick run-around v 0.2.0 and I think it's pretty awesome! Anyway I have some question,if you can answer them, plesae tell me :) :

-In the editor icons of monster,items,objects are small, can I change the size ?
-I saw in some level speed test ( slower and faster movement speed ) how can you do this ?
-I saw in some level jump speed increased how you do that ?
-And if I want to make let's say, in a room my character get slime stick to it, so it moves slower and in the next room, slimes have gone ( he move normally ) is that possible ?
-I know that if you type _dojo at your first level, it gives you "permanent" sword but how do you start a level with no weapons like in fox demo v 2.0
-Let's say I would like my character start with 2 health bar, possible ?

Yeah, it's alot of question. I also think that some other people want to know the answer.

So thanks, I hope that you zep can answer this :) !

4 comments


Hello guys it's me BlindDevil, I'm back for a brand new level ! I need to adapt to the new version first so it may takes a while to make my new level but I'll post devellopement.

1 comment


Cart #6219 | 2012-05-13 | Embed ▽ | No License

i made it a little easier

0 comments


Cart #6203 | 2012-05-02 | Embed ▽ | No License

To celebrate Voxatron 0.2.0 coming out I say we have a Level making contest! :D
The theme for this contest will be: POST-APOCALYPTIC!
The levels should be about 5-10 stages long. (Subject to change.)
Voting for the best level should happen here and should be based on:

ENTERTAINMENT: how fun the map is.
STYLE: how everything looks.
STORY: how well the progression of the stages is. (No random teleports to no where. Unless it is through a teleporter)
OVER-ALL: the important one. (more rating choices are accepted)

The levels should have a end goal.
The contest will end by May 31 so get going! :D
(Date subject to change also)

The winner of this competion will get whatever zep decides! (sorry zep :P)

I will try to answer questions regarding the contest.

4 comments


I had been using the .zip versions, so player_1.vop, etc, was just in the extracted folder. With .2 I decided to use the proper windows installer version. However, I can't find where to copy my old saves to!

The closest I could find is %AppData%\Roaming\Voxatron\ but that only has bbs_levels and my editor levels. I've verified the new version is saving settings/progress, but where? (Also verified it's not %Program Files%\Voxatron\, as expected.)

Thanks!

2 comments


Cart #6190 | 2012-04-29 | Embed ▽ | No License

This is just a 'Work in Progress' level that I couldn't wait to upload because I'm impatient. The last room is just placeholder for now.

Let me know what you think! I spent quite some time on the first three rooms (the ones that are actually good), and would love to have your opinion!

Yes, be honest. If it sucks, tell me it sucks. If it's awesome, tell me it's awesome. And also everything in between.

Thanks!

-Daniel

2 comments


Kinda hence the name. I thought it'd be cool.

I have some examples:

All you would need to set is:

Looks,
Action,
Item Name,
Properties, (details, e.g. gravity, bounciness, destructible or not, etc.)

Looks: Just like the prop editor, except no indestructible voxels (because items are already completely indestructible).

Action:

Points, (being able customize to even stuff like losing points when touched)
Point multipliers + dividers,
Weapons, (able to customize looks from weapon, customize bullets, ammo, etc.)
Base weapon, (mix of above and base weapons already in the game)

Item Name:

Effects the text shown at the top-ish part of the screen (for example, when you get the sword) and where it shows your weapon (only if you have in as a weapon/base weapon type).


Description

4 comments


(I'm kinda new to the forum, so please don't call me a noob for asking these questions.)

The levels just show up as pictures. I tried copying and pasting level pictures onto Microsoft Paint, and saved it as the right picture type. I went on Voxatron and when I loaded the level, nothing was there. Absolutely nothing. Nothing. Pure nothing. Nothing except nothing. Nothing nothingy nothiny. Nothing. Do I get the levels on another way? Thanks, I'd like to play some BBS Levels on the forum.

I found a BBS Level with The Great Dragon in it, so I loaded in the editor, and when I pressed CTRL + C, it just copied the whole room. I can't paste whole rooms for some reason.

I had to use bad grammar in the title (from room), because the forum won't let me type it in so long.

10 comments


Cart #6176 | 2012-04-27 | Embed ▽ | No License

This level is a sequel to DESTROY ALL SUDOKU. Instead of six Sudoku puzzles which you must destroy, this level contains a single Sudoku made out of indestructible voxels. Did I mention the puzzle solves itself?

0 comments


Cart #6170 | 2012-04-26 | Embed ▽ | No License

I made raocow's character Demo in voxal form. don't know how good it quite is. hard to make it look good. :)

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Cart #6163 | 2012-04-25 | Embed ▽ | No License

Testing character properties by setting everything to 0. Not that fun. :C

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Cart #6161 | 2012-04-25 | Embed ▽ | No License

just testing character properties and setting jump and speed height to 999 makes very interesting results. :D

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I picked up Voxatron when the Humble Indie Bundle with it came out and did an LP of it back then. Just got around to uploading it and thought I'd share. :)

http://www.youtube.com/watch?v=g5T-bcl8wSc

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Mine is 6291 in Voxatron 0.2. What's yours ?

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Hi!

This is my first custom model. A valkyrie or viking heroine called ... "Voxkyrie" . I am thinking about using it in a steam-punk/tech-viking themed level.

Opinions are welcomed. I know that the model is a bit bigger than the hitbox and it has some clipping issues.

Cart #6138 | 2012-04-20 | Embed ▽ | No License

PD: Used as base the character template published by qbicfeet

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This is my first level, the Castle of the Ancients, which has some nice battle rooms and traps. In my opinion, it's medium-hard. Please leave feedback and suggestions.

Cart #6126 | 2012-04-19 | Embed ▽ | No License

iPortal

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  1. If you are close enough, you can shoot through an indestructible wall:
    http://wstaw.org/m/2012/04/20/peagun.png

  2. Less surprisingly, this also works with sword:
    http://wstaw.org/m/2012/04/20/sword.png

There is a workaround - make walls thicker... but this just pushes the burden on level creator. And we know many authors will not test properly (or at all).

  1. Barrels can PERMANENTLY DAMAGE indestructible walls ! Look closely for small holes:
    http://wstaw.org/m/2012/04/20/barrels.png
3 comments


Is there any way to spawn monsters in the air and make them fall down ?

Side note: I would love to drop barrels from above and make them detonate from falling damage.

1 comment


Cart #6122 | 2012-04-19 | Embed ▽ | No License

Hey guys, this is my 1st Adventure map, enjoy! (5 levels (1) boss level, part 2 is comming soon!)

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