A quick demo level for 0.2 showing new monsters, door trickery, and player characteristics (the fox is slightly faster and starts with no weapon). You can walk back and forth between the first 2 rooms (green doors in voxde), and there is one use-once door (blue).




Ok, unfortunately the BBS doesn't allow fancy polls, but here I would like to ask a question:
How important is it to you to have ojects with "realistic" interiors (e.g. computers with the inner voxels in green, like chips)
I personally tend to model them, since I like the idea of objects revealing more details as they're being destructed.





Ohaiyo zep - i had a funny thing happen when i died with five or so aliens firing the death rings at me. they kept firing but because i was dead (maybe) the rings became very slowed down and looked like little swarms of bees. It is a great looking effect and i wondered if you will have a particle system for non-active particles, to make smoke, mist or swarms of bees/butterflys that dont need to interact. or just bounce away when touched. anyway i couldnt think of any cool extra things to add except for simple two frame animations. for example to make a object with a flashing light or a step that lit up when you stepped on it. anyway none of this is that important just a few thoughts!
