Hello! I am setting up a Pico 8 Console in my shed, but can't get the screen scaling just right. This is running on a raspberry pi, and otherwise seems to work great.
However, Pico 8 runs either much too small, or just a fraction too big.
These are the settings I am using in config.txt.
Is anyone able to help?
// :: Video Settings window_size 768 576 // window width, height screen_size 768 576 // screen width, height (stretched to window) pixel_perfect 0 // :: Window Settings windowed 1 // 1 to start up in windowed mode window_position -1 -1 // x and y position of window (-1, -1 to let the window manager decide) frameless 1 // 1 to use a window with no frame fullscreen_method 0 // 0 maximized window (linux) 1 borderless desktop-sized window 2 fullscreen
The heavens receded like a scroll being rolled up, and every mountain and island was removed from its place. Then the kings of the earth, the princes, the generals, the rich, the mighty, and everyone else, both slave and free, hid in caves and among the rocks of the mountains. They called to the mountains and the rocks:
“SAVE US FROM THIS DEMON!"
Score the number of the beast
to release the world from
Left & Right to move.
X to serve.
Check it out on itch!
COVID-19 is an infectious disease caused by severe acute respiratory syndrome!
Those affected may develop a fever, dry cough, fatigue, and shortness of breath. A sore throat, runny nose or sneezing is less common. Cases can progress to pneumonia and multi-organ failure.
The infection is spread from one person to others via respiratory droplets produced from the airways, often during coughing or sneezing. Time from exposure to onset of symptoms is generally between 2 and 14 days, with an average of 5 days.
Those who suspect they carry the virus are recommended to wear a surgical face mask and seek medical advice by calling a doctor rather than visiting a clinic in person.
Wash your hands after playing!
This Wretched Pong
A devilishly difficult game of pong and the difficulty increases as you anger the demon. Can you outscore him by 6 points? Can you do it three times in a row?
Based off Nerdy Teachers Pong tutorial, and very enhanced - https://nerdyteachers.com/Explain/NerdyPong/
Lots of thanks to discord, in particular, Rune for the Renoiser which helped me add sound and effects from Pico-8 sfx pack https://www.lexaloffle.com/bbs/?pid=64837 and music from Pico-8 Tunes Vol.2 https://www.lexaloffle.com/bbs/?pid=64837
I also borrowed the pentagram from Skulldude - https://www.lexaloffle.com/bbs/?tid=30146
SO much learned in the process. This is my second (unfinished) game - more polished than the first, again many thanks to the community for assistance.
There is a lot of cruft in the code, will clean up, and make any final balancing changes and then release. Any feedback on mechanics appreciated. Can you beat the final difficulty?
Hit me up for colabs. Would love to do art for your game.
This is a WIP boilerplate that I hope to use for upcoming games and update as I progress. It may be useful for other beginners out there as it is organised, features simple states (based on Nerdy Teachers improved menu tutorial - https://nerdyteachers.com/Explain/MainMenu2/) and some bits and pieces learned from building my first game COVID-19 -> https://www.lexaloffle.com/bbs/?tid=36863
It also features some modified print functions courtsey of Sparr's GitHub (https://github.com/sparr/pico8lib) and shout outs to everyone from the discord!
Hit me up with any comments, improvements or suggestions.
The theme of the game is around the recent Coronavirus / Covid-19. A slight flip on traditional game logic: Losing is living. Winning is dying.
This is first release of my first project based off the excellent tutorial of 'cells' by Nerdy Teachers:
https://nerdyteachers.com/Explain/Cells/ and a few other bits I've pulled from around the web.
The code is very messy, but the gameplay is nearing a final state and functions mostly as planned.
From here I will do some tidying up of the code. Perhaps only feature I might add is a progressive sound design as difficulty increases. Any efficiencies you might recommend would be appreciated.
Also will be doing some balancing of the gameplay, so any play testing, game tweaks and recommendations to the mechanics also very much appreciated!