I've been building a game via the API, and in my quest to figure out what savegame systems I can use (if any) I wrote a little script to dump the contents of _ENV. This seems to list the API, both documented and otherwise, so I thought folks might find it useful.
So far the only undocumented feature I've found and successfully used is clip3d, which you can use to set a clipping volume for subsequent voxel rendering operations. It doesn't seem to get reset every time you run a game, so be sure to clean up after yourself :)
Parameters seem to be x0, y0, z0, x1, y1, z1
Anyway, here's the rest of the dump:
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Hi!
I had a go at the Disc Room game jam, and ended up building a Super Crate Box / Disc Room hybrid. The sfx were made between 2am and 4am so they're a little rough, but otherwise I think it came out okay. Anyhow, this is my first full size PICO-8 game so I'd love to hear what you think!
<3