Here's a quick demo of a 6 degree of freedom 3D engine that I have been working on.
You can just explore a small space station in a Descent-like style.
Arrow Keys: Turn
The map is stored in a long string and is generated from a Blender OBJ file. The station is as complex as I can make it before running out of compressed code space. To make something larger, I think I would have to switch to more of a 3D tile system with room building blocks that snap together.
The engine uses a simplified portal system paired with convex sectors to determine room visibility and draw order.
Thanks to Fred72 for the polyfill code. (https://www.lexaloffle.com/bbs/?tid=3393)
I 100% agree that some control options would be handy— invert, reverse and such. Also, I want to see what a mouse control would feel like.
The cart stability issues are one of the reasons I released a demo — I think I am hitting some unhandled corner cases of the internal line drawing code (zep provided a temp fix) and maybe thrashing other areas too.
Usually the error codes indicate the failure type, so I wonder if something odd is happening with the interpreter. Also it’s giving “line 0” as error location, which feels abnormal.
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