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Cart #26755 | 2016-08-11 | Code ▽ | Embed ▽ | No License

NIJI - A Colorful Rainbow One-Dimensional Action Match-3 Puzzle Game

Inspired by this Famicart:

NIJI by @haya_a_TECS

Music was highly influenced by the Moon Theme of the NES Duck Tales game.


  • press up/down to make your fire flower line change lanes in the rainbow
  • press <z> to go faster
  • catch incoming flowers by touching them with your fire flower line
  • use left/right to highlight a flower in the line
  • press <x> to select it and move it around with left/right
  • press <x> again to place it
  • match 3 flowers of the same color to explode them and earn score points
  • the more flowers you explode in a single move the more points they're worth
  • if you miss catching a flower, it'll get added to the back of the file in a frozen state
  • only way to unfreeze a frozen flower is to explode another flower next to it

I still have a few improvements I want to add but since it's past the #AGBICjam's deadline I figured I would post it here as well. Feel free to give feedback or suggestions for improvement.

P#26712 2016-08-09 23:22 ( Edited 2016-09-20 01:21)

I love this. Not only does it look super happy, it plays nice.

I know there's not much too it, per se, but I just like how I have to think about where to place the flowers to make a match that's more than just 3.

Just good work all the way around.

Although for some reason I was expecting the train to speed up automatically as I progressed. Just felt like it should, I guess. I didn't find myself using Z a lot to move faster. Not a suggestion really, just an observation report.

P#26713 2016-08-09 23:26 ( Edited 2016-08-10 03:26)

Thanks for your kind words, morningtoast!

The train does speed up over time, but it might be doing so too slowly, I might balance it a bit to make playthroughs a bit shorter.

I added the Z speed up button to avoid having experienced players suffer the slow start of the game. I find myself using it a lot at the beginning but not so much as things start to get hectic.

Thanks again for the feedback! I love your games as well!

P#26715 2016-08-10 00:03 ( Edited 2016-08-10 04:03)
:: ilkke

Lovely presentation!

I like the original gameplay, haven't really seen anything similar, but it feels like it still needs some extra ingredient to make it REALLY fun.
Hope you keep experimenting with it!

P#26716 2016-08-10 02:43 ( Edited 2016-08-10 06:43)

Thanks ilkke! I agree there's still something missing to make it more engaging. I do have some plans to try in the near term.

Thanks for the feedback! I love Matchy Matchy!

P#26733 2016-08-10 12:10 ( Edited 2016-08-10 16:10)
:: Felice

Agreed, it's pretty great but it does feel like it needs a little flair or something.

Maybe the extra ingredient could be rare pickups that do cool things? Wildcard flowers, explosive flowers, etc. Or bad things, even. Like a flower that randomly changes the flowers on either side of it, or one that temporarily increases the movement speed and you have to cope with it until it times out.

P#26735 2016-08-10 14:30 ( Edited 2016-08-10 18:32)
:: Felice

Or add a timer and a gold/silver/bronze score+time to achieve. Bronze is enough to get to the next level, but you won't really be satisfied unless you get gold, sort of thing.

P#26737 2016-08-10 14:38 ( Edited 2016-08-10 18:38)

Pretty good ideas, Felice! I do have plans to somehow incorporate piranha plants in the game. I'll experiment with these things in the near future!

Thanks for the ideas!

P#26742 2016-08-10 16:20 ( Edited 2016-08-10 20:20)
:: dw817

Neat game ! You've got a great sound going there and I like the matchup ability. I'm plonking along myself. Prolly won't be done for a few days.

Never realized how mouse-intensive PICO is when you start to write your own game.

P#27860 2016-09-01 20:01 ( Edited 2016-09-02 00:01)
:: Scathe

Excellent! I had a lot of fun with this and really liked it!

P#28832 2016-09-19 21:21 ( Edited 2016-09-20 01:21)

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