I really had no idea if how to tackle this port and have never written anything close to a 3D / fake 3D rendered game before so its been a learning experience. Also Im sure there are much better ways of doing what Im doing but Im quite pleased with the results so far. For sure I can also optimise and refactor more and I hope to do that so I can include a high score table.
The game is in a alpha state at the moment as there is still a list of things to do including...
1) The fireballs don't shoot at all well in stage 1.
2) The player movement in stage 1 also needs some rework.
3) There are no difficulty settings yet, so I want to add the ramp up of difficulty.
4) More sounds to be added - big thanks to Hodgepants for helping me out here :)
In the meantime I hope you have some fun playing with what I've got so far.
Just one observation is that the game obviously runs much better in the windows/linux/mac version of Pico 8 compared to the browser version. I may need to release a 30 fps version for the browser.
Please also note the game control is mouse only.
Playing it more now, @VectorWorlds. The 3rd stage with the horizontal beams, they do not appear on the EASY level.
No towers too for that matter, the tunnel run is 2nd stage there, but that's okay I like the towers on the easy level.
Those cross-beams get me every time though. Maybe not have them on easy level ?
@dw817, thanks for the star and you are absolutely right. This is on the todo list. Currently all the levels are just randomly generated with no real difficulty progression in them.
Thanks to everyone else for your comments too. @freds72 your Star Wars game is really impressive and it gave me the inspiration to try my little project.
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