VectorWorlds [Lexaloffle Blog Feed] Star Wars Arcade Remake <p> <table><tr><td> <a href="/bbs/?pid=70159#p"> <img src="/bbs/thumbs/pico8_ndajabosa-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70159#p"> Star Wars Arcade Alpha 0.8</a><br><br> by <a href="/bbs/?uid=39571"> VectorWorlds</a> <br><br><br> <a href="/bbs/?pid=70159#p"> [Click to Play]</a> </td></tr></table> I've been working on a little remake of the classic Atari Star Wars game from 1983. It's been a lot of fun mixing my love of this game with the love of coding Pico 8.</p> <p>I really had no idea if how to tackle this port and have never written anything close to a 3D / fake 3D rendered game before so its been a learning experience. Also Im sure there are much better ways of doing what Im doing but Im quite pleased with the results so far. For sure I can also optimise and refactor more and I hope to do that so I can include a high score table.</p> <p>The game is in a alpha state at the moment as there is still a list of things to do including...</p> <p>1) The fireballs don't shoot at all well in stage 1.<br /> 2) The player movement in stage 1 also needs some rework.<br /> 3) There are no difficulty settings yet, so I want to add the ramp up of difficulty.<br /> 4) More sounds to be added - big thanks to Hodgepants for helping me out here :)</p> <p>In the meantime I hope you have some fun playing with what I've got so far. </p> <p>Just one observation is that the game obviously runs much better in the windows/linux/mac version of Pico 8 compared to the browser version. I may need to release a 30 fps version for the browser.</p> <p>Please also note the game control is mouse only.</p> Sat, 23 Nov 2019 12:02:33 UTC