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Cart #dragondot3-0 | 2020-02-09 | Code ▽ | Embed ▽ | No License

Be a dragon! Lay waste to your foes with your claws, bite, and fire breath! Gather gold and bring it back to your lair to grow in power! Bask in the adoration of your kobold followers! (Also you're a circle for some reason. This is Dragondot 3, you should be used to that by now.)

An action-adventure game full of secrets to find and new abilities to gain, drawing inspiration from the Legend of Zelda series among others. Map exploration, skills gained, and hoard stockpiled are all saved persistently, so you can continue your adventure across multiple sessions. Featuring over twenty different types of creatures to encounter, over twenty different skills to acquire (some with multiple upgrade levels), over a hundred map screens to explore (not even counting the dungeons, tunnels, and secret caves!) -- all packed into a single cozy little pico-8 cartridge.

You can get standalone executable versions plus a nice map of the overworld over at https://nmccoy.itch.io/dragondot-3.

P#72921 2020-02-09 00:18 ( Edited 2020-02-09 01:51)

:: Numzyx

thank you for making this video game!!

P#72933 2020-02-09 15:03

I still can't find how to access the last square on the map (Row 1, Column 2).
I'd like to see the ending, but I can't find a way to access that last square on the map.
I'm so close yet so far from completing the game, and it feels super unsatisfying. :(

P#73126 2020-02-15 14:00

@Sosasees in order to get to that room you need to go to the square at Row 2, Column 2 and fire breath the wall at north right in the middle, kinda sucks since it´s only a kobold :l but i hope i could help (note: it might also work with claws and bites)

P#73129 2020-02-15 18:24 ( Edited 2020-02-15 18:27)
:: Thom

I really like the feel of progression in this game, and the satisfaction of defeating the bosses, despite their strength over you at the start, and the completion of the last upgrade, finishing with such power that none of the bosses would be able to stand against.

P#73849 2020-03-12 14:39

I like how you traded graphical theme for making a game larger and more involved. I appreciate this choice as the game feels huge and fun. It has just enough 'look' to suggest what you're going for.

P#74735 2020-04-14 12:13
:: sliuey

noooooo! I killed a kobold!

P#78431 2020-06-23 16:04

How do you get 1 map tile to be one screen? I am making a game and found that a very clever thing to do.

P#86771 2021-01-25 17:07
:: NMcCoy

Basically, I'm not using the built-in map features, just looking at the map tile number for the screen's coordinates, then at the pixel data of the corresponding sprite, and then building a map for the current screen based on the pixels. The biome number for each screen (setting the palette) is encoded in part of the spritesheet set aside for this purpose, in a similar way.

P#86880 2021-01-28 16:47

Great game, I still have yet to find out how to beat it tho.

P#89158 2021-03-18 09:01

How do you get to the area at the bottom center of the map? I can't seem to figure it out.

P#92235 2021-05-20 19:52

Nevermind! I figured it out on my own. What a great game!

P#92237 2021-05-20 20:40

Great Game! Random Question: can I get some of your old Processing games and the Newgrounds version of Dragondot preserved in the Flashpoint Archive?

P#99240 2021-10-28 01:46 ( Edited 2021-10-28 01:47)

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