Be a dragon! Lay waste to your foes with your claws, bite, and fire breath! Gather gold and bring it back to your lair to grow in power! Bask in the adoration of your kobold followers! (Also you're a circle for some reason. This is Dragondot 3, you should be used to that by now.)
An action-adventure game full of secrets to find and new abilities to gain, drawing inspiration from the Legend of Zelda series among others. Map exploration, skills gained, and hoard stockpiled are all saved persistently, so you can continue your adventure across multiple sessions. Featuring over twenty different types of creatures to encounter, over twenty different skills to acquire (some with multiple upgrade levels), over a hundred map screens to explore (not even counting the dungeons, tunnels, and secret caves!) -- all packed into a single cozy little pico-8 cartridge.
You can get standalone executable versions plus a nice map of the overworld over at https://nmccoy.itch.io/dragondot-3.
@Sosasees in order to get to that room you need to go to the square at Row 2, Column 2 and fire breath the wall at north right in the middle, kinda sucks since it´s only a kobold :l but i hope i could help (note: it might also work with claws and bites)
Basically, I'm not using the built-in map features, just looking at the map tile number for the screen's coordinates, then at the pixel data of the corresponding sprite, and then building a map for the current screen based on the pixels. The biome number for each screen (setting the palette) is encoded in part of the spritesheet set aside for this purpose, in a similar way.
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