Be a dragon! Lay waste to your foes with your claws, bite, and fire breath! Gather gold and bring it back to your lair to grow in power! Bask in the adoration of your kobold followers! (Also you're a circle for some reason. This is Dragondot 3, you should be used to that by now.)
An action-adventure game full of secrets to find and new abilities to gain, drawing inspiration from the Legend of Zelda series among others. Map exploration, skills gained, and hoard stockpiled are all saved persistently, so you can continue your adventure across multiple sessions. Featuring over twenty different types of creatures to encounter, over twenty different skills to acquire (some with multiple upgrade levels), over a hundred map screens to explore (not even counting the dungeons, tunnels, and secret caves!) -- all packed into a single cozy little pico-8 cartridge.
You can get standalone executable versions plus a nice map of the overworld over at https://nmccoy.itch.io/dragondot-3.
@Sosasees in order to get to that room you need to go to the square at Row 2, Column 2 and fire breath the wall at north right in the middle, kinda sucks since it´s only a kobold :l but i hope i could help (note: it might also work with claws and bites)
Basically, I'm not using the built-in map features, just looking at the map tile number for the screen's coordinates, then at the pixel data of the corresponding sprite, and then building a map for the current screen based on the pixels. The biome number for each screen (setting the palette) is encoded in part of the spritesheet set aside for this purpose, in a similar way.
I found a... beach? With an island that doesn't go anywhere. Is there any point to that screen or is it just a beach to hang out on?
Beside that, I've apparently 100%ed the bosses. I haven't got all the upgrades, but at this point it's just grind, right?
I remember DragonDot 1 way back when. This made me nostalgic.
Oh ok, thank you. It seems I missing one. So far I've killed:
- the ghost in the desert
- the tree in the black-forest/swamp
- the jumping fire-man in the volcano
- the reflective clawer in the initial meadow (close to your cave)
Any idea where is the one I can't find?
EDIT: Ok I after going around the world for like 3 hours I finally found it!
Jumping off of water was a bug that I've fixed in the most recent patch. I'll look into the error message, thanks for the report! If there's anything in particular you were doing immediately before returning to the lair that causes that message to happen, please let me know; I'm having a hard time reproducing it.
Edit: found the trigger, it's from entering the lair with a fully charged shot. Not fully sure why the bug happens but I can keep it from happening at least.
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