Pico Pirates is an open world adventure game featuring deadly monsters, rival pirates and beautiful sandy beaches!
You set out on your quest to find The Pirate King and claim the crown for yourself. To do this, you'll need to find the 4 compass pieces scattered around the vast, procedurally generated world and keep your crews spirits high throughout (pirates lovely treasure and a good fight!).
Art, programming, design
Daniel Caaz for their excellent font compression solution (https://8bit-caaz.tumblr.com/post/171492623783/rendering-a-font-from-a-layered-sprite-sheet-in)
Josh Richter for the constant testing and excellent ideas
Alex Wall <3
Follow me on Twitter for more Pico 8 goodies @ctinney94
I love the sense of scale on the map. It feels like a real accomplishment to get to an island. The trails on the sand and the pulsating water around the islands are also very nice.
throw in a couple o' sea shanties, some buried treasure, and maybe some birds and fish, and this could be such a nice relaxing exploration game :)
also i must say i respect the bold choice to have a dedicated "show me the title of the game" button. not many games are doing that these days
Oh woops, I did intend to remove the logo button before publishing since that was only to create a thumbnail and a cool promo pic on twitter.
Many thanks for the kind words :) I'd love to add some sea shanties but I have all the musical abilities of an egg. Maybe I can rope someone into giving me a hand with this down the line...
Haha, this is surprisingly similar to a game I made a while back, got nowhere near as far with it though (https://www.lexaloffle.com/bbs/?tid=29751).
Looks cool, graphical effects are very nice. I'd love to play the full version with more to do.
Thank you all for the kind words!
Oddly enough, cannons are the rarest of any item in the game, so it is a little unusual to be lacking in compass pieces whilst drowning in cannons...
Currently chest loot works off a weighted random function with no intelligent balancing so whilst it is less likely to be put in the position that @freds72 describes, it certainly doesn't make it impossible.
Lack of variety is my biggest downfall of this project (at least imo) and the result of how I went about development. I'll have a full postmortem on my site in the near future with my full thoughts for anyone interested.
I finally beat this one. Called myself 4 cannon Jones by the end. On account of I had 4 cannons.
I will say, the most annoying thing is the inertia and wind. Felt like most of the game I was just floudnering and being pushed around. But when I finally got a little control my strategy was to go diagonally, cutting corners so that I didn't hit the middle and accidentally run into a kraken, which also avoided most hostiles this way. Then I check the map frequently to find islands. Once I had 3 cannons encounters we no longer an issue. From then it was just "Yo ho ho" to the end.
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