Pico Pirates is an open world adventure game featuring deadly monsters, rival pirates and beautiful sandy beaches!
You set out on your quest to find The Pirate King and claim the crown for yourself. To do this, you'll need to find the 4 compass pieces scattered around the vast, procedurally generated world and keep your crews spirits high throughout (pirates lovely treasure and a good fight!).
Art, programming, design
Daniel Caaz for their excellent font compression solution (https://8bit-caaz.tumblr.com/post/171492623783/rendering-a-font-from-a-layered-sprite-sheet-in)
Josh Richter for the constant testing and excellent ideas
Alex Wall <3
Follow me on Twitter for more Pico 8 goodies @ctinney94
Thank you all for the kind words!
Oddly enough, cannons are the rarest of any item in the game, so it is a little unusual to be lacking in compass pieces whilst drowning in cannons...
Currently chest loot works off a weighted random function with no intelligent balancing so whilst it is less likely to be put in the position that @freds72 describes, it certainly doesn't make it impossible.
Lack of variety is my biggest downfall of this project (at least imo) and the result of how I went about development. I'll have a full postmortem on my site in the near future with my full thoughts for anyone interested.
I finally beat this one. Called myself 4 cannon Jones by the end. On account of I had 4 cannons.
I will say, the most annoying thing is the inertia and wind. Felt like most of the game I was just floudnering and being pushed around. But when I finally got a little control my strategy was to go diagonally, cutting corners so that I didn't hit the middle and accidentally run into a kraken, which also avoided most hostiles this way. Then I check the map frequently to find islands. Once I had 3 cannons encounters we no longer an issue. From then it was just "Yo ho ho" to the end.
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