Working on a pool game. Also includes Loop.
Added zoomed out mode to pool. Press button 2 to toggle zoom. Also added a check so that any ball that makes it outside the bounds of the table is considered to have gone in a pocket (because I think the most likely way to achieve that is by bouncing through a pocket in some strange way).
Pretty slick! The movement and animation of the balls is really good!
I think I broke the game by aiming the cue ball at the corner pocket deliberately and letting fly. The ball appeared to fly off the table, and on the next player's turn it's just frozen and nothing can happen.
I notice you are using the colloquial rules for 8-ball and not the real ones >_>
It's a really cool game but there are occasional moments where I am reminded that it's really hard to tell precisely where you're aiming. Like, when I go for the break, I inevitably try to shoot straight upwards thinking the pool cue looks perfectly straight and the ball just goes to the left or right and completely fails.
EDIT: I was hitting too hard. :1
Got a crash. I paused the web player then unpaused and it crashed, so I don't think it is you, but then again, I dunno...
It claimed BALL was nil value called in a couple of lines, but somehow I think that's probably not right since this was after I made about 3 shots. This could be one for Zep.
I was modding this game and I think I actually found the nil bug
Unless I'm mistaken, there is a typo where something refers to "BALL" instead of the table "BALLS".
also here's the micro-game for the micro-game collab project:
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