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Cart #13375 | 2015-08-31 | Code ▽ | Embed ▽ | No License
11

Working on a pool game. Also includes Loop.

Added zoomed out mode to pool. Press button 2 to toggle zoom. Also added a check so that any ball that makes it outside the bounds of the table is considered to have gone in a pocket (because I think the most likely way to achieve that is by bouncing through a pocket in some strange way).

Cart #13350 | 2015-08-30 | Code ▽ | Embed ▽ | No License
11

P#13351 2015-08-30 19:59 ( Edited 2015-11-20 18:09)

I think you should make balls and table smaller, so it would fit on one screen.

P#13354 2015-08-30 20:06 ( Edited 2015-08-31 00:06)

Yeah, I want to add a mode where you can view a zoomed-out table to get a better overview of what is going on.

P#13356 2015-08-30 20:32 ( Edited 2015-08-31 00:32)
:: AfBu

It's looking really great. I have noticed that UP/DOWN arrows are not used, you can make them to scroll camera over the table, it would be pretty useful I think since you would see more details that in single-screen overview ;)

P#13358 2015-08-30 20:51 ( Edited 2015-08-31 00:51)

It is probably not obvious, but you can press X when placing the cue ball or aiming to switch into look around mode. Then up/down do move the camera.

P#13360 2015-08-30 21:02 ( Edited 2015-08-31 01:02)

Pretty slick! The movement and animation of the balls is really good!

I think I broke the game by aiming the cue ball at the corner pocket deliberately and letting fly. The ball appeared to fly off the table, and on the next player's turn it's just frozen and nothing can happen.

I notice you are using the colloquial rules for 8-ball and not the real ones >_>

P#13361 2015-08-30 21:06 ( Edited 2015-08-31 01:06)

Also on the list is finding a way to incorporate rule variants.

P#13363 2015-08-30 22:06 ( Edited 2015-08-31 02:06)

Oh I was only joking.. and I've never heard of Loop it looks wild.

P#13369 2015-08-30 22:44 ( Edited 2015-08-31 02:44)
:: matt

Seriously impressive!

Takes me pack to Virtual Pool.

The only feature I'd like is being able to fast forward or skip to the point at which the balls stop moving.

P#13381 2015-08-31 07:28 ( Edited 2015-08-31 11:28)

How about adding "challenge" 1 player mode that would play similarly to the NES game called Lunar Ball?

P#13388 2015-08-31 09:54 ( Edited 2015-08-31 13:54)

It's a really cool game but there are occasional moments where I am reminded that it's really hard to tell precisely where you're aiming. Like, when I go for the break, I inevitably try to shoot straight upwards thinking the pool cue looks perfectly straight and the ball just goes to the left or right and completely fails.

EDIT: I was hitting too hard. :1

P#13392 2015-08-31 12:26 ( Edited 2015-08-31 16:29)

Really loving it ! A square version of the game could also be a super cool option! ( without camera movement, less balls)

P#13422 2015-08-31 17:27 ( Edited 2015-08-31 21:27)

Got a crash. I paused the web player then unpaused and it crashed, so I don't think it is you, but then again, I dunno...

It claimed BALL was nil value called in a couple of lines, but somehow I think that's probably not right since this was after I made about 3 shots. This could be one for Zep.

P#16003 2015-10-29 13:42 ( Edited 2015-10-29 17:42)
:: JTE

My first shot gave me ball was a nil value too. Because I sank the cue ball immediately. Ooops.

It might have to do with the ball the camera is tracking maybe?

P#16705 2015-11-16 23:33 ( Edited 2015-11-17 04:33)

I was modding this game and I think I actually found the nil bug

Unless I'm mistaken, there is a typo where something refers to "BALL" instead of the table "BALLS".

also here's the micro-game for the micro-game collab project:

Cart #16706 | 2015-11-17 | Code ▽ | Embed ▽ | No License

:]

P#16707 2015-11-16 23:49 ( Edited 2015-11-17 04:49)
:: PRIZZA

This is really impressive. It's also a great way to kick back and relax. :o

Fav'd!

P#16712 2015-11-17 13:06 ( Edited 2015-11-17 18:06)

Wow, this is so well made, that my Pico Snooker looks terrible and amateurish!

P#16804 2015-11-20 13:09 ( Edited 2015-11-20 18:09)

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