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Cart #supahex1k_r2-0 | 2022-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Entry for the PICO-8 1k Jam, where only code is allowed (no sprites or audio) and compressed size is limited to 1024 bytes.

This is a demake of Super Hexagon. Controls are just left and right - avoid the walls for as long as possible! After game over, the game will reset after a short pause. High scores are saved.

Credit for the smallest triangle fill code goes to p01.

Revision 2: removed a remark (facepalm), made a small increase to the wall gaps, tweaked the game over screen to be quicker and wait for a button press, reduced flashing of timer a bit. 4 bytes free but can't really use them anywhere. Thanks for the feedback all.

P#117151 2022-09-10 18:52 ( Edited 2022-09-10 23:47)

Cool game, but I feel that the menu delay is so big and I cannot train myself to get more than 3 seconds of gameplay if I stay in the menu ~6 seconds. Anyways, this still seems the best entry I saw at this point xD

P#117153 2022-09-10 19:00

Another little suggestion: put a label image in the bbs cart, it gives the game a better looking and if you put it in the splore (I still didn't buy the 15 dollar pico-8 so I do't know exactly how it works and I can't claim it) much more people will try

P#117154 2022-09-10 19:03 ( Edited 2022-09-10 19:03)

Hi @WeeblBull. Superb game. Gold star. To make a title screen. Start your game from the beginning and press F7. That will save the current screen to the cart.

Then just re-save your cart as normal.

Suggest you have level EASY that runs half this speed though, maybe half score. Wow, I get a score of 2 and my eyes literally cannot follow the movements of the shrinking gates.

Incredibly original game for Pico-8. Kudos !

P#117160 2022-09-10 19:49

@biteco8, @dw817 thanks for the feedback both. I've added the cart label and have tweaked the game over screen to be quicker and wait for a button press.

There's more I would like to add but I've run out of bytes unless I remove sound or simplify the score. Primarily it would be making the game easier at the start and gradually get harder. Since this is a demake of an existing game I don't think I should expand beyond the 1024 bytes to make a complete copy so I'll keep it in constraints.

P#117181 2022-09-10 23:54
1

That's up to you, @WeeblBull. Personally I can see this game being a true and full cart w instructions, different levels of play, high-score, and maybe even a storyline to guide it.

P#117183 2022-09-10 23:59
1

@WeeblBull triangle fill in 1K? neat

I plugged a convex fill variant that I use in my game - it saves duplicate coordinates to call trifill, your cart is now down to 946b!
(it also fixes most of the edge artifacts - but introduce others, your call!!)

Cart #femasadepa-0 | 2022-09-11 | Code ▽ | Embed ▽ | No License
1

P#117196 2022-09-11 07:49 ( Edited 2022-09-11 08:02)

As a big fan of Super Hexagon (it is one of only a handful of games with a permanent install on both my phone and Steam library) I have to say, you really did a great job nailing the pacing and movement. I'd enjoy seeing this expanded into a full demake, if you have the inclination to do so.

P#117236 2022-09-12 00:39
1

Nice job on this, you captured the look and feel of the original game extremely well!

@freds72,

If you're interested in tiny triangle-drawing code, I have a little trifill function I made a while ago, just 87 tokens and about 170 characters. The downside is that it takes ~2x CPU vs. the leading trifill functions measured here in the thunderdome thread. I'm thinking I'll try it out in a tweetcart. ;)

P#117245 2022-09-12 02:09

Well done!
I'm another big fan of Super Hexagon, and have also developed a version for pico-8 I'll need to polish up and share. It's not a 1K cart though; very impressive!

P#117246 2022-09-12 02:36

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