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@dw817 @farvardin yes as per my previous reply it's broken in 0.1.8 and presumably later.

It may be possible to fix but it's going to be quite a lot of work to change how maps are stored.

P#28130 2016-09-07 03:22 ( Edited 2016-09-07 07:22)

Oww ... I REALLY wanted to try out this game - but I'm not backtracking in OS versions. Ok, best to you. :)

P#30728 2016-10-11 23:00 ( Edited 2016-10-12 03:00)

As mentioned Geist (if you follow the previous conversations), this game apparently only works in PICO-8 v1.8 and prior.

P#30740 2016-10-12 11:18 ( Edited 2016-10-12 15:18)

wow I just realized previous pico-8 versions aren't available!
I still have 0.1.8 but it seems this game used to work in 0.1.7.

P#30756 2016-10-12 13:00 ( Edited 2016-10-13 08:19)

Geist, I think it's possible this game was written with a lot of hardware tricks that were still in beta development.

This sometimes happens with software. I know for a-while TRS-80 III hardware could not run particular variates of TRS-80 II software.

Still ... I would like to see an update to this so it runs current version PICO-8.

P#30758 2016-10-12 13:20 ( Edited 2016-10-12 17:20)

actually found a 0.1.6 from may on my download dir.
so here's a working html export: *removed* (game was fixed)

P#30765 2016-10-12 14:42 ( Edited 2018-04-10 09:33)

UB, how about you post it Online ? Maybe on the Itchy site ? Then everyone can play it.

P#30807 2016-10-12 21:50 ( Edited 2016-10-13 01:50)

nope dw, not my game, not my call. this belongs on impbox's itchio page if/when he wants it to happen.
just posted this as a quick workaround for people who really want to play it somehow.

P#30822 2016-10-13 04:07 ( Edited 2016-10-13 08:30)

IMPBOX, how about storing the map in a standard ARRAY and writing your own plotter for it ? If you're not sure how - that is definitely up my alley as I've always had to write a map plotter for any programming language I've used.

Then again, [color=red]ZEP[/color] could just relinquish the problem of the overlay of tile images and the mapper.

If it truly is a FANTASY system as he says, and it is not just a limitation of his programming skill or of the memory model he may have had to choose, this should be no difficulty at all - and in fact help HUNDREDS of PICO programmers.

It's not going to bother me as it will be exceptionally rare if I ever use the mapper space for any of my carts.

P#30897 2016-10-13 20:59 ( Edited 2016-10-14 01:02)

First time trying to play this, and I thought the corruption was intentional. But I guess it seems broken.

P#33603 2016-12-17 14:50 ( Edited 2016-12-17 19:50)
6

After a little testing, I figured some rules for mset/mget and created these functions which store map values in 'mem', a 2d array (more space than you need, but I guess now you can make a larger map?).:

function _mset(x,y,val)
   if val==nil then
      val=0
   end
   mem[flr(x)][flr(y)]=val
end
function _mget(x,y)
   if x == nil then x=0 end
   if y == nil then y=0 end
   if x<0 or y<0 then return 0
   else return mem[flr(x)][flr(y)] end
end

(It's possible there are some bugs in the above, but based on my tests this seemed to be the behavior of those built-in functions.)

I replaced all the calls to mget/mset with these new functions. And updated the _draw function to use a tilemap approach (for map tiles) instead of calling map().

I haven't fully tested it, and the map blitting function could probably be improved. But this will get Tempest to work in the latest version of pico8:

Cart #33663 | 2016-12-19 | Code ▽ | Embed ▽ | No License
6

This really is a cool game, Impbox. Hope you continue work on it!

P#33664 2016-12-18 23:42 ( Edited 2016-12-19 04:43)

Thanks very much enargy! I've updated the thread with your version! =)

Sadly I haven't had much time for this project lately.

P#33665 2016-12-19 00:53 ( Edited 2016-12-19 05:53)

Not a problem. It was a quick fix. I'm new to pico8, but if there are other carts that are broken due to that issue, the same method should work for them. I'm just glad I got a chance to check it out. It's a really fun little game!

Hopefully you'll come back to it eventually. I really like the menu/interaction system you've put together here.

P#33703 2016-12-19 10:16 ( Edited 2016-12-19 15:16)

Nice survival game, hope it get finished soon.

Anyway it seems the game in "featured" reflect the 0.30 version which have the map "bug" :(
Also during gameplay found 2 bugs, one of them is quite severe.

After 18 minutes of game the player will freeze, this is due to "frame" variable overflowing into a negative number and player movement is only handled after frame 210. The player can't do anything apart of waiting for game over!

one solution in _update is:

frame+=1
if frame >= 32767 then -- prevent overflow which freeze the player
 frame = 255 -- anything over 210 is fine
end

Also noticed that outside the map it's covered by player character (tile 0)

following patch on _draw solves it:

 local tileid
 for mx=0,16 do
  for my=0,16 do
   tileid=mem[mx+x][my+y]
   if tileid == nil or tileid == 0 then
     tileid=30 -- ocean
   end
   spr(tileid,((mx)*8)-ox,((my)*8)-oy)
  end
 end
P#34797 2017-01-02 21:20 ( Edited 2017-01-03 19:36)

Sorry it's been broken for a long time, now I finally had some time to fix it up! Thanks for the interim community fixes =)

Hope to add the farming and fishing and cooking to it soon!

P#40221 2017-05-05 15:51 ( Edited 2017-05-05 19:51)

I will honestly say this seems a very fun game, but I'd do away with the 'You HAVE to do X, Y, and Z whenever you start the game, or else you die immediately...' part. Extend the 'intro' a bit instead if possible, otherwise I'm having a lot of fun. :D

P#40225 2017-05-05 20:57 ( Edited 2017-05-06 00:57)

Glad to see you're working on this again! :)

P#40279 2017-05-07 14:29 ( Edited 2017-05-07 18:29)

Runtime error at Day 30

P#40304 2017-05-08 02:27 ( Edited 2017-05-08 06:27)

Probably not meant to play this thing to day 30 or 40, another runtime error

P#40360 2017-05-09 01:56 ( Edited 2017-05-09 05:57)

Man, I love this but I can't stop the cold! I got as far as a fire.

P#42799 2017-07-25 18:22 ( Edited 2017-07-25 22:22)

Welp, I survived for over a month, had over 100 fruit, made a teepee village, a camp area with a natural cave, a cabin farming village with trees and crops and wells (and only two patches of grain from what I could gather from the wreckage) I'd say that I did everything I needed to.
Awesome game! Though, it does get a little stale after twenty days or so. But I can't wait for more stuff to be added! There's so many possibilities for a game like this! =^w^=

P#52032 2018-04-25 21:16 ( Edited 2018-04-26 01:17)

you could add save system

P#56259 2018-09-06 07:51 ( Edited 2018-09-06 11:51)

Seems to run fine now in Pico-8 v0.1.11g. This game overall is a mathematical marvel. Creating whole islands from scratch and the terrain and flora besides.

Really quite nice ! I keep dying on 0 days though because it is hard as hell to stay alive.

P#56270 2018-09-06 12:21 ( Edited 2018-09-06 16:26)

Seems somewhat broken in Pico-8 v0.2.18, but it's still fun regardless. The dialog bubble never shows anything. Hope it can get fixed at some point, as I'd love to play it in all its glory. Also, it's hard as hell...

P#81550 2020-09-06 18:49
1

Why does the fire not warm me up lmao

P#93218 2021-06-08 21:26

nao e legal

P#108521 2022-03-12 22:46

What's the current status of this game? I've tried it and some of it seems to work, but I can't build bridges or plant crops, and I can't scroll my inventory down past the first 9 items, so it seems like the majority of the game content isn't accessible?

P#116945 2022-09-05 19:48

Some suggestions:

  • My first run stranded me on a tiny beach surrounded by trees so there was no way to survive. I was fine the next run but it would be nice if the game ensures players have the bare minimum to make an axe and chop their way through obstacles.
  • Surviving the first night is the hardest so give the player a few more minutes to survive.
  • Time seems to progress a little too quickly for my taste, and it would be nice to have more daylight hours than night.

@SeekNDestroy8797 Lighting the fire and sleeping in a shelter works for me. Maybe it takes time to warm up

@sparr AFAIK you can build bridges over 1-tile gaps and plant crops on tilled land if you use the grain (doesn't seem harvestable yet). The inventory doesn't scroll but you can still cursor down past the 9th item.

P#119182 2022-10-16 16:55
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