A small experimental prototype made for ocledot's prototyping courses.
Only one button is needed to play this game - X.
Press X to change direction of walk, hold X to light a lamp or to hide in shadow.
Walk around, light all lamps to open the door and leave corridor and dodge wolves that may eat you instantly.
Wolves don't like lit lamps and won't cross them, use that to your advantage.
Note: this prototype may be a bit buggy.
Grafics may change but game has left the "alpha phase", now it needs some copy paste and position arrangment, some rail signals and so on.
There is a menu train, that starts the game, but misses some functionality right now, later you can pick up commuters from the station, but right now this big train just starts the game.
Controls
"X" starts the train
Up/Down selects parts of the scene
*there are some indicators as long there is a color border "O" should do something
A WIP for a vignette game (did not know that this genre exsist, before September 2026. Toy box, Diarama Games)
Sept: First upload of a game cart
Okt: Big update for me, add a game state and a game start animation.
Okt: No building animation but Tower Cranes and now four rails!
Nov: Lots of code reconstruction. But most parts are ready, just fine tuning for position.
- Every game object has its own draw() function, and some sprite data. So I can call game_object:draw_me() and still every object handels his draw part diffreently.
- There is now a building animation, tower comes from botton of construction side.


tv simulator
NO SIGNAL
[ version 1.5.0 ]
"There's nothing on the tv ??"
⚠️ PHOTOSENSITIVITY WARNING / EPILEPSY RISK
This project contains intense flashing lights, rapid color changes, and heavy screen glitches that may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised.
channel pattern names
[ch 01] thermal radiation
[ch 02] test_card.exe
[ch 03] phase noise
[ch 04] phosphor glow
[ch 05] tape dropout
[ch 06] chroma bleeding
[ch 07] horizontal burst
[ch 08] vram corruption
[ch 09] delta glitch
[ch 10] poltergheist
> Which one was your favorite?
Melting pot (287 chars)
The gif-length is not in my favor. I recommend pasting it into pico8.
I won't post it as a cartridge, but I have enough postcarts eventually I might make it a collection like kladblok.
(287 chars)
t=0
::_::
t+=1
cls(1)k={1,2,3,3,8,8,5,9,10,6,7}
f={█,▒,░,░}
for c=1,11do for i=1,100do
s=t/2/(i+1)fillp(f[c])circfill(
64+sin(s)*i,
64+cos(s)*i-c*abs(sin(t/30000+i/500)),
12-c+i/10+sin(i/50)*
c-sin(t/300)*5+sin(t/30000)*25,
k[c])
end end
pal(5,137,1)pal(3,136,1)pal(6,135,1)
flip()goto _
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Ponderoso
A short platformer in homage to the original Wonder Boy. Skate, jump and shoot stars through two levels of non-stop, forward-rolling platforming nostalgia. My first finished game!
Controls: ⬅️➡️ move · 🅾️ (Z) jump · ❎ (X) [action]
Playtime: around 5 minutes.
Art, music and design by me. Code written with the help of AI.
Feedback very welcome!
Ghoulish Garden
Carve the pumpkins before time runs out!
How to play:
The graveyard has a habit of randomly having pumpkins manifesting all over it during fall, but since no one is around to make sure the pumpkins are carved to match the spookiest time of the year; it is up to a humble ghost do it on their own. Simply touch the pumpkin (if or when you can find it) and our ghastly protagonist will do the work in an instant. But make sure not to run out of time! You only have until the sun comes out.
Note:
This game was supposed to release on the 31st of October but things got in the the way so I had to wait and quickly do some polishing touches. The game is nothing to be jealous of, its quite the simple cart but it was fun to make and helped me understand some basic procedural generation. There is some unimplemented features stuck in the code that I might come around to update eventually (and I'm not sure if they broke things now that I think about it) so expect a lot of jank.

Flashlight v1.0
Flashlight is an arcade-style ghost-busting game. Use your powerful flashlight to defeat ghosts before you run out of battery.
Controls
- Arrow Keys: Move
- Z/X/C/V: Toggle Flashlight
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[8x8] |

Hi There!
While learning Pico-8, I have given myself a challenge that I call "Minis".
These are very small projects or ideas that I think are possible for what I know so far.
This was my technically my second Mini, but I'm counting it as my first as I didn't post the other one.
Please enjoy! (oh, don't go off the edge of the board, I didn't add anything to stop that from happening- oops)
Fish_The_Frog | 3 of Spades

Hi !!!
I am very happy to finally be able to release this version, which includes a bunch of new features as well as added depth to the gameplay loop.
To be perfectly honest, implementing an online leaderboard in PICO-8 was quite a major undertaking—one that I will certainly be eager to leverage again for my future games.
I hope you enjoy this version of the game; please feel free to share your feedback in the comments.
CHANGELOG - SHIBA JUMP V0.5 :
Changelog V0.5:
-
Sprite updates
-
Interface updates
-
Item spawning
-
NPC encounters
-
Online multiplayer leaderboard
-
Item combining in the inventory
- Integration of new music
>> Multiplayer mode is available on the game's itch.io page
https://lgcstudio.itch.io/shiba-jump
>> Local mode :
Hello Pico8 Team!
I'm a software developer and for a long time I wanted to dive into game programming (I used RPG Maker as a kid but wanted something more hands on) - searched for framework after framework, but I lacked the basic building blocks to create a game. Then AI came and my dreams of making a game by myself got destroyed because now, well, it's not you programming it anymore. But then I pondered: I'm not forced to use AI for this, I can still crack my head and discover by myself how games are built, and PICO8 was the perfect place to explore and learn.
I'm still at the very beginning of this journey but, thinking of what to study next, I thought it would be a good idea to learn how to chain an animation. I was always curious about this, so, I'm creating this little "Fireworks" simulator.
Press Z to shoot a firework
Press LEFT or RIGHT to change the Firework type (only 2 for now)
(Only the first two firework types work for now)
Sorry if I am asking too many questions... but...
Why are there two wikis for PICO-8?
https://pico8wiki.com
https:// pico-8 fandom com
Both of the wikis seem to have identical content. Even they are both outdated. (no information on rrect or underline P8SCII special command)
If I have to pick one wiki, I would 100% pick the top one, pico8wiki. Fandom ruins every wiki by turning them into advertising boards. pico8wiki seems much more peaceful and free from bloat in general.
I also don't like Fandom either because any wiki on there will be ingrained forever until the next Big Bang. Even if a community changes its mind and migrates to another wiki, the old wiki is just left to attract unwitting users.

The game is not what I would like it to be but I just wanted to get it over with to be honest, I was tired of it. This game has helped me a lot though with getting some understanding of certain things, if I wanted to spend more time on this I would just refactor my food collection code to be more efficient with recognising the item has been picked up.
STORY
your're a scarecrow with a pumpkin for a head named
"Jack Crow" selling pumpkins out on halloween night
with the help of "Britta O, Pump", the pumpkin in
the box you sell your stuff too, trying to get money.
HOW TO PLAY
use X plant, pick up, and buy while O to
sell.
INFO
this game was just made to celebrate halloween
and maybe send over to the halloweenjam for itch.io
but with all that...
HAPPY HALLOWEEN :)
just wanna say this is my first Pico-8 hope you enjoy try to get as much money as you can :)

[ ABOUT ]
A 3-5 minute narrative horror prologue set in the world of CORPSE FLOWER. Press X/Z to progress and experience the story for yourself.
There are 3 different endings. Can you find them all?
Made for Halloween in 5 days.
Hope you enjoy <3
[ INFO ]
The full game is a text-adventure inspired by The Little Shop of Horrors. This prequel showcases the antagonist and feel of the main game.
Follow here on Bluesky for progress.
[ ATTRIBUTIONS ]
Fonts Used:






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