Ghoulish Garden
Carve the pumpkins before time runs out!
How to play:
The graveyard has a habit of randomly having pumpkins manifesting all over it during fall, but since no one is around to make sure the pumpkins are carved to match the spookiest time of the year; it is up to a humble ghost do it on their own. Simply touch the pumpkin (if or when you can find it) and our ghastly protagonist will do the work in an instant. But make sure not to run out of time! You only have until the sun comes out.
Note:
This game was supposed to release on the 31st of October but things got in the the way so I had to wait and quickly do some polishing touches. The game is nothing to be jealous of, its quite the simple cart but it was fun to make and helped me understand some basic procedural generation. There is some unimplemented features stuck in the code that I might come around to update eventually (and I'm not sure if they broke things now that I think about it) so expect a lot of jank.

Flashlight v1.0
Flashlight is an arcade-style ghost-busting game. Use your powerful flashlight to defeat ghosts before you run out of battery.
Controls
- Arrow Keys: Move
- Z/X/C/V: Toggle Flashlight
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Hi There!
While learning Pico-8, I have given myself a challenge that I call "Minis".
These are very small projects or ideas that I think are possible for what I know so far.
This was my technically my second Mini, but I'm counting it as my first as I didn't post the other one.
Please enjoy! (oh, don't go off the edge of the board, I didn't add anything to stop that from happening- oops)
Fish_The_Frog | 3 of Spades

Hi !!!
I am very happy to finally be able to release this version, which includes a bunch of new features as well as added depth to the gameplay loop.
To be perfectly honest, implementing an online leaderboard in PICO-8 was quite a major undertaking—one that I will certainly be eager to leverage again for my future games.
I hope you enjoy this version of the game; please feel free to share your feedback in the comments.
CHANGELOG - SHIBA JUMP V0.5 :
Changelog V0.5:
-
Sprite updates
-
Interface updates
-
Item spawning
-
NPC encounters
-
Online multiplayer leaderboard
-
Item combining in the inventory
- Integration of new music
>> Multiplayer mode is available on the game's itch.io page
https://lgcstudio.itch.io/shiba-jump
>> Local mode :
Hello Pico8 Team!
I'm a software developer and for a long time I wanted to dive into game programming (I used RPG Maker as a kid but wanted something more hands on) - searched for framework after framework, but I lacked the basic building blocks to create a game. Then AI came and my dreams of making a game by myself got destroyed because now, well, it's not you programming it anymore. But then I pondered: I'm not forced to use AI for this, I can still crack my head and discover by myself how games are built, and PICO8 was the perfect place to explore and learn.
I'm still at the very beginning of this journey but, thinking of what to study next, I thought it would be a good idea to learn how to chain an animation. I was always curious about this, so, I'm creating this little "Fireworks" simulator.
Press Z to shoot a firework
Press LEFT or RIGHT to change the Firework type (only 2 for now)
(Only the first two firework types work for now)
Sorry if I am asking too many questions... but...
Why are there two wikis for PICO-8?
https://pico8wiki.com
https:// pico-8 fandom com
Both of the wikis seem to have identical content. Even they are both outdated. (no information on rrect or underline P8SCII special command)
If I have to pick one wiki, I would 100% pick the top one, pico8wiki. Fandom ruins every wiki by turning them into advertising boards. pico8wiki seems much more peaceful and free from bloat in general.
I also don't like Fandom either because any wiki on there will be ingrained forever until the next Big Bang. Even if a community changes its mind and migrates to another wiki, the old wiki is just left to attract unwitting users.

The game is not what I would like it to be but I just wanted to get it over with to be honest, I was tired of it. This game has helped me a lot though with getting some understanding of certain things, if I wanted to spend more time on this I would just refactor my food collection code to be more efficient with recognising the item has been picked up.
STORY
your're a scarecrow with a pumpkin for a head named
"Jack Crow" selling pumpkins out on halloween night
with the help of "Britta O, Pump", the pumpkin in
the box you sell your stuff too, trying to get money.
HOW TO PLAY
use X plant, pick up, and buy while O to
sell.
INFO
this game was just made to celebrate halloween
and maybe send over to the halloweenjam for itch.io
but with all that...
HAPPY HALLOWEEN :)
just wanna say this is my first Pico-8 hope you enjoy try to get as much money as you can :)

[ ABOUT ]
A 3-5 minute narrative horror prologue set in the world of CORPSE FLOWER. Press X/Z to progress and experience the story for yourself.
There are 3 different endings. Can you find them all?
Made for Halloween in 5 days.
Hope you enjoy <3
[ INFO ]
The full game is a text-adventure inspired by The Little Shop of Horrors. This prequel showcases the antagonist and feel of the main game.
Follow here on Bluesky for progress.
[ ATTRIBUTIONS ]
Fonts Used:

Welcome abroad Captains!
Warning: Flashing Lights
欢迎登舰,舰长们!
警告:包含闪烁画面
Play it on itch.io
UPDATES 11/02 - added short control description when first loading
How to play
Lock-in and slay them all! CAPTAIN is a top-down twin stick arcade shoot 'em up game. Mow down thousands of GEOMETRIES and rack up potentially BILLIONS of scores!
Only supports keyboard and mouse.
For maximum compatibility across different keyboards, controls have moved from WASD to EDSF
Might go for a gamepad version in the future
EDSF — move
Space — speed boost
Right mouse — bomb (hold)
Left mouse — charge shot
玩法:
CAPTAIN 是一款俯视角双摇杆街机射击游戏。碾碎成千上万的不明物块!然后顺手刷出可能高达几十个小目标的分数!
游戏只支持键鼠。为了适应多语言键盘,采取EDSF操控
EDSF — 移动
空格 — 加速冲刺
鼠标右键 — 炸弹(按住)
鼠标左键 — 蓄力炮
System
The game revolves around 2 things: Don't get hit and kill fast. The ship fires by itself but you will need to turn and aim.
系统:
游戏就围绕两件事:别被打中,杀得快。飞船会自己开火,但转向和瞄准得靠你。
Don't get hit!

My first game made with Pico-8! Let me know what you think!
Hint: Inspect your surroundings as you follow the paths.
Controls:
- Arrow Keys to move
- (X) to pick up and drop items (shown in game)
- (O) / Z / C to interact or use (shown in game)

This is a simple game I made as a learning exercise after reading the book "Battle Royale" by Koushun Takami
Survive until the final boss! Deflect bullets and slash enemies with your katana to survive to the end!
a few fixes are needed as some enemies get stuck but I like to think they're just hiding!
No AI generated code

Hello everyone!
While this isn't my first pico8 cartridge ever, this IS my first uploaded pico8 cartridge!
Description
The goal of the game is simple: smash the pumpkin and retrieve all 10 candies in the least amount of hits possible, using your trusty pumpkin hammer.
Have fun! And happy Halloween!
Revisions
Version 3:
- Add game title and author at the top of the code
- Remove exclamation mark in titlescreen title
Version 2:
- Fix hammer sprite offset
Version 1:
- Fix hammer hit detection on mobile
- Allow every candy type to show up when pumpkin gets hit

A simple particle editor for all your projects!
Play with it until you find a particle you like. Use up/down to pick an entry, then type a number or use up/down to change it. A live preview runs on the right.
When you’re happy, copy the whole 1st tab of code, outside any function. Call updparts() in _update and drawparts() in _draw. To spawn a particle, call addp(x,y,"..."), where the string is copied to your clipboard when you press Z in the editor. Just paste it in. A full particle in under 2 minutes!
THE NAMES
A guide to what each variable does.
shap - the shape: 1 is a filled circle, 2 a circle outline, 3 a filled square, 4 a square outline.

The Monster Match
This is The Monster Match. A chill game with no timer, no gravity on pieces while you choose where they go, and no RNG on which piece to drop. Just trying to beat the level in the least amount of pieces dropped. Levels are randomized daily.
This game was solo developed by me and no Generative AI was used. Credit to Bobby "Boris" Pickett for the original Monster Mash that the music and game title is based off of.
All controls are listed in game except arrow keys to move pieces before you drop them.
Have fun and I hope you enjoy doing the monster match.





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