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Cart #numodawetu-1 | 2026-10-31 | Embed ▽ | License: CC4-BY-NC-SA
1

Controls:

  • X to jump
  • hold for a shorter jump
  • tap for a lighter jump
  • there is a trampoline, you need much downwards force for it to work
  • tap befor you land to get the maximum jump

About:

After playing "Outline" a popular itch.io game, I decided to make something similar. Im not sure how people will like the weird jump mechanic thats why for now its just a singular screen, please feedback!

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2 comments


Cart #ufo_race1-0 | 2026-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico 8 game

Fly the ufo and try to beat your best time.

Controls:
arrows to move
x to fly
z to reset

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a little pico8 experiment in procedural water, shimmering reflections, and shifting skies.
just playing around with motion, color cycling, and the illusion of light on water.

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Cart #crossbond_colors-2 | 2026-10-31 | Code ▽ | Embed ▽ | No License
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Well, here is my first finished PICO-8 game. It's a puzzle game, do you like those? If you do, then this is a special love letter to puzzle games. It is mainly inspired by Puyo Puyo, but carries a line-connecting mechanic from Sandtrix.

Controls

⬆️/⬇️: Menu navigation
⬅️/➡️: Move block pair left/right
⬇️: Drop faster
🅾️: Swap blocks, confirm selections, cycle through option settings
❎: Give up (after losing), (along with 🅾️) erase a high score

Objective

Imagine each color of block as a color of stone that can carry energy, similar to a wire. You must connect blocks from the left side of the screen to the right side of the screen, not just in a simple straight line, but in any formation you can imagine. Horizontally, vertically or diagonally, the blocks will interact, and if current flows from the left to the right, those blocks go bust!

[ Continue Reading.. ]

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3 comments


Cart #ballfall2-0 | 2026-10-30 | Embed ▽ | License: CC4-BY-NC-SA

Ball Fall 2!

The long-anticipated sequel to the highly popular game 'Ball Fall'.
This game is NOT made by the same creator (We-Live-To-Game) as Ball Fall. Please play the game here if you haven't already (it is infinitely better).

2 comments


Cart #one_more_gpu-0 | 2026-10-29 | Code ▽ | Embed ▽ | No License
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Start small. Think bigger. Buy one more GPU.

An incremental game about an AI startup, inspired by Universal Paperclips. Start with $0, do freelance jobs, and save $300 for a used GPU. At first, you are faster than your AI. That will change.

Buy hardware, train better AI models, set prices, and keep your GPUs cool. Grow your business from a bedroom to a worldwide network. Pip, your AI assistant, always has another suggestion.

A game takes about 40–45 minutes if you play actively. Your progress saves automatically, so you can take a break and come back later.

Buy your first GPU and put it to work.

[ Continue Reading.. ]

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2 comments


Cart #bloonstd64-2 | 2026-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hi!!! this is a demake of Bloons Tower Defense!!

i actually made this game a few years ago but i didn't have a pico-8 license back then and only used the education edition, but now that i finally got the real thing i decided to actually publish this game!! this is my first ever game so it might be a bit rough around the edges but either way i'm really proud of the result!

the code is really unreadable because of all the dumb techniques used to cram as much gameplay in to 8000 tokens, but the game has:

  • 9 different monkeys from BTD5
  • Two upgrade paths, each with three upgrades
  • Automatically game saves after each round
  • The first 60 waves from BTD5

[ Continue Reading.. ]

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Cart #blackball_billiards-0 | 2026-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #maxosirus_ninja_cactus-0 | 2026-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone!! After more than a year of development, I’m incredibly excited to share Ninja Cactus: Escape the Cacti Caverns, a multicart Metroidvania/precision platformer I made with my son, DinoBoy!

Controls:

⬅️ ➡️ = Move
⬆️ ⬇️ = Look Up/Down
🅾️ = Jump
❎ = Shoot Needles
(Additional controls are introduced as you discover new abilities!)

Some highlights:

• 6 upgradeable abilities to discover and master.
• 6+ explorable regions, each with unique environments, obstacles, and collectibles.
• Nonlinear progression, with some abilities obtainable out of sequence (or skipped altogether if you’re skilled enough!).

[ Continue Reading.. ]

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Hello everyone,

I have a habit of doing:

function open_shop()
 local selection=0
 ::_::
  if(btnp(➡️))selection+=1
  if(btnp(⬅️))selection-=1
  if(btnp(❎))goto exit
 flip()
 goto
 ::exit::
 sell_item(selection)
end

its super useful to just stop the game and be able to have a mini loop from anywhere, its just so annoying that the snippet above doesn't actually work, I just wish it would. Here is the way it would work:

function open_shop()

 local selection=0
 local last_⬅️=false
 local last_➡️=false
 local last_❎=false

 ::_::  
  last_⬅️=btn(⬅️)
  last_➡️=btn(➡️)
  last_❎=btn(❎)
 flip()
  if(last_⬅️!=btn(⬅️) and btn(⬅️))selection-=1
  if(last_➡️!=btn(➡️) and btn(➡️))selection+=1
  if(last_❎!=btn(❎) and btn(❎))goto exit
 goto _
 ::exit::
 sell_item(selection)

end

See? Btnp() sadly only works in _update() and _draw(), so a weird workaround must be done, over time I made it cleaner but still annoyingly in the way.

[hidden]

function open_shop()

 local selection=0
 local last_button=0

 ::_::  
  last_button=btn()
 flip()

  if last_button!=btn() then
   if(btn(⬅️))selection-=1
   if(btn(➡️))selection+=1
   if(btn(❎))goto exit
  end

 goto _

 ::exit::
 sell_item(selection)

end

[ Continue Reading.. ]

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A recreation of the code editor of PICO-8, non-interactive. I will one day try forcing the other editors into a postcart too. I did the pattern editor too but it was around 50 characters too big.

If you spot even an insignificant discrepancy to the real editor, please lmk.

(269 chars)

r=rectfill::_::cls(8)r(0,8,127,120,1)?"⁶.\0ュをシシシん◝⁵ki+ᶜf⁵すf⁶.6cccc6\0\0ᶜ2⁶.アュひュx𝘩\0\0⁶.まま8らスス\0\0⁶.¹り01り¹\0\0⁶.³²²るヌネ\0\0⁶.³⁷¹¹¹\0\0\0",3,0,14
?"line 1/1³せ3/8192⁵ih=ᶜ6⁵cb_",1,122
?"printᶜ7(ᶜc゛hello, i'm a postcart!゛ᶜ7)"..(t()%0.5<0.25and"³fᶜ8█"or""),1,9,11
flip()goto _
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After seeing the post: https://www.lexaloffle.com/bbs/?tid=45648, I just had to take some of the tricks, this is also inspired by the gif zep made some time ago with the maze. funny that I did not know about: _set_fps(infinite), repeat-until and flip(srand(). all of that feels illegal

(346 chars)

_set_fps(120) --and what is this?!??!?!?
--holdframe() what is this?!?!
pal({[0]=8,9,10,11,3,12,14,138,139,135,137,140,136},1)
repeat --what is repeat-until?!?!
for y=0,129,16do for x=0,129,16do
a,u,v=rnd()+t()/5,mid(-8,8,cos(a)*16),mid(-8,8,sin(a)*16)
line(x+u,y+v,x-u,y-v,rnd"16"+a\2)
end end flip(srand()) --why does this work?!?!
until nil

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0 comments


Cart #oh_balls_by_tobio-2 | 2026-10-30 | Embed ▽ | License: CC4-BY-NC-SA
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Hi Picotron!

Tobio here.

Working on this game for a first Picotron project!

It's a remake of 99 Balls for Picotron, like how Ballz (https://www.lexaloffle.com/bbs/?pid=42828) is a remake of it for Pico-8.

I love that game, and it's simple enough that it makes a good project to get used to a new engine and stuff.

How to Play:

Use the left and right arrow keys to change the firing angle, and use X to fire.

If you hold Z, you can change the firing angle faster.

Changelog

1.1.0

  • Added how to play option in start menu
  • Added option to view score in start menu
  • The game now tracks your high score!

What's Coming

  • Option to use the mouse to aim and fire (if you want?)
  • Something cool to happen when you clear the stage
  • If I can get the online scoreboard to work... an online scoreboard!
  • Some way to accelerate the gameplay to save waiting a long time while the balls all return
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6 comments


Cart #dieforever-0 | 2026-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

#DIE FOREVER

THE GAME

[64x64]

Death wants blood, and he's kind of a jerk about it. You play as The Silent Samurai, whose goal is to spill as much blood and collect as many coins as possible until you perish, where you will wheel and deal with Death in his casino and shop to upgrade The Silent Samurai's abilities. Can you escape the endless bloodletting cycle, or will you DIE FOREVER?

[ Continue Reading.. ]

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7 comments


Cart #slimesoccer-0 | 2026-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Back in middle/high school, my friends and I LOVED the iconic Slime Soccer and Super Slime Soccer flash games by Quin Pendragon and Jens Dahl Mollerhøj, respectively. I have fond memories of hosting tournaments during study hall.

I wanted to give the basic game design a pico 8 twist -- aka adding in a Celeste dash to the core gameplay. I've had a lot of fun with it, and hope that you do too!

CONTROLS:

⬅️ ➡️ run.
🅾️ or ⬆️ jump. You can short hop and long jump.

❎ dash. You can dash in 8 directions.

  • You get 2 dash charges. They refill when you land.
  • In the air, your first touch of the ball gives you one charge back.
  • press ⬇️ + ❎ to slam on the ground to pop up the ball.

[ Continue Reading.. ]

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11 comments


[MettatonInvader]

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Made by flavipix, the_badwolf and Emans

Cart #the_mine_surface-0 | 2026-09-13 | Code ▽ | Embed ▽ | No License
5

How to play

Z/C: Jump
Arrows: Move
Jump to start

There is a gem for each room. Gems are completely optional.

Info

This game is a 2D platformer inspired by the PICO-8 version of Celeste.
We made this in 2 days for the Trijam game jam with the theme The center of the Earth and updated it slightly afterwards.

  • WR no gems: 1:40
  • Dev record no gems: 1:53

Itch.io version at https://flavipix.itch.io/the-mine

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1 comment


Cart #ftr-0 | 2026-10-28 | Code ▽ | Embed ▽ | No License
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1 comment



Port of my Pico-8 implementation of this https://www.lexaloffle.com/bbs/?uid=129982

Recreation of this video by Tsoding: https://www.youtube.com/watch?v=qjWkNZ0SXfo

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Accidentally found out that the tesla coil launches the player into the shop which then bumps the player onto the platform perfectly. And its not like this happens rarely, I could replicate it almost every time.

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