Westner Hero 8 is a pixel-art card roguelike set in the Wild West. Collect cards, strengthen your character, and combine two cards into a more powerful one. Build your own strategy, face increasingly dangerous enemies, and survive ever-changing adventures.
x/o sure/cancel
up/down move hero
left/right select card
Update: Bug Fixes

FlappyBean: The Mameshiba FlappyBird Clone
Like it says on the tin. It's Mameshiba Flappybird.
You can disable background scrolling in the pause menu if it makes you nauseous.
Volume can be controlled in the top left.
What is Mameshiba? I'll explain below:
Code: sMattGuy
Art: Mikufanclub
Thank you to fletch_pico and their rotating sprite code

Bippi's Space Reboot!
A short galactic wave-based shoot-'em-up (shmup).
Help Bippi the Alien blast through waves of invading robots and defeat the boss! There are 10 waves in total -- can you make it to the end?
Controls
- D-Pad / L Stick (Arrow Keys) to Move
- X Button (X/V/M) to Shoot
- O Button (Z/C/N) to use ⭐️ Star Bombs
- P / Enter to Pause
- Ctrl + / Ctrl - to Adjust Volume
How to Play
Shoot robots to destroy them while dodging their attacks! Destroy or avoid all enemies to proceed to clear the wave. Clear all 9 waves and defeat the final boss to win and save space!
❤️ Lives
You start with 4 ❤️ Lives, indicated at the top left of the screen. Getting hit by an enemy or enemy bullet costs 1 ❤️ Life. Losing all your ❤️ Lives results in GAME OVER!

Spacelite DX
A roguelite bullet hell. Five sectors of five rooms, a boss at the end of each — and the
ship you finish with is not the one you started in.
You fire automatically, so both hands are for moving. Z focuses: slower, tighter shots,
and your hitbox becomes visible. X dashes through a wall of bullets with a few frames of
mercy.
Two currencies. Credits drop from everything and die with you — spend them at the module
bay between rooms. Genes are rare and outlive the run; they buy permanent upgrades, so every
attempt starts stronger than the last.
Every module costs you something. Heavier rounds slow the ship. A faster trigger opens
Very basic test to play around with platformer movement, using a little of what I learned from Morse Horse. Needs a bunch of work to get the feel right, but this will be the become the basis for a game based around my lightning effect (see Dodge Lightning) and some WFC level generation (see Rainbow Edwin).
Wali's Big Adventure
This is the first game I felt comfortable submitting here, so please be nice :-)
Gameplay
Explore the ocean as a tiny whale and collect all 9 goldfish.
Make sure to you don't run out of air and stay away from dangerous sea creatures!
I was only able to make this thanks to the help of many guides and tutorials, most notably @spacecat88 and @LazyDevs.
Also my first time using the secret color palette which was really useful for getting more shades of blue. Also the circular-shadow/"clippingmask" is probably the most complex piece of code I used so far.
Feedback is very appreciated :)

Controls:
Arrow Keys - Move
X - Fire
Z - Select level (on the title screen)
Story:
Welcome to Silicon, my PICO-8 remake/reimagining of the 1983 Atari 8-bit game Silicon by David Jones, originally published by Romik Software.
Navigate the maze, collect the items scattered throughout the level, avoid or destroy the enemies, and score enough points to progress to the next level.
Gameplay:
Explore the maze and collect items to increase your score. Use your weapon to defend yourself against the different enemies roaming the maze.
Some enemies are tougher than others, so keep moving and watch your surroundings. You have limited time to complete each level.
How to Use the Abacus
The abacus in this game has 5 rods. Each rod represents a different place value:
- First rod: ones.
- Second rod: tens.
- Third rod: hundreds.
- Fourth rod: thousands.
- Fifth rod: ten-thousands.
To represent a number, move the required beads on each rod.
Example: to represent the number 25, place 2 beads on the tens rod and 5 beads on the ones rod.
Adding Numbers
To add numbers, move beads onto the abacus.
Example: 23 + 14
- Represent the number 23.
- Add 1 bead to the tens rod.
- Add 4 beads to the ones rod.
- The result is 37.
Subtracting Numbers

I have the following code in main.lua
function _init()
cls(0)
scene="pre_title"
end
function _draw()
if scene=="pre_title" then
_draw_pre_title()
elseif scene=="ui" then
_draw_ui()
end
end
function _draw_ui()
cls(4)
end
include "Pre_Title.lua"
I have the following code in Pre_Title.lua
function _draw_pre_title()
cls(3)
end
I'm getting an error saying I can't include Pre_Title.lua. Am I doing something wrong? Why doesn't Picotron just automatically include the code in tabs like Pico-8?

This is a PICO-8 port of Linus Åkesson's 4-kilobyte album Machine Yearning, which was originally written for a Commodore 64 outfitted with two SID chips. It uses PICO-8's PCM capability to crudely emulate the SID chip, which is driven by the same "mini-programs" that constitute the original album. The VM that executes these programs was reverse-engineered from the C64 machine code and re-implemented in Lua for this cart.
My original goal with this project was to incorporate the music into my under-development game Nimble Knights, but as the project ended up being both large and CPU-intensive, it may or may not actually end up there. But I still felt pleased enough with the result that I wanted to post it as a standalone cart.

New Picotron project, kind of.
I am still basing this off of the Porklike tutorial from Lazydevs but I'm using Picotron to make things bigger. My goal is to make a cyberpunk/cyberspace themed roguelike. Very excited to see what I get up to!!
Start screen for the game draws inspiration from SophieHoulden's Matrix screensaver!
Will post updates when I have a new chunk of progress!
=====atr8des=====





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