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Cart #minesweeperspecial-4 | 2026-09-06 | Code ▽ | Embed ▽ | No License
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This is my first foray into development using Pico-8, I enjoyed it a lot!
I tried to give the game a couple Easter eggs and oddities, to give it a slightly different flavour from other minesweeper clones.

Controls:

Arrow Keys - movement
C - Reveal a square // Confirm
X - Toggle flag

The mouse controls are as you'd expect.
(Player 2's controls are Pico-8's defaults)

For the Name menu, you can change letters using the Up and Down keys, and move between character positions using Right and Left.


Features:

Click on Yeller (the smiley face) in the upper right of the board, he'll give you a hint that might be useful.

Full mouse support (besides the versus mode and name selection screen),

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Cart #sumeralkhan-1 | 2026-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a PICO-8 adaptation of "The Sumerian Game (1964)" — one of the earliest computer strategy games, designed by Mabel Addis.

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Cart #tinypool-5 | 2026-09-12 | Embed ▽ | License: CC4-BY-NC-SA
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a little ball physics/particles toy with a bit of customizability

you can open the menu with the mouse scroll wheel, where you can toggle things like the white ball (i call it the ship lol), friction, ball respawning (endless), ball respawning with velocity (auto)

there are also some visuals you can adjust, those being the screen scale, screen shake, particles, and whether or not the game unfocuses when you click off of it

since the screenshake shakes the entire window instead of just the screen inside it, there is some jank when it comes to window positioning. if the program ends up in a different spot in your tooltray than you left it, try pressing r/middle mouse to reset the balls and it should save its current position for the future

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Cart #tinyblocks-2 | 2026-09-12 | Embed ▽ | License: CC4-BY-NC-SA

a 4-in-1 block game bundle including tetris, panel de pon, puyo puyo, and dr mario

controls :

overall:
1/2/3/4 - select game
scrollwheel - change screen size
m - toggle sfx
r - restart game

tetris, puyo puyo, dr mario:
ad/left&right arrowkey - move
w/up arrowkey - hard drop
s/down arrowkey - soft drop
fg/zx - rotate

panel de pon:
wasd/arrowkeys - move cursor
f/z - swap
g/x - raise


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Cart #tserrespaceshooter-1 | 2026-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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"press ❎ to start"
"❎ to shoot"
"⬅️⬆️➡️⬇️ to move"

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Cart #survival1k-6 | 2026-09-06 | Code ▽ | Embed ▽ | No License

survival1k

hello!

this is the game where you fight enemies, level up and uhhh.. that's it?

CONTROLS:

  • LUDR - move
  • Z - drink water
  • X - attack

QUICK MANUAL:

  • you need to drink water or you'll start to lose hp
  • there's 2 types of enemies - passive ( just wander around ), and aggressive ( chase you and damage )
  • as you kill more and more enemies, you'll level up, dealing even more damage
  • this game is in-dev right now, i plan to add more features if i can ( 1k is not a joke :| )

TRIVIA:

  • i used shrinko8 to compress the game, deobfuscated is ~2.2k. now its 1024 bytes ( PHEW... )
  • you can give ideas on how could i improve the game, perhaps even do less bytes

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Cart #tinytens-1 | 2026-09-11 | Embed ▽ | License: CC4-BY-NC-SA
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copy of pancelor's wonderful "make ten" for my tooltray (https://www.lexaloffle.com/bbs/?tid=142209)

controls:

hold lmb + drag - select digits
r - reset board (or lmb on bottom screen wavy text after time's up)

m - toggle sfx

scrollwheel/arrowkeys - change screen size

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Cart #marienbadalkhan-0 | 2026-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A recreation of Marienbad — an early Polish computer game from 1962, based on a variant of Nim.

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Cart #vt_squishyam-0 | 2026-09-06 | Code ▽ | Embed ▽ | No License
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Did not expect to spend so long on this.

Waveform visualizer by Colin The Newmaker:
https://www.lexaloffle.com/bbs/?tid=149602

Original track by Toby Fox all rights reserved uhhhhhhhhhhhh yeah

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Cart #ruffkute-0 | 2026-09-06 | Code ▽ | Embed ▽ | No License

Just a bullet hell prototype. O-spiral, X-Barrage, Arrows-move around

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Cart #dodge1k-0 | 2026-09-05 | Code ▽ | Embed ▽ | No License
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Made this in 999 compressed bytes for PICO-1K Jam 2026.

Arrow keys move, X and O slow time. Get close to red circles to mine points, but don't get hit!

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A recreation of the original 1997 Snake cell phone game. I tried to get as close to the original as I could, right down to the menus. The only addition is adjustable speed settings. For the most authentic experience, Speed 1 closely matches the pace of the original game.

I hope you enjoy!

Cart #wogedogube-2 | 2026-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #urgurgurg_hypno_sis-6 | 2026-09-11 | Code ▽ | Embed ▽ | No License
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A nsfw/fetish-based comedy game for the Heavy Weight game jam.

Obviously won't be to everyone's taste but I'm proud of the fakey-mcfakerson "physics" and the coroutine-based cutscene system so hearfelt thankyou to any brave souls who check it out.

Currently open to any feedback/ideas about how to add more variety and challenge into the levels.

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Cart #poolalkhan-1 | 2026-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A recreation of the 1954 Pool game — one of the earliest known video game adaptations of billiards.

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Cart #iftoag3-2 | 2026-09-07 | Code ▽ | Embed ▽ | No License
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This is a small(ish) game I made to test the flow and function of a bigger game I have planned; "Ifrinn". The bigger version won't be made in Pico-8 though, I just happened to start messing with the engine when I had the idea to make this smaller version.

If you enjoyed this, keep an eye out on Steam for when the full version of "Ifrinn" comes, it's gonna be BIGGER and BETTER than this one! (Twice the dice, twice the FUN!)

Also, if you're feeling generous, feel free to support this game on Itch.io! You'll get a downloadable copy of this game and its soundtrack, AND the proceeds will go towards the development of the full game!
(You don't have to pay to get the download if you don't want to, though)

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Cart #supersoft_novastrike-7 | 2026-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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NOVA STRIKE ( v1.1.4 )

Typical wave shooter, first attempt at a pico-8 game. Takes some inspiration from Galaxian for Atari

Not the best at music, first go in the editor so apologies in advance! You can turn it off in options though :)

What YOU Can Do:

  • Shoot stuff
  • Grab power-ups that drop (I have shields even, your welcome)
  • Bombs for mass clearing of enemies (you can get extra from drops)
  • There's a few bosses as Galaxian had a few bosses
  • Roguelike-ish with upgrades every few stages w/shop-rerolls
  • Unlock new ships by playing stages and resume from where you left off for a casual-experience :)

Features:

  • Infinite gameplay
  • UI Menu with options, credits, and high scores :D
  • Rocketship character

Community Feedback/Tips appreciated!

Note that I am quite close to my limit even with shrinko8 and do not want this to be a multicart title.


Changelog

V1.1.4

  • Balanced the game more
  • Bug fixes w/drifting mechanic
  • Fixed possibility for boss health table to overflow

V1.1.3

  • Adjusted ship firing to be different as a reward for unlocking them

V1.1.2

  • Fixed drifting and speed controls
  • Fixed issue with notifications popping without unlocking new character

V1.1.1

  • Buffed game to make harder over waves
  • Multiple highscore names instead of just one
  • Changed options menu to use previous menu navigation system
  • You can now delete all of your data
  • Colored in the Pico-8 logo for splashscreen
  • Balanced portions of the game to ensure longer playtime
  • Clears out projectiles and powerups properly after a wave is cleared

V1.1.0

  • More enemies added
  • More bosses
  • Upgrade system
  • Checkpoints
  • Improved visuals
  • More ships to choose from
  • You can add your initials to leaderboard now!
  • Some transitions and "pop"
  • Splashscreen
  • Attempted to improve music

V1.0.1

  • Slight improvements to music
  • Game music properly mutes instead of just main-menu music being muted

v1.0.0

  • Initial Release

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Nim
by Alkhan
Cart #nimalkhan-1 | 2026-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ancient strategy game of taking objects from rows.

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Cart #frogclickrouge-0 | 2026-09-05 | Code ▽ | Embed ▽ | No License
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HI new update to my game

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Cart #rozaporx-1 | 2026-09-05 | Code ▽ | Embed ▽ | No License
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Setup & Table Layout
 Face-Down Palace: Deal 3 cards face-down in a row in front of each player. These remain secret
until the end of the game.
 Face-Up Palace: Deal 3 cards face-up, directly on top of each face-down card.
 In-Hand Cards: Deal 6 cards face-down to each player to form their initial hand.
 Draw Pile: Place the remaining deck face-down in the center of the table. Leave space next to it for
the discard pile.
 The Swap Phase: Before play begins, each player may swap cards between their 6 hand cards and
their 3 face-up Palace cards. Use this phase to put your strongest cards (e.g., 2s, 10s, Aces) into your
face-up Palace.
LAYOUT TIP: Your Palace consists of 3 hidden face-down cards with 3 visible face-up cards resting on top of them.
You cannot play these until the central draw pile is exhausted and your hand is completely empty.

Special & Power Cards
Power cards break standard rank progression and give tactical advantages:
Card Role Special Effect & Rules
2 Reset Card Resets the play pile value to zero.
Can be played on TOP of any card,
and ANY card can be played on top
of a 2.

10 Burn Card Immediately clears (burns) the entire
discard pile from the game. The
player takes an immediate extra
turn.

4-of-a-Kind Automatic Burn Playing four cards of the same rank
consecutively (or stacking 4 at once)
instantly burns the pile and grants an
extra turn.

Gameplay Loop

• Playing Cards: On your turn, play a card that is equal to or higher in rank than the top card on the
discard pile. You may play multiple cards of the same rank together (e.g., two 8s or three 5s).
• Drawing Cards: As long as cards remain in the central draw pile, you must always maintain at least
3 cards in your hand. Draw back up to 3 immediately after completing your play.
• Picking Up the Pile: If you cannot play a valid card (or choose not to), you must pick up the ENTIRE
discard pile and add it to your hand. Your turn then ends.
Transitioning to the Palace & Winning
Once the central draw pile is completely exhausted and your hand is empty, you access your Palace:

  1. Step 1 — Play Face-Up Cards: Play from your 3 face-up cards using standard rules. You can play
    matching multiples if you have them.
  2. Step 2 — Play Blind Face-Down Cards: Once all face-up cards are gone, flip your face-down cards
    one at a time on your turn without looking beforehand.
  3. Success vs. Penalty: If the flipped card is a valid play, it stays in the pile and your turn ends. If it is
    invalid, you MUST pick up the entire discard pile along with that card. You must then clear your hand
    again before returning to your remaining hidden Palace cards.
    VICTORY: The first player to successfully clear all hand cards, face-up cards, and blind face-down cards
    wins the game!
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TL;DR - a poke to pause the audio engine like you can in pico-8 would be much appreciated.

I've been working on the Pico-8 emulator, and an issue that will cause some inconsistencies is the inability to pause the audio engine in Picotron without:
a. using the built in pause menu
b. stopping _update/_draw loops

The byte at 0x547f, bit 0x4 does the following:
disabled (set to 0): _update/_draw run, and audio engine runs.
enabled (set to 1): _update/draw stops running, audio engine stops running.

This is used by the picotron pause menu, but it acts seperately to the paused process; allowing for the pause menu to function (having btn presses, _update, _draw, etc).
If you were wanting to pause the audio engine without stopping _update/_draw, it seems impossible as of writing this, since 0x547f bit 0x4 is used for both instead of being seperated into seperate bits or different poke locations.

If somebody wanted to have a custom pause menu that has the same power as picotron's native one, or paause the audio engine for some other reason, they're unable to. Pico-8 reportedly has the ability to do this by poking 0x5f2f (which doesn't work in Picotron).

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