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Cart #namify-1 | 2026-08-28 | Embed ▽ | License: CC4-BY-NC-SA
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namify 1.01

description

namify is a random name generator. Generate and copy up to 25 random names, or use the included names.lua script to implement the generator in your own programs!

All name parts were sourced from census.gov.

ACCESSIBILITY NOTE: Namify runs a live simulation of rapid name generation. Increasing the names generated per batch higher than 3 - 4 can result in rapid flashing. An accessibility mode has been added which limits screen updates to once per second, or once every 60 frames.

If you experience photosensitivity or would like to avoid viewing rapidly flashing text, then please answer "Yes" to the Photosensitivity Warning at the start of the program.

[ Continue Reading.. ]

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Cart #jtnr2-4 | 2026-08-31 | Embed ▽ | No License
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JOURNEY THROUGH THE NIGHTMARE REALM II

You found your new obsession in the back of a local arcade. You've never seen this arcade!
JOURNEY THROUGH THE NIGHTMARE REALM II

You and your friends are certain: You MUST beat this arcade and score a spot on it's leader board. After your first run you get awarded a booster pack filled with different cards. On your next run you get to use them: Insert an ability card and use it IN-GAME!

Gather your friend and get them to help you beat the bosses in this game. You can play it on your own or combine your powers to get even deeper into the nightmare realm!

On your path you will encounter lots of enemies, bullets and slot machines!

These big and chunky machines have started appearing in the nightmare realm. Spend coins you've gathered on spins to get new items and powerups. But save at least one coin to revive a fallen friend!

[ Continue Reading.. ]

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Cart #pushypenguins-1 | 2026-08-28 | Code ▽ | Embed ▽ | No License
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Cart #spellshot-2 | 2026-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flappingbird-2 | 2026-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made my first game ever, just a simple clone of flappy bird. :)

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so I made a physics engine
and then I improved it
edit: and again
edit 2: moving this to blogs nobody looks at the subsections
yay
let's call it thisisatinyphysicsengine for no flipping reason :b
anyway here is a demo
(note that this is not a completed game, it is just a proof)
yes the old code is in there I don't have time to change it

Cart #tiatpe_demo-1 | 2026-08-27 | Code ▽ | Embed ▽ | No License
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make collidable objects flag 0
call upp(player) inside update
player should look like:

 p = {
  x = 16,
  y = 16,
  vx = 0,
  vy = 0,
  a = 0,
  f = 0.85,
  s = 0.5,
  g = 0.3,
  gr = false,
  h = 7, -- don't ask why its 7 idk it just works if anyone knows math pls let me know

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=195338#p)
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Cart #horse_speedcutting-0 | 2026-08-27 | Code ▽ | Embed ▽ | No License
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A small game where you take care of your horse and compete in cutting competitions

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Cart #castello-6 | 2026-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Castello

An homage to the old castlevania games with sluggish controls, but without the linear platforming. Explore the world to find orbs that open doors and other useful items that help you get through the castle to defeat the evil lord.

I want to also thank designers of the following games for inspiration

Mush - Demon Castle
JulianR - Subsurface

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The Picotron map() function has several bugs related to out-of-bounds ranges:

  • If tile_x or tile_y are negative, the map is displaced up/left while drawing more columns/rows than specified in tiles_x/tiles_y.
  • If tile_x or tile_y are larger than the map width/height, garbage tiles are displayed.
  • If sx/sy are both outside the screen, CPU usage increases the farther out you go (i.e. 4000, 4000 takes 38% CPU, even if you're drawing a single tile)
  • If tiles_x or tiles_y are negative, the results are unexpected (seems to draw the whole map, not sure if there are other issues, and maybe this is working as intended, but I would expect the function to simply draw nothing).

Attached is a cart demonstrating these issues, along with a function that fixes them in the way I would expect (clamping past the edges, not drawing negative ranges, avoiding high CPU outside the view)

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On web, audio doesn't seem to be upsampled correctly if the system's audio output is 48khz. It looks like it's taking the 44khz output from Picotron and doing a nearest-neighbor upscale to 48khz, resulting in distortion.

Audio examples:

https://podnet.flp.io/136400/hosted/bugs/PicotronSharkleDesktop.wav
https://podnet.flp.io/136400/hosted/bugs/PicotronSharkleWeb.wav

Zoomed in samples from the Sharkle cart, where the mid-low sine-esque waveforms make the problem readily apparent:

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Cart #squarecollector-1 | 2026-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #chess_tourist-1 | 2026-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Step through a game of chess from history. Watch this space for the other (more interactive) bits I'll add...
x to progress the game
o to go back
up down to scroll annotations

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Cart #rockhound-9 | 2026-09-04 | Code ▽ | Embed ▽ | No License
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In short: traverse the maze, collect gems, don't get killed!

This game grew organically - first as an experiment to generate a random maze, then adding a character to walk around the maze, then something to collect, and so on.

Each level is randomly generated, so even if you start the game again you'll get a different maze. Each level gets larger (up to 63x63 tiles), and contains more gems to collect and enemies to avoid.

Speaking of enemies, there are five types, each with their own unique behaviours! Which one is your favourite? Even though they're the slowest, I have a soft spot for the Nappers - they have a habit of falling asleep in the most inconvenient places!

Occasionally you can pick up an invincibility shield or an extra life.

[ Continue Reading.. ]

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Cart #fopuhewube-0 | 2026-08-27 | Code ▽ | Embed ▽ | No License
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FoxFall: Peg Party! — A Peggle/Breakout/Plinko Hybrid

Hey folks! I've been working on a pinball-meets-peggle roguelike and wanted to share it with the community.
What is it?

FoxFall: Peg Party! is a peggle-inspired roguelike where you:

Aim & shoot and at pegs/appples (up/down to aim, left/right to move, X to fire)
Clear all the orange pegs (apples) laid out in puzzle patterns
Catch the apples in the moving basket after each shot and bounce the ball back up to get even more apples(left/right to steer)
Earn apples as currency to spend in the shop on upgrades:
Extra balls (lives)
Bombs ( press X ) to explode your bomb when surrounded by apples to make quick work of the board.
Basket speed & size

I'd love to hear what you think! Feel free to test it out and let me know what works, what doesn't, or what you'd like to see added though I am just about at the pico8 limit.

[ Continue Reading.. ]

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Cart #pewubosubo-0 | 2026-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first PICO-8 game! I had a lot of fun making it and I hope you like playing it. Let me know what you think!

BEEVENTURE

You're a bee with one year to live. Gather pollen, turn it into
honey, and store up enough to survive the winter.

THE GOAL

Collect 20 honey before winter ends. Each season runs 2.5 minutes,
so a full year is about ten minutes. The world changes with the
seasons -- the palette shifts, the flowers change, and it snows in
winter.

CONTROLS

⬅️ ➡️ move
❎ hold to fly, let go to drop
🅾️ call your helper bees back to you
(also revives you when you die)

HOW IT WORKS

Land on a flower to collect pollen -- you can carry 4 to start.
Fly home and land on the hive to deposit it.

The honeycomb holds 16 pollen. Every time you fill it you get:

+4 honey
+1 helper bee (up to 4)
+1 health, if you're hurt

So 20 honey means filling the comb five times. Flowers regrow after
a while, so you never run the world dry.

HELPER BEES

Your helper bees follow you and pick fights with the flies. Each one
also raises how much pollen you can carry, up to 8 with a full crew.

They're fragile -- three hits and they're gone -- and when one dies
your carrying capacity drops with it. Press 🅾️ to pull them out of a
fight before they get killed, and bring them back to the hive to heal
them up.

WATCH OUT

Flies cost you a heart on contact, and you only have four. Run out and
you'll wake up back at the start with full health -- but you'll drop
every scrap of pollen you were carrying.

Press 🅾️ on the title screen for in-game help.

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Cart #picopon-3 | 2026-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, this is my first cartridge, so be gentle, pls.

PICOPON is basically both a demake and a reimagination of PATAPON.

It is a rhythm-based game where you lead a small squad using commands. You can use two drums: PICO and PON.
They can be used in different orders to give different commands, you have 4 in total:

PICO-PICO-PICO-PON is Advance
PON-PON-PICO-PON is Attack
PON-PICO-PON-PICO is Retreat
PICO-PON-PICO-PON is Defend

Use them to explore the dungeon, where you will find diverse and powerful enemies.

The main appeal is the Rogue-lite elements, if you die, you have to start again, and I implemented a perks/cards system.

We have 3 main perks:

  • Unit cards: Add Pan the Archer to your party, or Tin the Swordman.
  • Evolution: Evolve your unit, every class has two evolutions, you can only pick one per run.
  • Perk: Win a powerful passive that will help you to make your way through the dungeon.

In this first beta you can explore the complete first floor, with a miniboss at the end, all the feedback is well appreciated, I want to find bugs or balance the levels, feel free to comment and most importantly, ENJOY!

PICO PICO PICO PON!

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PICO-1K Jam is starting next week (Sept 1st) ~ get ready to make 1k PICO-8 / Picotron carts!

Jam Thread: https://www.lexaloffle.com/bbs/?tid=158931

(300 chars)

pal(0,9)q="....█.....♪●●●●●●●"
t=0::_::?"\^w\^tpico-1k\n\n🐱 2026"
memcpy(0,24576,4^7)cls(1)
for y=0,31do for x=0,55do
if(sget(x,y)>0)a=(-t*.1+x*0.009)%1c=x/15+t*2+y/9?q[1+(c%#q)],64+cos(a)*50,32-sin(a)*20+y*2+cos(x*.02-t/2)*5,a<.5and 13or 14+((y*.1+c*2)%3)
end end
t+=.05?"#pico1k\^1\^c",2,120
goto _

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The 6th annual PICO-8 1K Jam (#Pico1k) has now started! ⌛
🌐 https://itch.io/jam/pico-1k-2026

📆 You have the whole of September to make cool things in PICO-8 (or Picotron)
...by using only 1K (1024) Compressed Bytes of code 🗜️

No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.

It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K 2026 Jam page for Rules, FAQ & Resources & more info.

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Cart #komufiwuha-0 | 2026-08-26 | Code ▽ | Embed ▽ | No License
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