I made this a while ago but I'm just now getting around to uploading it. It went through a lot of iterations before I landed on this. In it's current state, it's mostly finished. There are several stages to progress through and an "ending", though it doesn't force a game over.
You can double jump in the air if you collect a coin (You shine blue when you're able to double jump)
Something cool happens if you let the flower bloom, then try and pick it up.
This game started out with an idea "what if I made a game centered around a jump rope". The first iteration was a horror game, then it evolved into arcade game. I hope someone finds this and enjoys it as much as I enjoyed making it.

Hey @zep! For years now, the Education Edition has had major issues with copy and paste capabilities when it comes to platforms outside of windows. To get around this, Education Edition uses a fake clipboard which barely works,
On windows, it works fine, but on all other platforms I've tried to use, (Macbook, Chromebook, etc.) it just doesn't work. Each of the editor tabs (code, art, sfx...) have a fake clipboard used to get around this.
- Coding tab copies to the fake clipboard just fine, but the fake clipboard is overwritten if you highlight any text.
- Art tab copies to the fake clipboard but pasting doesn't work, instead requiring the use of the stamp tool to paste.
I'd list more, but I think I've gotten the point across. Another issue is that Mac doesn't have support for the command key, instead having to use control which just doesn't make sense from a user perspective.

This is my entree for my friendgroup's game jam
press z or 🅾️ on controller to mute the music
hit the pipes to increase speed
you "win" if you get to depth 400, you'll get a lil badge if you do it
you get a second badge underneath if you do it pipeless as a lil challenege for pro The Lone Drop players



A remake of an old Flash puzzle game from 2001 called Circle the Cat by Grandma Faith.
Wall off the tiles one-by-one and box in the cat before it reaches the edge of the board.
Controls
Place walls with X, reset with O, move the cursor with the arrows.
Rules
The cat moves one tile per turn and always takes the shortest route to the edge. If it gets there, it runs off and you lose. Wall it off completely to win.
Behind the scenes
Made to look and feel like the original Circle the Cat, with some minor creative liberties. The game has no sound, to preserve the vibes of the original.


Controls
The story
A spaceship on their mission in the universe got hit by a meteor, scattering the crews all around. There's no hope for them to go back home, but at least they can die together.
As the captain, your goal is to gather everyone in the vast galaxy, avoid obstacles, then head together toward the sun.
Behind the scenes
Last Light is a puzzle game based on Sunburn! by Secret Crush. The full original game is no longer available on the App Store, so I made a tiny version with Pico-8.
The first version comes with 20 levels. Let me know what you think - if the game gets enough interest I can add more levels.
Simple physics engine I made :b
I am planning on adding support for more types of platforms
Give both the player and the platforms flag 0
If u wanna use a different flag change the fget function inside of n()
To use call upp(p) inside of ur update loop
The player dict should look like:
p = {
x = 32,
y = 32,
vx = 0,
vy = 0,
w = 7, -- coords start at 0
h = 7, -- coords start at 0
g = 0.6, -- gravity
f = 0.85 -- friction
} |
Tweak to ur liking
Engine code:
function n(x,y)return fget(mget(flr(x/8),flr(y/8)),0)end function upp(p) p.vy+=p.g p.vx*=p.f p.x+=p.vx if p.vx>0 then if(n(p.x+p.w,p.y)or n(p.x+p.w,p.y+p.h))p.x=flr((p.x+p.w)/8)*8-p.w-.01p.vx=0 elseif p.vx<0 then if(n(p.x,p.y)or n(p.x,p.y+p.h))p.x=flr(p.x/8)*8+8p.vx=0 end p.y+=p.vy if p.vy>0 then if(n(p.x,p.y+p.h)or n(p.x+p.w,p.y+p.h))p.y=flr((p.y+p.h)/8)*8-p.h-.01p.vy=0 elseif p.vy<0 then if(n(p.x,p.y)or n(p.x+p.w,p.y))p.y=flr(p.y/8)*8+8p.vy=0 end end |
Credits to shrinko8

A mod by me and aarchitecture.
MASSIVE EPILEPSY WARNING!!!
Credits:
Aarchitecture: Coding and Graphics
Wisper: Level design, VFX, SFX, and music (small bits of coding too!).
Coding help: koipondx86 and ooooggll.
Playtesters: koipondx86, ooooggll, yellowtyper, sheebeehs, and lombre914.
Mechanics explanation:
- The yin-yang rotates the screen by 180 degrees.
- The yin (black half-orb) flips the screen horizontally.
- The yang (white half-orb) flips the screen vertically.
Notes:
- This was made with the Evercore engine, a modding tool for Celeste Classic (we made some heavy changes though).

For the past few weeks I've been trying to make an NES emulator on PICO-8. My goal was 15-20fps and I think I barely reached it. Unfortunately I don't think 60fps emulation is possible, and yes, I make this a challenge :)
Sadly I cannot continue the project because I'm pretty busy. So I invite someone else to continue the project. I've commentated everything that might be confusing in my codebase.
What's missing:
- Proper sprite 0 hit emulation
- Sound (probably not worth it for slow emulation)
- 16-pixel height sprite support
- Vertical scroll being flakey
- Support for more mapper chips (right now it only supports NROMs which are the simplest of games)
WARNING: Sprites constantly flicker!! The sprites are small, but I still want to make that known.

Alright, I finally did it.
Broke down and started to building an updated version of TID from my pico-8 days.
This one is a stripped down version but will be updated as we go to include new things.
Changes:
- Temporary strip back to ASCII style pending art rework
- Updates an actual start menu that needs work as well.
- a working health bar.
- Proper dungeon generation - Not just one floor that was hand crafted.
- Ability to move between floors
TODO:
- Art, be it enemy design, menu, world map or UI
I have seen people do crazy things with the pico-8 and picotron to this point.
I can see this being a crazy thing. - Specific non-random generated rooms
This is my first project in pico8. Little practice before anything serious.
Description
This isn't a game! Mutant: Year zero is an tabletop role-playing game where every skill-check is done by rolling three sets of d6's. This cartridge only allows you to do this without physical dices.
Planed features:
- Alien dice set
- Forbidden lands dice set
- sound
- animations
- feel free to leave a suggestion ^-^
HOCKEY KILLERS : WHERE VIOLENCE MEETS FUN
BY TUCKSTER420
Hockey Killers is a competitive multiplayer game where 2 players
compete in a deathmatch in a hockey rink. Matches are typically
very very short, and the action is constant.
Never stop moving as you try to shoot towards your opponent while
avoiding mines and racing towards powerups.
Hello There...
I've just made this tiny game...
I know it's full of bugs :<...
cuz I'm still a beginner...
this game is still in alpha version I just wanted to share...
I wonder if anyone can write a better code for this game...
I wish this game gets featured in the future :>...
Some Random Stuff...
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[30x6] |
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[8x8] |






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