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Cart #rawuditido-1 | 2026-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #yin_yang-0 | 2026-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A mod by me and aarchitecture.

MASSIVE EPILEPSY WARNING!!!

Credits:

Aarchitecture: Coding and Graphics
Wisper: Level design, VFX, SFX, and music (small bits of coding too!).

Coding help: koipondx86 and ooooggll.

Playtesters: koipondx86, ooooggll, yellowtyper, sheebeehs, and lombre914.

Mechanics explanation:

  • The yin-yang rotates the screen by 180 degrees.
  • The yin (black half-orb) flips the screen horizontally.
  • The yang (white half-orb) flips the screen vertically.

Notes:

  • This was made with the Evercore engine, a modding tool for Celeste Classic (we made some heavy changes though).

[ Continue Reading.. ]

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For the past few weeks I've been trying to make an NES emulator on PICO-8. My goal was 15-20fps and I think I barely reached it. Unfortunately I don't think 60fps emulation is possible, and yes, I make this a challenge :)

Sadly I cannot continue the project because I'm pretty busy. So I invite someone else to continue the project. I've commentated everything that might be confusing in my codebase.

Cart #nes_emu-0 | 2026-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

What's missing:

  1. Proper sprite 0 hit emulation
  2. Sound (probably not worth it for slow emulation)
  3. 16-pixel height sprite support
  4. Vertical scroll being flakey
  5. Support for more mapper chips (right now it only supports NROMs which are the simplest of games)

WARNING: Sprites constantly flicker!! The sprites are small, but I still want to make that known.

[ Continue Reading.. ]

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Cart #tidp64-0 | 2026-08-12 | Embed ▽ | License: CC4-BY-NC-SA
2

Alright, I finally did it.

Broke down and started to building an updated version of TID from my pico-8 days.
This one is a stripped down version but will be updated as we go to include new things.

Changes:

  • Temporary strip back to ASCII style pending art rework
  • Updates an actual start menu that needs work as well.
  • a working health bar.
  • Proper dungeon generation - Not just one floor that was hand crafted.
  • Ability to move between floors

TODO:

  • Art, be it enemy design, menu, world map or UI
    I have seen people do crazy things with the pico-8 and picotron to this point.
    I can see this being a crazy thing.
  • Specific non-random generated rooms

[ Continue Reading.. ]

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1 comment


Cart #yearzerodiceroller-0 | 2026-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first project in pico8. Little practice before anything serious.

Description

This isn't a game! Mutant: Year zero is an tabletop role-playing game where every skill-check is done by rolling three sets of d6's. This cartridge only allows you to do this without physical dices.

Planed features:

  • Alien dice set
  • Forbidden lands dice set
  • sound
  • animations
  • feel free to leave a suggestion ^-^
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Cart #hockey_killers-0 | 2026-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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HOCKEY KILLERS : WHERE VIOLENCE MEETS FUN

BY TUCKSTER420

Hockey Killers is a competitive multiplayer game where 2 players
compete in a deathmatch in a hockey rink. Matches are typically
very very short, and the action is constant.

Never stop moving as you try to shoot towards your opponent while
avoiding mines and racing towards powerups.

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Cart #pooh_snake-1 | 2026-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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snake game but make it winnie the pooh :)

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Cart #jaggiesdemo_v01-1 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello There...

I've just made this tiny game...
I know it's full of bugs :<...
cuz I'm still a beginner...
this game is still in alpha version I just wanted to share...
I wonder if anyone can write a better code for this game...
I wish this game gets featured in the future :>...

Some Random Stuff...

[30x6]

[8x8]

[ Continue Reading.. ]

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Cart #pico_pico_adventure-0 | 2026-08-11 | Code ▽ | Embed ▽ | No License
8

A grid-based maze game where you dash around collecting coins while enemies chase you down. Clear all the coins in a stage to move on 8 stages to beat in total! Progress saves automatically so you can jump back in anytime.

Controls: arrows to move.

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Cart #circles_circling-0 | 2026-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #catch_the_syrup-7 | 2026-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gedaremohe-0 | 2026-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Introducing my first game: Bloodymary!!!
Simon has been plopped onto Erid and is having a breakdown. Give him trees to help him feel better and earn his trust!

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Cart #monedukedi-1 | 2026-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


i wanted to make a really fast kind of game where you really cant control yourself and can mostly only drift. i dont think i nailed it but it was still fun to make

arrows to move
x to slow down quickly

the faster you are going when you get the orb thingy the more points you get
and the quicker you get it the more of a time bonus you also get

bumping into the edges will lose you points

kind of a half baked game

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1 comment


Cart #samajespu-0 | 2026-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pazaak is a mini-game from Star Wars: Knights of the Old Republic where the goal is to get as close to 20 points as possible without going over. Win three sets to win the match. Each set, players draw random numbered cards (1–10) and can use custom side-deck modifier cards to change their score.

Basic Rules:
Reach a score of 20 or get higher than your opponent without going over 20.

The Turn:
Draw a green main deck card (1–10), optionally play a modifier card from your hand, then choose to Stand (lock in your score) or End Turn.

Going Over 21:
If your total goes over 20, you bust and lose the set.

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1 comment


Cart #hkpop-0 | 2026-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hollow Knight's Path of Pain, recreated in Pico 8 over the last 2 years. This game REQUIRES a keyboard.

Controls: (These are forced to be really weird because Pico 8 isn't meant to have this many buttons, and I didn't understand how enabling full keyboard worked when I started)

Arrow keys to move
Left Shift to Jump
Z is Attack
X is Dash
Hold A to Heal (tap to cast spells)
Hold S to Crystal Dash
D is Quick Cast

Credit to Team Cherry for everything and for being amazing! Go play Hollow Knight and Silksong!

I used Gemini to convert a LZSS compression algorithm into Lua, because the map was too big for Pico 8 to store normally. All other code and art was hand crafted. I used Denote by @bikibird to convert the sealed vessel track into Pico 8. (credit to @wasiknighit for the Pico 8 instruments)

[ Continue Reading.. ]

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0 comments


Cart #mugisijewo-0 | 2026-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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edited: i reposted this with version 2 i fix the issue of bird not flying or disapper when player sling them under the ground or behind the screen the cause of this happens because of this 128px by 128px screen limit i made this to keep the code simple and understandable to me and in the V1 i make the code to through the bird above the ground and forgot to make the sling strech small that way the sling is going through the ground.
in V2 i keep the sling long so player can throught the birds high and have fun,hope you enjoy the game and yes i make a poster for it too its look great on it.

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Cart #dangerfallingobjects-1 | 2026-08-11 | Code ▽ | Embed ▽ | No License
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Objects are falling from the sky! Dodge crates, pliers, wrenches and girders while collecting valuable money, gold coins and diamonds!

Controls:
Menu Control
↑↓←→ Keys

Menu OK
Z Key

Cheat Code Input
X Key (Hold)

Move
Player 1: ←and → Keys
Player 2: S and D Keys

Rules:
Objects fall from the top of the screen. Move left and right to avoid the dangerous ones and collect the bonuses.

[8x8]
[8x8]
[8x8]
[8x8]
[8x8]
These are dangerous. Getting hit by them costs a life.

[ Continue Reading.. ]

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Cart #out_of_step-1 | 2026-08-11 | Code ▽ | Embed ▽ | No License
7

Controls: Use the arrow keys to move and switch between characters.

Out Of Step is a multi-character platform puzzle game built around synchronized movement. Players switch between different flamingo characters, each governed by its own movement rules, and guide them through levels filled with platforms, mechanisms, doors, spikes, air currents, and elevators.

Every move affects all characters currently in play. This means you must consider not only where the active character can go, but also whether your actions will cause the others to fall into danger!

The concept for the game originated during a 48-hour Game Jam themed "Anchor", where I developed its initial prototype using PICO-8. The version you are playing now is an expanded and polished edition of that prototype.

[ Continue Reading.. ]

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Gleam

Cart #gleam-1 | 2026-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

An arcade roguelike puzzler where you slide crystals, defeat monsters, and hopefully escape.

How to play

  • Each level consists of a 4x4 grid of tiles containing four crystals.

  • If you can connect all the crystals, you win and get a point!

  • If you run out of HP or turns, you lose.

  • In order to move the crystals next to each other, you have to rearrange the tiles they are on.

  • Use the arrow keys to swap the tile your character is on with an adjacent tile.

Tile types:

[16x16]
Crystal: The goal is to make all the crystals connect. Diagonals don't count.

[ Continue Reading.. ]

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9 comments


messing with Eiyeron's rotozoom to learn graphics! going to make bigger changes soon!

Cart #mkultraviolet001-0 | 2026-08-11 | Embed ▽ | License: CC4-BY-NC-SA
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