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Dear Zep!

There is a typo in PICO-8 Manual (0.2.7) Commandline parameters section:

-screenshot_scale n     scale of screenshots.  default: 3 (368x368 pixels)

Using value 3 the size of screenshot will be 384x384 instead of 368x368.

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Cart #microtower-0 | 2026-06-29 | Code ▽ | Embed ▽ | No License
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This game is a hardcore retro arcade game.

Introduction

In MicroTower, you have to drive the 86 to the top of the big dictatorship cyberpunk tower ! This game was made for the MicroJam 060, theme was "Retro", and preriquisite was "Three buttons only!".

GameDesign

This is a bullet hell inspired by Touhou's mathematical patterns, the idea of the 3D tower was inpsired from the towers from Mina the Hollower. Everything has been made by ourselves. You just have to finish the level! It's not easy of course, but you'll be able to see beautiful mathematical bullet patterns.

[ Continue Reading.. ]

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Cart #rainy_day1-0 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rainy Day

How to Play

This game is intended to be played on the side, thus you should do other tasks while it is playing.

behind the scenes

For the particles in game, I looked into a tutorial that explains how to create tables in Lua and used it as a base to make a basic particle system
The tutorial
I hope this is useful to anyone.

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Cart #flipside_-1 | 2026-06-28 | Code ▽ | Embed ▽ | No License
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WARNING: Contains flashing images. Accessibility options are available in the pause menu

Simple puzzle game I've had on the backburner for a while that I finally got around to finishing

How to play:

Arrow Keys - Move
Z - Jump
X - Flipside
Enter - Pause

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About

2 Bosses, 2 Bros, and a lot of enemies! And likely a lot of dying too. Enjoy this quick pick-up, short game loop experience. It got a lot of laughs out of me and I hope it does for you too.

Inspired by BroForce (2015).

How to Play

  • D-Pad: Move (Up to Climb Ladders)
  • X: Jump
  • O: Shoot
  • X+O: Special
  • Cling to Walls
  • Shoot Terrain to Break It
  • Be wary of explosives
  • Flag Poles are Checkpoints
  • Rescue Caged Hostages to Switch Bros + Gain a Life
  • Touch a Star to Complete the Round
  • Rounds are Randomly Generated

Disclaimer: AI used for debugging and support on code. All other assets were created by me.

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Cart #boxeturn-0 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Plant and harvest large crops, but take care of your equipment.
In this farming game, you must plant and harvest as much land as possible and manage market risks—dealing with fluctuating planting and harvesting prices—while also managing machinery wear and tear.
How to play: Use the directional controls to move your machinery across the field; press 'Z' to skip to the next stage or wait for the timer to run out.

plante e colha grandes lavouras, mas cuide do seu equipamento.
neste jogo de lavoura você deve plantar e colher o máximo de área e gerenciar o risco do mercado, com preço de plantio e colheita variável, além de ter que lidar com o desgaste do maquinário.
como jogar: mova com o direcional o maquinário sobre o campo, aperte z para pular para a próxima etapa ou espere o tempo acabar

Cart #picofarm-0 | 2026-06-28 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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PICOrune

I have always liked deltarune, and want to work on a recreation in PICO-8.
However, I am terrible at art. So I am looking for someone to work on the art for a PICO-8 remake of deltarune. We could even include gasp diagonal kris.

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Cart #wizageboza-0 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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tiny lil thing i made. i added the lines and colors, and the sounds later on.
thats all i think, bye byye

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This is a tutorial to explain how to implement Zelda-Style map scrolling. Once again we try to re-create the behavior of Zelda Link's Awakening DX as closely as possible. In the process we discuss the space limitations of Pico-8 and how to circumvent them. The code in the following carts is explained in this video:

Cart #zeldascroll-0 | 2026-06-27 | Code ▽ | Embed ▽ | No License
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Cart #zeldascroll-3 | 2026-06-27 | Code ▽ | Embed ▽ | No License
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Note, due to difficulties with reload on the BSS the indoor areas are currently not working in the browser. Download the files locally. You might need to rename the indoor file to indoor.p8 for it to work:

[ Continue Reading.. ]

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Cart #problos-0 | 2026-06-27 | Code ▽ | Embed ▽ | No License
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My submission to The Very Serious Juniper Dev Game Jam!

A Procedural Block Spinner.

Hold C + Press X on the main menu to switch to PICO-8 tooltips.

Jam Submission
Itch Page

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Cart #starfall-0 | 2026-06-27 | Code ▽ | Embed ▽ | No License
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Starfall

Description:

A fast-paced top-down space shooter built in PICO-8!
Fight your way through endless waves of enemies, earn coins, and spend them in the shop between levels to upgrade your ship. How far can you get?

Features:

3 difficulty modes (Easy / Normal / Hard)
Upgrade system: spread shot, rapid fire, pierce shot, speed boost, extra lives
Enemies get faster and smarter as you level up
Animated thrusters, hit flashing, and particle explosions
Chiptune soundtrack

Controls:

Arrow keys – move
C – shoot
X – pause / confirm

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Not sure what the best place to post this is. But I have been working on running PICO-8 on the gameboy (and gameboy color). This is a completely unmodified gameboy. But it is a custom cartridge that contains a co-processor that actually runs pico8 emulation. (The white cable is an USB cable for debugging, it runs without this attached)

It maps each of the 16 PICO-8 colors to one of the 4 gameboy colors. And Celeste is already fully playable (without sound)

While the Gameboy Color supports more colors, it still only maps to 4 colors there, due to how rendering on the Gameboy works you cannot have more then 4 colors per 8x8 tile.

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Cart #frog_coin-0 | 2026-06-27 | Code ▽ | Embed ▽ | No License
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Collect coins and bonus flies.
Avoid bombs and survive as long as possible.

Controls:
← →
X / O - Start

Made for my PICO-8 project.

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Cart #subho_flappyball_v1-1 | 2026-06-27 | Code ▽ | Embed ▽ | No License
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Cart #zankokuxshiro-0 | 2026-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #jawomisuno-0 | 2026-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #repohureze-0 | 2026-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wunuwusada-0 | 2026-06-27 | Code ▽ | Embed ▽ | No License

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Cart #copterdog-3 | 2026-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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