You have started a new lawn mowing business on Easter Island.
Mow as much grass as you can. You get paid $1 for every square foot of grass you mow. You will have to mow around the giant stone heads in the gardens. You can push garden furniture out of your way but it will flattens any grass you push it on to. You don't get paid to flatten grass, only mow it.
There are twenty gardens that need maintenance. You start in one of the gardens chosen at random. When you cannot mow any more, reset the cart to start a new game in another garden chosen at random.
What is the most you can earn in each garden?
This game was written for TweetTweetJam, a game jam for games written in 500 characters or less. This game was written in 490 characters, and so had to forgo some niceties, such as keeping track of your best scores. You'll have to do that with a pencil and paper, I'm afraid.
Hey! It's Bloob, a tiny jelly in a tiny dungeon. Jump, dash, avoid hazards, grow bigger, find secret, get keys, open door, be free!
Tricks for a better experience
- Press down for menu. There's stats and fun stuff!
- You can move while in a jump or dash.
- You can hold arrow key direction to constantly move in that direction. The game listens to the buttons all the time, so for example just keep pressing left to continuously go left.
Bloobs
- You start with 1 bloob.
- Bloob regenerate while on ground.
- You can find more bloobs (pick-ups) in the world.
- Jump and dash require 1 bloob.
- 1 bloob is indicated by the green particles that appear above Bloob, and a 1 pixel increment to Bloob's height.
PICOSHOOT is a retro football game inspired by a childhood cartoon (shoutout to the forty-something club).
The goal is to chain goals together to build up your combo gauge. You earn bonus points if you manage to hit the top corners or squeeze the ball into the side netting!
GAMEPLAY
- Lock the shot height
- Lock the direction
- Give maximum power!
Try the training mode to improve your technique before jumping into competitive mode, where you have 2 minutes to score as many points as possible.

Cirno is jumping on a trampoline! Every time she jumps you earn one point. But dodge the projectiles or else it's game over!
Air Futsal, my first PICO-8 Game
I’m happy to share my very first game. It is a fast-paced arcade sports game heavily inspired by Air Hockey.
Features & Controls
- Controls: Just use the Arrow Keys to move your player around the field.
- Local Multiplayer: You can play solo against the CPU or challenge a friend in 1P vs 2P mode (ESDF keys or controller).
- Modes: Before starting, you can choose your goal limit and pick between 3 different pitch surfaces (Parquet, Modern, or Turf).
Feedback is highly appreciated. Hope you have fun playing it!

BEAT DEATH!
Beat Death is a text based strategy card game where you must do your best to live your life while death tries to delete you. Go through the ups and downs of life from graduating college, finding your first love, getting your first job to the golden years of having grandchildren, golfing with the boys, and retirement.
What trouble will life throw at you and how will you counter it?
Explore a forgotten temple and retrieve the warping gem of the Soulbound.
Story:
As the more action-inclined of the famous archeologists Hilford brothers, you, Wellington Hilford, must get into the temple, find the legendary soul gem known for its power to bend space, and bring it back to your brother and business-partner Clarence. Can you do it?
Controls:
• Left/Right: move around
• Z/C/(O): jump
• X/V/(X): slash / action
• Down: drop object
About:
This is a rework of @benjamin_soule's LD47 game Soulbound! Ben felt that he failed to achieve the central mechanic's potential with his game, and we decided I would give it a try. The result is Soulbound Re-Cursed! A ~1h adventure puzzle game filled with treasures, puzzles and snakes!

Tiny Rally time-trial game, for TweetTweetJam 2026, came in at 498 characters once minified.
Accelerate with z, and steer with the arrow keys, try to beat your best time! My best time is around 5.8 seconds.
Unminified, commented code, for those interested:
x=99y=35vx=0vy=0a=0
s=rrectfill
u=circfill
z=64
start=t()
best=99
function _update60()
-- Draw the track.
cls(4)
s(22,22,356,196,50,5)
s(66,66,268,116,30,4)
line(99,z,99,23,0)
f=cos(a)
g=sin(a)
now=t()
-- Add texture to the track.
for k=1,99 do pset(k*z%400, k*k%300, 6) end
-- Controls.
b=btn()
a+=(b%2-b\2%2)/99
if(b>15) vx+=f*.1 vy+=g*.1
-- Apply velocity. More drag when off road (color=4) than on road (color=5).
d=pget(x,y)\5*.17+.8
vx*=d
vy*=d
x+=vx
y+=vy
-- Hover wheels
for i=-1,1,2do u(x+f*i*4,y+g*i*4,4,1) end
-- Draw the car body and windshield
for i=-1,1do u(x+f*i*4,y+g*i*4-2,4,8) end
for i=-1,1do u(x+f*i*2,y+g*i*3-3,3,0) end
-- Draw the top of the car.
u(x,y-4,3,8)
if(x>99 and x-vx<99) best=min(best, now-start)start=now
camera(x-z,y-z)
?now-start.."\n"..best,x-z,y-z,7
end |
I used Shrinko8 to minify this into the final 498-char submission.






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