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Cart #red_invasion-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I was very bored in university and slapped this thing together in like 30 minutes, enjoy!

Cart #picoclockowo-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Weave your way!

By Edgar Åberg

Cart #dasowoseku-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press (X) to reset.
Map gen is pretty scuffed but reset cart until-
you get something playable.

If i had more time i would make a sophisticated-
map generator aswell as a seed function so you-
could share with friends.

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1 comment


Cart #gb_froogl-0 | 2026-05-28 | Code ▽ | Embed ▽ | No License
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itch.io page: https://mr-goober.itch.io/froogl

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Cart #tinyrally-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tiny Rally time-trial game, for TweetTweetJam 2026, came in at 498 characters once minified.

Accelerate with z, and steer with the arrow keys, try to beat your best time! My best time is around 5.8 seconds.

Unminified, commented code, for those interested:

x=99y=35vx=0vy=0a=0
s=rrectfill
u=circfill
z=64
start=t()
best=99

function _update60()
    -- Draw the track.
    cls(4)
    s(22,22,356,196,50,5)
    s(66,66,268,116,30,4)
    line(99,z,99,23,0)
    f=cos(a)
    g=sin(a)
    now=t()

    -- Add texture to the track.
    for k=1,99 do pset(k*z%400, k*k%300, 6) end

    -- Controls.
    b=btn()
    a+=(b%2-b\2%2)/99
    if(b>15) vx+=f*.1 vy+=g*.1

    -- Apply velocity. More drag when off road (color=4) than on road (color=5).
    d=pget(x,y)\5*.17+.8
    vx*=d
    vy*=d
    x+=vx
    y+=vy

    -- Hover wheels
    for i=-1,1,2do u(x+f*i*4,y+g*i*4,4,1) end

    -- Draw the car body and windshield
    for i=-1,1do u(x+f*i*4,y+g*i*4-2,4,8) end
    for i=-1,1do u(x+f*i*2,y+g*i*3-3,3,0) end

    -- Draw the top of the car.
    u(x,y-4,3,8)

    if(x>99 and x-vx<99) best=min(best, now-start)start=now
    camera(x-z,y-z)
    ?now-start.."\n"..best,x-z,y-z,7
end

I used Shrinko8 to minify this into the final 498-char submission.

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3 comments


Cart #walk_demo-0 | 2026-05-28 | Code ▽ | Embed ▽ | No License
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Cart #hurdlr-0 | 2026-05-27 | Code ▽ | Embed ▽ | No License
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A few months ago I completed this game but didn't release it because I couldn't think of any of ideas for the music so I decided to wait till I could. Then like a week later I decided to switch to Linux and I forgot to back up my PICO-8 folder. Last night I found it on my 3DS because I tested it with FAKE-08 so I decided to just release it as is.

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This is a test program to see if I could get scoresub working with Lexaloffle Online (LXO) accounts, along with the new local support. If you log into a Lexaloffle account, you should be able to submit a randomly-generated score.

Cart #scoresub_local_test-4 | 2026-09-19 | Embed ▽ | License: CC4-BY-NC-SA
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Changelog:


[0.5]

  • Added rank numbers
  • Simplified the updating code

[0.4]

  • Added indicators for local/BBS leaderboards and for modified /system (thank you Danni Dragonheart)

[0.3]

  • Added support for local scoresub
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how to reproduce:

  • type:
a=userdata("f64",4,"0,1,2,3,4")
idx=userdata("i32",1,"00000001")
?pod(a:take(idx,false,0,0,2,0,2))
  • execute
1 comment


Cart #slimesrevenge-9 | 2026-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Z is to dash, X is to fire weapon and select settings.

Progression/Gameplay loop

its a basic hoard survivor with you as a slime with guns. upgrade your stats as you level up. theres basic power drops on occasion.

Development

This project was created through an iterative, experimental workflow using an AI coding assistant as a tool for prototyping and implementation.
All gameplay design, in game art, and music were created by me, with the assistant helping translate ideas into code step by step.
The game evolved from a single procedural prototype into a more complete experience through continuous refinement and expansion.

(Translation: This wasn't made in a single prompt. It took over a week, I had to learn and understand some coding, and all the art and music were made by me.)

Story

you play as a slime who's sick of his brethren getting slayed by adventurers to level up. now its his turn.

Future plans

I dont have any current future plans at the moment. feel free to drop some ideas in the comments.

Outro

only hope is after the hours put into it that someone finds it fun and enjoys playing it

Tips and tricks

at movespeed 3-4 I believe the enemies wont ever be faster than you. the enemies do not gain hp on a level up that happend while buffed with xp/crown buff. the shotgun if you kill a enemy with the shot the projectiles will pierce to the next one so leveling damage is best with it. leveling attack speed in the early game is good because the crown gives a buff to attack damage.

Recent update

added some framerate fixes, drop rate stuff, item pointers, level up HUD optimizations

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5 comments


Wanted to share my quaint Pico-8 console. It lives on my desk, sitting on this doily.

This is a 4" square screen from Pimoroni hooked up to (of course) a Raspberry Pi. The frame is custom (there's a nice shop on Etsy that will build down to the millimeter). Naturally, I am also using the smallest controller I could find. The reading glasses are there for scale, but they really do help with a screen this small. In this photo it's running my beloved Zaag.

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Cart #zuyuwopura-0 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


(X) to reset rope.
Reset cart to gen new level. (Levels can be impossible to beat)

There is no win condition yet

3 comments


Cart #haberbasher-0 | 2026-05-27 | Code ▽ | Embed ▽ | No License
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He's all out of buttons. Now it's bashin' time!

Controls

← → Run
X Bash
Z Jump

Haberbasher

GET 5000
GET KEY
GO HOME

Help the Haberbasher find his way back to his shop. Find all 5 special items for a perfect game.

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Cart #summonersgambit-1 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introduction

Are you willing to put your soul on the line to archive divine enlightenment.
You don´t know what forces can see the rift opened by your hand and what you might let into our world by your actions
only by staying in control of your impulses you shall be granted entrance into the Paleroma.
The entity who first answers your call is Lucy, DO NOT BE MEAN TO HER.

How to play

In summoners gambit your goal is to beat lucy in a game of Succlu, a game similar to the human game Blackjack.
The goal changes each round and the one closer wins, going over however will instantly loose the round.
Each round the summoner is given one item to use whenever, powerful tools to bend the demonic game to ones favor.

Credits

-the dialogue box is based on the code of :https://www.lexaloffle.com/bbs/?tid=28465, with some modifications on my end
-Gnostic History :https://www.youtube.com/watch?v=d0lvPrt3OFM
-and of course my lovely playtesters <3

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Cart #observer_bounceharvest-1 | 2026-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game is also available on itch.io - https://an0bserver.itch.io/bounce-harvest

Overview

Launch a ball and try to hit as many pegs as possible! Berries you grow will be added to the board as extra pegs.
There's 24 berries to discover, all with different stats, and some with special abilities!

Controls

(In game)
Left and right - Adjust aim
(x) - Launch ball
(o) - Hold to aim slowly

(In menus)
(x) or (o) - Confirm selection
Direction Buttons - Change highlighted option

Rules

[ Continue Reading.. ]

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Cart #rolla-0 | 2026-05-27 | Code ▽ | Embed ▽ | No License


This is a work in progress - a dice roller for (A)D&D, just in case you forgot your dice but happen to have your Cubexx handy.

It's a bit rubbish so I might add a spinning D20 or something which would make it way cooler.

1 comment


This game was completed as a part of the Library Videogame Programming Bootcamp.

The course material is based upon LazyDev's "Cherry Bomb" shmup and youtube tutorial.

Well done to all the attendees, you should be very proud of what you made here!

Cart #picopilot-0 | 2026-05-27 | Code ▽ | Embed ▽ | No License
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Cart #picowar-0 | 2026-05-26 | Code ▽ | Embed ▽ | No License


This game was completed as a part of the Library Videogame Programming Bootcamp.

The course material is based upon LazyDev's "Cherry Bomb" shmup and youtube tutorial.

Well done to all the attendees, you should be very proud of what you made here!

0 comments


This game was completed as a part of the Library Videogame Programming Bootcamp.

The course material is based upon LazyDev's "Cherry Bomb" shmup and youtube tutorial.

Well done to all the attendees, you should be very proud of what you made here!

Cart #steveshmup-0 | 2026-05-26 | Code ▽ | Embed ▽ | No License
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Cart #utkadd42-0 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello all, I've fallen back in love with programming, something that I had thought I had given up back when visual basic 4 was the latest hotness. Here's a silly little game about being the dryad to a bonsai tree, enjoy!

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